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RE_TextureTypes.h
Go to the documentation of this file.
1
/*
2
* PROPRIETARY INFORMATION. This software is proprietary to
3
* Side Effects Software Inc., and is not to be reproduced,
4
* transmitted, or disclosed in any way without written permission.
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*
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* NAME: RE_OGLTexture.h ( RE Library, C++)
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*
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* COMMENTS:
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* Base class for various OpenGL texture types.
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*/
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#ifndef RE_OGLTextureType_h
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#define RE_OGLTextureType_h
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typedef
unsigned
int
RE_TextureID
;
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// The maximum number of texture units we support
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#define RE_MAX_TEXTURES 64
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#define RE_MAX_TEXTURE_COORDS 16
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// The max number of times the texture state can be pushed (not the texture
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// transform matrix).
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#define RE_MAX_TEXTURE_STATE_STACK 16
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#define RE_BAD_UNIFORM_UNIT -1
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#define RE_ACTIVE_UNIT -2
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#define RE_ALL_UNITS -3
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#define RE_TEXTURE_BAD_WRAPPING 3
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enum
RE_TextureDimension
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{
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// uninitlized or invalid texture
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RE_TEXTURE_NONE
= 0,
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// Base OpenGL 1.0 textures
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RE_TEXTURE_1D
,
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RE_TEXTURE_2D
,
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// These textures require extensions
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RE_TEXTURE_3D
,
// RE_EXT_TEXTURE_3D
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RE_TEXTURE_CUBE
,
// RE_EXT_TEXTURE_CUBE_MAP
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RE_TEXTURE_RECTANGLE
,
// RE_EXT_TEXTURE_RECTANGLE
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RE_TEXTURE_1D_ARRAY
,
// RE_EXT_TEXTURE_ARRAY
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RE_TEXTURE_2D_ARRAY
,
// RE_EXT_TEXTURE_ARRAY,RE_EXT_TEXTURE_3D
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RE_TEXTURE_CUBE_ARRAY
,
// RE_EXT_TEXTURE_CUBE_MAP_ARRAY
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RE_TEXTURE_2D_MULTISAMPLE
,
// RE_EXT_TEXTURE_MULTISAMPLE
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RE_TEXTURE_BUFFER
// RE_EXT_TEXTURE_BUFFER
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};
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// Type of data the texture contains.
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// Color can be 1-4 channels of any format but FLOAT24 and UINT1,2,4.
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// Depth can take a single channel of RE_GPU_DEPTH32,24,16
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// Stencil can take a single channel of RE_GPU_UINT1,2,4,8,16
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// Integer must be 1-4 channels of RE_GPU_UINT or RE_GPU_INT.
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// Note: FP and Integer textures require OpenGL support (check extensions
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// RE_EXT_TEXTURE_FLOAT and RE_EXT_TEXTURE_INTEGER before using)
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enum
RE_TextureDataType
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{
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RE_TEXTURE_DATA_COLOR
,
// Normal Color texture.
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RE_TEXTURE_DATA_DEPTH
,
// For ZDepth framebuffer attachments
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RE_TEXTURE_DATA_DEPTH_STENCIL
,
// 24b Z + 8b Stencil FBO attachments
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RE_TEXTURE_DATA_INTEGER
// Shaders read the actual integer values
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};
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enum
RE_TexFiltType
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{
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RE_FILT_MIN_FILTERS
= -1,
// this isn't a real filter
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RE_FILT_NEAREST
,
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RE_FILT_LINEAR
,
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RE_FILT_NEAREST_MIPMAP_NEAREST
,
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RE_FILT_NEAREST_MIPMAP_LINEAR
,
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RE_FILT_LINEAR_MIPMAP_NEAREST
,
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RE_FILT_LINEAR_MIPMAP_LINEAR
,
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RE_FILT_MAX_FILTERS
// this isn't a real filter
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};
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enum
RE_TexClampType
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{
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RE_CLAMP_REPEAT
= 0,
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RE_CLAMP_BORDER
,
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RE_CLAMP_EDGE
,
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RE_CLAMP_MIRROR
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};
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enum
RE_TextureBorder
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{
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RE_TEX_BORDER_ZERO
= 0,
// (0,0,0,0)
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RE_TEX_BORDER_BLACK
,
// (0,0,0,1)
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RE_TEX_BORDER_WHITE
,
// (1,1,1,1)
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RE_TEX_BORDER_COLOR
// user defined
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};
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enum
RE_TextureCompress
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{
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RE_COMPRESS_NONE
,
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RE_COMPRESS_NO_FP32
,
// native, except fp32 converted to fp16
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RE_COMPRESS_LOW_BIT_DEPTH
,
// 8b for fixed, 16b FP for FP
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RE_COMPRESS_8_BIT_DEPTH
,
// 8b for all types
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RE_COMPRESS_MIN_BIT_DEPTH
,
// 4b for fixed, 9:9:9:5e FP for FP
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RE_COMPRESS_FP24
,
// 24b FP, usually for Zdepth
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RE_COMPRESS_BIT
,
// single bit per pixel
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RE_COMPRESS_GL_FAST
,
// Let GL attempt to compress the image.
