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TangentNodeGlsl.h
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1 //
2 // Copyright Contributors to the MaterialX Project
3 // SPDX-License-Identifier: Apache-2.0
4 //
5 
6 #ifndef MATERIALX_TANGENTNODEGLSL_H
7 #define MATERIALX_TANGENTNODEGLSL_H
8 
10 
12 
13 /// Tangent node implementation for GLSL
15 {
16  public:
17  static ShaderNodeImplPtr create();
18 
19  void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
20 
21  void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
22 };
23 
25 
26 #endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:25
Base class for common GLSL node implementations.
GLuint shader
Definition: glcorearb.h:785
Definition: Shader.h:32
Tangent node implementation for GLSL.
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:26
virtual void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const
virtual void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const
Emit the function call or inline source code for given node instance in the given context...
#define MX_GENGLSL_API
Definition: Export.h:18