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#include "VEX_API.h"
Go to the source code of this file.
Classes | |
class | RSL_ContextManager |
Basic management of shader contexts in RSL. More... | |
Enumerations | |
enum | RSL_ContextType { RSL_INVALID_CONTEXT = 0x00000000, RSL_SURFACE_CONTEXT = 0x00000001, RSL_DISPLACE_CONTEXT = 0x00000002, RSL_LIGHT_CONTEXT = 0x00000004, RSL_VOLUME_CONTEXT = 0x00000008, RSL_IMAGER_CONTEXT = 0x00000010, RSL_CLASS_CONTEXT = 0x00000020 } |
RenderMan shader context types. More... | |
enum RSL_ContextType |
RenderMan shader context types.
TODO: While we have a library for VEX language (ie, this one), currently we don't have any library for RSL stuff. We already started putting RSL-related entities in this library (eg, VEX_RslResolver), so this is continuation of this trend. Ideally, at some point we should factor out any RSL related code out of this library into a new RSL library.
Enumerator | |
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RSL_INVALID_CONTEXT | |
RSL_SURFACE_CONTEXT | |
RSL_DISPLACE_CONTEXT | |
RSL_LIGHT_CONTEXT | |
RSL_VOLUME_CONTEXT | |
RSL_IMAGER_CONTEXT | |
RSL_CLASS_CONTEXT |
Definition at line 25 of file VEX_RslTypes.h.