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RE_COMPRESS_GL_NICE
,
// fast for streamed tex, nice for cached
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// Manual stuff.
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// 4:1 ratio, interpolated 16b color + 4b alpha
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// RE_COMPRESS_DXT_SHARP, // sharp alpha changes - not implemented yet
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// RE_COMPRESS_DXT_GRADUAL // gradual alpha changes - not implemented yet
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RE_COMPRESS_UNKNOWN
// Can't use to specify a compression.
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};
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// This controls how multitexturing and the GL base color interact. It acts on
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// the previous color (for tex unit 0, that is the GL base color)
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enum
RE_TextureMode
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{
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RE_TEXTURE_MODULATE
,
// multiply (default)
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RE_TEXTURE_ADD
,
// simple add
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RE_TEXTURE_DECAL
,
// Over
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RE_TEXTURE_REPLACE
,
// discard previous texture, partially probably
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// GL_BLEND and GL_COMBINE are currently not fully supported through RE.
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// You probably want to use GLSL rather than thesemore complicated modes.
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RE_TEXTURE_BLEND
,
// Blend with previous color
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RE_TEXTURE_COMBINE
,
// Combine of up to 3 RGB and 3 A textures.
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RE_TEXTURE_UNKNOWN
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};
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enum
RE_TextureCubeFace
140
{
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RE_TEXTURE_CUBE_POS_X
= 0,
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RE_TEXTURE_CUBE_NEG_X
,
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RE_TEXTURE_CUBE_POS_Y
,
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RE_TEXTURE_CUBE_NEG_Y
,
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RE_TEXTURE_CUBE_POS_Z
,
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RE_TEXTURE_CUBE_NEG_Z
,
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RE_TEXTURE_CUBE_ALL_FACES
// All faces at once, scans stacked vertically
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};
// in the order listed above
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// For buffer textures.
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enum
RE_TextureBufferMode
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{
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RE_TEXTURE_ASSIGN_BUFFER
= -1,
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RE_TEXTURE_ASSIGN_DATA
= 0
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};
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enum
RE_TextureCompare
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{
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RE_TEXTURE_COMPARE_LESS
,
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RE_TEXTURE_COMPARE_LESS_EQUAL
,
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RE_TEXTURE_COMPARE_EQUALS
,
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RE_TEXTURE_COMPARE_NOT_EQUAL
,
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RE_TEXTURE_COMPARE_GREATER_EQUAL
,
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RE_TEXTURE_COMPARE_GREATER
168
};
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enum
RE_TextureFormatExtra
171
{
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RE_TEXTURE_FORMAT_EXTRA_NONE
,
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// Flags whether 2-channel formats use red/green (1,2,x,x) when shading
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// (RE_EXT_TEXTURE_2CHAN must be supported), instead of lum/alpha (1,1,1,2)
175
RE_TEXTURE_FORMAT_EXTRA_2CHAN_USE_RG
,
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// Flags whether 1-channel formats use alpha textures rather than luminance.
