#include <GLTF_Animator.h>
|
| ~GLTF_Animator ()=default |
|
| GLTF_Animator (GLTF_BaseErrorManager *error_manager) |
|
void | registerNode (OBJ_Node *node, GLTF_Handle index) |
|
void | registerGeo (SOP_Node *sop, GU_ConstDetailHandle &cooked_gdh, const GLTF_Handle node_handle, const GLTF_RefinerHandle &refiner) |
|
void | registerGeo (SOP_Node *sop, const GLTF_Handle node_handle, const GLTF_RefinerHandle &refiner) |
|
bool | addKeyFrame (fpreal time) |
|
void | outputToRoot (GLTF_ExportRoot &root) |
|
void | animateNodeTransform (GLTF_ExportRoot &root, GLTF_Handle node_handle, const UT_Array< UT_Matrix4D > &xforms) |
|
void | animateMorphTargetWeights (GLTF_ExportRoot &root, GLTF_Handle node_handle, GLTF_Handle weights_handle) |
|
void | setAnimationName (const UT_StringHolder &anim_name) |
|
Definition at line 44 of file GLTF_Animator.h.
GLTF_NAMESPACE::GLTF_Animator::~GLTF_Animator |
( |
| ) |
|
|
default |
bool GLTF_NAMESPACE::GLTF_Animator::addKeyFrame |
( |
fpreal |
time | ) |
|
The documentation for this class was generated from the following file: