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TransformNormalNodeGlsl.h
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1 //
2 // Copyright Contributors to the MaterialX Project
3 // SPDX-License-Identifier: Apache-2.0
4 //
5 
6 #ifndef MATERIALX_TRANSFORMNORMALNODEGLSL_H
7 #define MATERIALX_TRANSFORMNORMALNODEGLSL_H
8 
10 
12 
13 /// TransformNormal node implementation for GLSL
15 {
16  public:
17  static ShaderNodeImplPtr create();
18 
19  protected:
20  void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
21 
22  const string& getMatrix(const string& fromSpace, const string& toSpace) const override;
23 };
24 
26 
27 #endif
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context...
TransformNormal node implementation for GLSL.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:25
TransformVector node implementation for GLSL.
static ShaderNodeImplPtr create()
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:26
virtual const string & getMatrix(const string &fromSpace, const string &toSpace) const
#define MX_GENGLSL_API
Definition: Export.h:18