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RE_TEXTURE_FORMAT_EXTRA_1CHAN_USE_ALPHA
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};
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// For use with RE_Texture::setTextureSwizzle(). Requires RE_EXT_TEXTURE_SWIZZLE
182
enum
RE_TextureSwizzle
183
{
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RE_SWIZZLE_RED
,
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RE_SWIZZLE_GREEN
,
186
RE_SWIZZLE_BLUE
,
187
RE_SWIZZLE_ALPHA
,
188
RE_SWIZZLE_ZERO
,
189
RE_SWIZZLE_ONE
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};
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// Explicit texture unit bindings for material samplers. RE_Shader moves
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// samplers to these locations.
194
enum
RE_MaterialTextureBinding
195
{
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RE_MATTEX_NONE
= -1,
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RE_MATTEX_FIRST_INDEX
= 20,
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199
RE_MATTEX_DIFFUSE
=
RE_MATTEX_FIRST_INDEX
,
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RE_MATTEX_DIFFUSE_UDIM
,
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RE_MATTEX_OPACITY
,
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RE_MATTEX_OPACITY_UDIM
,
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RE_MATTEX_SPECULAR
,
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RE_MATTEX_SPECULAR_UDIM
,
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RE_MATTEX_EMISSION
,
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RE_MATTEX_EMISSION_UDIM
,
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RE_MATTEX_NORMAL
,
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RE_MATTEX_NORMAL_UDIM
,
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RE_MATTEX_ROUGH
,
210
RE_MATTEX_ROUGH_UDIM
,
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RE_MATTEX_OCCLUSION
,
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RE_MATTEX_OCCLUSION_UDIM
,
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RE_MATTEX_METALLIC
,
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RE_MATTEX_METALLIC_UDIM
,
215
RE_MATTEX_COAT_INT
,
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RE_MATTEX_COAT_INT_UDIM
,
217
RE_MATTEX_COAT_ROUGH
,
218
RE_MATTEX_COAT_ROUGH_UDIM
,
219
RE_MATTEX_REFLECT_INT
,
220
RE_MATTEX_REFLECT_INT_UDIM
,
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RE_MATTEX_DISPLACE
,
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RE_MATTEX_DISPLACE_UDIM
,
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RE_MATTEX_ENV
,
224
RE_MATTEX_REFLECT
,
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226
// For matually exclusive material types.
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RE_MATTEX_SPECIAL_MAT_START
,
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229
RE_MATTEX_HAIR_DIFFUSE
=
RE_MATTEX_SPECIAL_MAT_START
,
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RE_MATTEX_HAIR_DIFFUSE_UDIM
