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SOP/MSS_BrushHairLen.h
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
*/
#ifndef __MSS_BrushHairLen__
#define __MSS_BrushHairLen__
namespace
HDK_Sample {
class
MSS_BrushHairLen :
public
MSS_BrushBaseState
{
public
:
MSS_BrushHairLen
(JEDI_View &
view
,
PI_StateTemplate
&templ,
BM_SceneManager *scene,
const
char
*cursor =
BM_DEFAULT_CURSOR
);
~MSS_BrushHairLen
()
override
;
/// This constructor and parameter template list go into the
/// DM_StateTemplate for this state.
static
BM_State
*
ourConstructor
(BM_View &view,
PI_StateTemplate
&templ,
BM_SceneManager *scene);
static
PRM_Template
ourTemplateList
[];
/// The name and type of this class:
const
char
*
className
()
const override
;
/// This method is used to get the name of the UI file.
/// Normally it is prefixed by the UI directory, but as that varies
/// from build to build, we hard code it.
void
getUIFileName
(
UT_String
&uifilename)
const override
;
protected
:
/// Respond to keyboard events.
int
handleKeyTypeEvent
(
int
key,
UI_Event
*
event
,
BM_Viewport &)
override
;
/// Convert an op menu entry to a brush operation:
SOP_BrushOp
menuToBrushOp
(
const
UI_Value
&menuvalue)
const override
;
static
PRM_ChoiceList
theLMBMenu
;
static
PRM_ChoiceList
theMMBMenu
;
};
}
// End HDK_Sample namespace
#endif
Generated on Tue Oct 8 2024 02:41:45 for HDK by
1.8.6