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HUSD_KarmaShaderTranslator.h
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1 /*
2  * Copyright 2019 Side Effects Software Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef __HUSD_KarmaShaderTranslator_h__
19 #define __HUSD_KarmaShaderTranslator_h__
20 
21 #include "HUSD_API.h"
22 #include "HUSD_ShaderTranslator.h"
23 
24 
26 {
27 public:
28  virtual bool matchesRenderMask(
29  const UT_StringRef &render_mask ) override;
30 
31  virtual void createMaterialShader( HUSD_AutoWriteLock &lock,
32  const UT_StringRef &usd_material_path,
33  const HUSD_TimeCode &time_code,
34  OP_Node &shader_node, VOP_Type shader_type,
35  const UT_StringRef &output_name) override;
36 
38  const UT_StringRef &usd_material_path,
39  const UT_StringRef &usd_parent_path,
40  const HUSD_TimeCode &time_code,
41  OP_Node &shader_node,
42  const UT_StringRef &output_name) override;
43 
44  virtual UT_StringHolder getRenderContextName( OP_Node &shader_node,
45  const UT_StringRef &output_name) override;
46 };
47 
48 
49 #endif
virtual bool matchesRenderMask(const UT_StringRef &render_mask) override
virtual void createMaterialShader(HUSD_AutoWriteLock &lock, const UT_StringRef &usd_material_path, const HUSD_TimeCode &time_code, OP_Node &shader_node, VOP_Type shader_type, const UT_StringRef &output_name) override
Creates a USD shader primitives from Houdini's nodes.
VOP_Type
Definition: VOP_Types.h:24
virtual UT_StringHolder createShader(HUSD_AutoWriteLock &lock, const UT_StringRef &usd_material_path, const UT_StringRef &usd_parent_path, const HUSD_TimeCode &time_code, OP_Node &shader_node, const UT_StringRef &output_name) override
virtual UT_StringHolder getRenderContextName(OP_Node &shader_node, const UT_StringRef &output_name) override