,
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RE_MATTEX_HAIR_DIFFUSE_BLEND
,
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RE_MATTEX_HAIR_SPECULAR
,
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RE_MATTEX_HAIR_SPECULAR_UDIM
,
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RE_MATTEX_HAIR_SPECULAR_BLEND
,
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RE_MATTEX_HAIR_ALPHA
,
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237
RE_MATTEX_TERRAIN_BLEND
=
RE_MATTEX_SPECIAL_MAT_START
,
238
RE_MATTEX_TERRAIN_TEXTURE1
,
239
RE_MATTEX_TERRAIN_TEXTURE2
,
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RE_MATTEX_TERRAIN_TEXTURE3
,
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RE_MATTEX_TERRAIN_TEXTURE4
,
242
RE_MATTEX_TERRAIN_TEXTURE5
,
243
RE_MATTEX_TERRAIN_TEXTURE6
,
244
RE_MATTEX_TERRAIN_TEXTURE7
,
245
RE_MATTEX_TERRAIN_TEXTURE8
,
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RE_MATTEX_TERRAIN_TEXTURE9
,
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RE_MATTEX_TERRAIN_TEXTURE10
,
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RE_MATTEX_MAX_BINDING
250
};
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252
#endif
RE_MATTEX_EMISSION
Definition:
RE_TextureTypes.h:205
RE_TEX_BORDER_COLOR
Definition:
RE_TextureTypes.h:93
RE_MATTEX_TERRAIN_BLEND
Definition:
RE_TextureTypes.h:237
RE_TEXTURE_RECTANGLE
Definition:
RE_TextureTypes.h:42
RE_MATTEX_TERRAIN_TEXTURE4
Definition:
RE_TextureTypes.h:241
RE_CLAMP_MIRROR
Definition:
RE_TextureTypes.h:85
RE_TEXTURE_FORMAT_EXTRA_1CHAN_USE_ALPHA
Definition:
RE_TextureTypes.h:178
RE_TEXTURE_3D
Definition:
RE_TextureTypes.h:40
RE_FILT_NEAREST
Definition:
RE_TextureTypes.h:70
RE_TEXTURE_CUBE_ALL_FACES
Definition:
RE_TextureTypes.h:148
RE_MATTEX_HAIR_SPECULAR_BLEND
Definition:
RE_TextureTypes.h:234
RE_MATTEX_COAT_INT
Definition:
RE_TextureTypes.h:215
RE_MATTEX_REFLECT
Definition:
RE_TextureTypes.h:224
RE_TEXTURE_BLEND
Definition:
RE_TextureTypes.h:133
RE_COMPRESS_UNKNOWN
Definition:
RE_TextureTypes.h:117
RE_TEXTURE_2D_ARRAY
Definition:
RE_TextureTypes.h:44
RE_TEXTURE_2D
Definition:
RE_TextureTypes.h:37
RE_TextureCubeFace
RE_TextureCubeFace
Definition:
RE_TextureTypes.h:139
RE_SWIZZLE_ZERO
Definition:
RE_TextureTypes.h:188
RE_MATTEX_SPECIAL_MAT_START
Definition:
RE_TextureTypes.h:227
RE_MATTEX_METALLIC
Definition:
RE_TextureTypes.h:213
RE_MATTEX_TERRAIN_TEXTURE9
Definition:
RE_TextureTypes.h:246
RE_MATTEX_SPECULAR
Definition:
RE_TextureTypes.h:203
RE_COMPRESS_BIT
Definition:
RE_TextureTypes.h:107
RE_TextureMode
RE_TextureMode
Definition:
RE_TextureTypes.h:123
RE_FILT_NEAREST_MIPMAP_NEAREST
Definition:
RE_TextureTypes.h:72
RE_TextureSwizzle
RE_TextureSwizzle
Definition:
RE_TextureTypes.h:182
RE_TEXTURE_CUBE_NEG_Z
Definition:
RE_TextureTypes.h:146
RE_MATTEX_NORMAL
Definition:
RE_TextureTypes.h:207
RE_SWIZZLE_ALPHA
Definition:
RE_TextureTypes.h:187
RE_TEX_BORDER_BLACK
Definition:
RE_TextureTypes.h:91
RE_TEXTURE_COMPARE_GREATER
