KineFX with APEX Rigging and ML Skinning
Film/TV

A case study of how to implement SideFX Houdini's 20 new APEX animation framework into quadruped rigging and the use of machine learning deformation tools for skinning and deforming a humanoid character.

(8 responses)

COMMENTS

  • legw 7 months, 1 week ago  | 

    great! video and examples is the best combinations for learning, thanks

  • sanal777 7 months, 1 week ago  | 

    Great presntation, really loved your work!

  • erichocean 7 months, 1 week ago  | 

    Super helpful, thanks for putting this together. 5 stars.

  • YoKaigen 7 months ago  | 

    Very generous of you, much appreciated.

  • Ivan L 6 months, 3 weeks ago  | 

    what is the benefit of having each element of the skeleton separated?

  • aparajitindia 6 months ago  | 

    superb

  • Sebastien Levieux 5 months, 1 week ago  | 

    Hi, amazing work but some nodes missing in you hip file: ../../HORSE_SOURCES/OUT_FOR_RIG

  • UtilitasArts 4 months, 3 weeks ago  | 

    Wow! this is crazy. Exciting era indeed!

  • ruxbat 3 months, 1 week ago  | 

    for anyone following along with the ml training in august 2024, https://github.com/onnx/onnx/issues/6267 will break your windows-based onnx install when you're in the TOP/PDG section of the demo. You'll need to ensure onnx 1.16.1 is installed. You can do this by popping into the venv and running "pip install onnx==1.16.1" or by editing the venv setup in the TOP network.

  • IceBar0n 2 months, 1 week ago  | 

    5 months passed...
    Quadruped rig is not working, missing files and sources.

    $HIP/fbx/HorseCharacter_Ears.fbx
    ../../HORSE_SOURCES/OUT_FOR_RIG

    Good luck with learning APEX revolution =)

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