KineFX with APEX Rigging and ML Skinning
Film/TV
A case study of how to implement SideFX Houdini's 20 new APEX animation framework into quadruped rigging and the use of machine learning deformation tools for skinning and deforming a humanoid character.
COMMENTS
legw 7 months, 1 week ago |
great! video and examples is the best combinations for learning, thanks
sanal777 7 months, 1 week ago |
Great presntation, really loved your work!
erichocean 7 months, 1 week ago |
Super helpful, thanks for putting this together. 5 stars.
YoKaigen 7 months ago |
Very generous of you, much appreciated.
Ivan L 6 months, 3 weeks ago |
what is the benefit of having each element of the skeleton separated?
aparajitindia 6 months ago |
superb
Sebastien Levieux 5 months, 1 week ago |
Hi, amazing work but some nodes missing in you hip file: ../../HORSE_SOURCES/OUT_FOR_RIG
Sebastien Levieux 5 months, 1 week ago |
https://gyazo.com/7cb65401bb32256ead08c0b9bf01230e
UtilitasArts 4 months, 3 weeks ago |
Wow! this is crazy. Exciting era indeed!
ruxbat 3 months, 1 week ago |
for anyone following along with the ml training in august 2024, https://github.com/onnx/onnx/issues/6267 will break your windows-based onnx install when you're in the TOP/PDG section of the demo. You'll need to ensure onnx 1.16.1 is installed. You can do this by popping into the venv and running "pip install onnx==1.16.1" or by editing the venv setup in the TOP network.
IceBar0n 2 months, 1 week ago |
5 months passed...
Quadruped rig is not working, missing files and sources.
$HIP/fbx/HorseCharacter_Ears.fbx
../../HORSE_SOURCES/OUT_FOR_RIG
Good luck with learning APEX revolution =)
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