Definition:
RE_TextureTypes.h:167
RE_MATTEX_HAIR_DIFFUSE_UDIM
Definition:
RE_TextureTypes.h:230
RE_TEXTURE_1D_ARRAY
Definition:
RE_TextureTypes.h:43
RE_MATTEX_COAT_ROUGH_UDIM
Definition:
RE_TextureTypes.h:218
RE_TEXTURE_CUBE_POS_Z
Definition:
RE_TextureTypes.h:145
RE_TEXTURE_DATA_DEPTH_STENCIL
Definition:
RE_TextureTypes.h:61
RE_MATTEX_DIFFUSE_UDIM
Definition:
RE_TextureTypes.h:200
RE_MATTEX_HAIR_SPECULAR_UDIM
Definition:
RE_TextureTypes.h:233
RE_MATTEX_ENV
Definition:
RE_TextureTypes.h:223
RE_TextureDimension
RE_TextureDimension
Definition:
RE_TextureTypes.h:30
RE_TEXTURE_BUFFER
Definition:
RE_TextureTypes.h:47
RE_MATTEX_TERRAIN_TEXTURE1
Definition:
RE_TextureTypes.h:238
RE_SWIZZLE_RED
Definition:
RE_TextureTypes.h:184
RE_TEXTURE_ADD
Definition:
RE_TextureTypes.h:126
RE_COMPRESS_8_BIT_DEPTH
Definition:
RE_TextureTypes.h:103
RE_FILT_LINEAR
Definition:
RE_TextureTypes.h:71
RE_MATTEX_HAIR_ALPHA
Definition:
RE_TextureTypes.h:235
RE_FILT_NEAREST_MIPMAP_LINEAR
Definition:
RE_TextureTypes.h:73
RE_TEXTURE_FORMAT_EXTRA_2CHAN_USE_RG
Definition:
RE_TextureTypes.h:175
RE_SWIZZLE_GREEN
Definition:
RE_TextureTypes.h:185
RE_TexFiltType
RE_TexFiltType
Definition:
RE_TextureTypes.h:66
RE_MATTEX_TERRAIN_TEXTURE2
Definition:
RE_TextureTypes.h:239
RE_TEXTURE_COMPARE_NOT_EQUAL
Definition:
RE_TextureTypes.h:164
RE_TEXTURE_REPLACE
Definition:
RE_TextureTypes.h:128
RE_TEXTURE_2D_MULTISAMPLE
Definition:
RE_TextureTypes.h:46
RE_SWIZZLE_BLUE
Definition:
RE_TextureTypes.h:186
RE_TEX_BORDER_ZERO
Definition:
RE_TextureTypes.h:90
RE_FILT_LINEAR_MIPMAP_NEAREST
Definition:
RE_TextureTypes.h:74
RE_TEXTURE_CUBE_NEG_Y
Definition:
RE_TextureTypes.h:144
RE_MATTEX_HAIR_SPECULAR
Definition:
RE_TextureTypes.h:232
RE_MATTEX_ROUGH_UDIM
Definition:
RE_TextureTypes.h:210
RE_CLAMP_BORDER
Definition:
RE_TextureTypes.h:83
RE_MATTEX_NORMAL_UDIM
Definition:
RE_TextureTypes.h:208
RE_COMPRESS_GL_NICE
Definition:
RE_TextureTypes.h:110
RE_TEXTURE_COMPARE_LESS_EQUAL
Definition:
RE_TextureTypes.h:161
RE_MATTEX_COAT_INT_UDIM
Definition:
RE_TextureTypes.h:216
RE_MATTEX_NONE
Definition:
RE_TextureTypes.h:196
RE_SWIZZLE_ONE
Definition:
RE_TextureTypes.h:189
RE_MATTEX_HAIR_DIFFUSE
Definition:
RE_TextureTypes.h:229
RE_COMPRESS_NONE
Definition:
RE_TextureTypes.h:99
RE_TextureID
unsigned int RE_TextureID
Definition:
RE_TextureTypes.h:14
RE_TextureFormatExtra
RE_TextureFormatExtra
Definition:
RE_TextureTypes.h:170
RE_MATTEX_DIFFUSE
Definition:
RE_TextureTypes.h:199
RE_TEXTURE_CUBE_POS_X
Definition:
RE_TextureTypes.h:141
RE_TEXTURE_COMPARE_GREATER_EQUAL
Definition:
RE_TextureTypes.h:166
RE_MATTEX_SPECULAR_UDIM
Definition:
RE_TextureTypes.h:204
RE_TEXTURE_COMBINE
Definition:
RE_TextureTypes.h:134
RE_TexClampType
RE_TexClampType
Definition:
RE_TextureTypes.h:80
RE_MATTEX_ROUGH
Definition:
RE_TextureTypes.h:209
RE_MATTEX_TERRAIN_TEXTURE3
Definition:
RE_TextureTypes.h:240
RE_MATTEX_TERRAIN_TEXTURE5
Definition:
RE_TextureTypes.h:242
RE_CLAMP_EDGE
Definition:
RE_TextureTypes.h:84
RE_MATTEX_REFLECT_INT
Definition:
RE_TextureTypes.h:219
RE_MATTEX_OPACITY_UDIM
Definition:
RE_TextureTypes.h:202
RE_TextureBorder
RE_TextureBorder
Definition:
RE_TextureTypes.h:88
RE_FILT_LINEAR_MIPMAP_LINEAR
Definition:
RE_TextureTypes.h:75
RE_TextureBufferMode
RE_TextureBufferMode
Definition:
RE_TextureTypes.h:152
RE_TEXTURE_CUBE_NEG_X
Definition:
RE_TextureTypes.h:142
RE_TEXTURE_1D
Definition:
RE_TextureTypes.h:36
RE_MATTEX_OCCLUSION_UDIM
Definition:
RE_TextureTypes.h:212
RE_MATTEX_TERRAIN_TEXTURE10
Definition:
RE_TextureTypes.h:247
RE_COMPRESS_NO_FP32
Definition:
RE_TextureTypes.h:101
RE_FILT_MIN_FILTERS
Definition:
RE_TextureTypes.h:68
RE_MATTEX_HAIR_DIFFUSE_BLEND
Definition:
RE_TextureTypes.h:231
RE_TEXTURE_DATA_COLOR
Definition:
RE_TextureTypes.h:59
RE_TEXTURE_ASSIGN_BUFFER
Definition:
RE_TextureTypes.h:154
RE_MATTEX_TERRAIN_TEXTURE6
Definition:
RE_TextureTypes.h:243
RE_FILT_MAX_FILTERS
Definition:
RE_TextureTypes.h:77
RE_TextureDataType
RE_TextureDataType
Definition:
RE_TextureTypes.h:57
RE_CLAMP_REPEAT
Definition:
RE_TextureTypes.h:82
RE_MATTEX_REFLECT_INT_UDIM
Definition:
RE_TextureTypes.h:220
RE_TEXTURE_ASSIGN_DATA
Definition:
RE_TextureTypes.h:155
RE_TEXTURE_COMPARE_EQUALS
Definition:
RE_TextureTypes.h:163
RE_MATTEX_DISPLACE_UDIM
Definition:
RE_TextureTypes.h:222
RE_TEXTURE_COMPARE_LESS
Definition:
RE_TextureTypes.h:160
RE_TEXTURE_MODULATE
Definition:
RE_TextureTypes.h:125
RE_TEXTURE_CUBE
Definition:
RE_TextureTypes.h:41
RE_MATTEX_METALLIC_UDIM
Definition:
RE_TextureTypes.h:214
RE_TEXTURE_NONE
Definition:
RE_TextureTypes.h:33
RE_MATTEX_EMISSION_UDIM
Definition:
RE_TextureTypes.h:206
RE_COMPRESS_MIN_BIT_DEPTH
Definition:
RE_TextureTypes.h:104
RE_TEXTURE_DECAL
Definition:
RE_TextureTypes.h:127
RE_TEXTURE_DATA_INTEGER
Definition:
RE_TextureTypes.h:62
RE_MATTEX_FIRST_INDEX
Definition:
RE_TextureTypes.h:197
RE_TEXTURE_DATA_DEPTH
Definition:
RE_TextureTypes.h:60
RE_TEXTURE_CUBE_POS_Y
Definition:
RE_TextureTypes.h:143
RE_TEXTURE_CUBE_ARRAY
Definition:
RE_TextureTypes.h:45
RE_COMPRESS_LOW_BIT_DEPTH
Definition:
RE_TextureTypes.h:102
RE_COMPRESS_GL_FAST
Definition:
RE_TextureTypes.h:109
RE_TextureCompress
RE_TextureCompress
Definition:
RE_TextureTypes.h:97
RE_MATTEX_COAT_ROUGH
Definition:
RE_TextureTypes.h:217
RE_MATTEX_OCCLUSION
Definition:
RE_TextureTypes.h:211
RE_TextureCompare
RE_TextureCompare
Definition:
RE_TextureTypes.h:158
RE_MATTEX_MAX_BINDING
Definition:
RE_TextureTypes.h:249
RE_MATTEX_DISPLACE
Definition:
RE_TextureTypes.h:221
RE_TEXTURE_UNKNOWN
Definition:
RE_TextureTypes.h:136
RE_MATTEX_OPACITY
Definition:
RE_TextureTypes.h:201
RE_TEX_BORDER_WHITE
Definition:
RE_TextureTypes.h:92
RE_TEXTURE_FORMAT_EXTRA_NONE
Definition:
RE_TextureTypes.h:172
RE_MaterialTextureBinding
RE_MaterialTextureBinding
Definition:
RE_TextureTypes.h:194
RE_MATTEX_TERRAIN_TEXTURE7
Definition:
RE_TextureTypes.h:244
RE_MATTEX_TERRAIN_TEXTURE8
Definition:
RE_TextureTypes.h:245
RE_COMPRESS_FP24
Definition:
RE_TextureTypes.h:106
RE
RE_TextureTypes.h
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