#include <GLTF_Animator.h>
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| | ~GLTF_Animator ()=default |
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| | GLTF_Animator (GLTF_BaseErrorManager *error_manager) |
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| void | registerNode (OBJ_Node *node, GLTF_Handle index) |
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| void | registerGeo (SOP_Node *sop, GU_ConstDetailHandle &cooked_gdh, const GLTF_Handle node_handle, const GLTF_RefinerHandle &refiner) |
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| void | registerGeo (SOP_Node *sop, const GLTF_Handle node_handle, const GLTF_RefinerHandle &refiner) |
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| bool | addKeyFrame (fpreal time) |
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| void | outputToRoot (GLTF_ExportRoot &root) |
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| void | animateNodeTransform (GLTF_ExportRoot &root, GLTF_Handle node_handle, const UT_Array< UT_Matrix4D > &xforms) |
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| void | animateMorphTargetWeights (GLTF_ExportRoot &root, GLTF_Handle node_handle, GLTF_Handle weights_handle) |
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| void | setAnimationName (const UT_StringHolder &anim_name) |
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Definition at line 44 of file GLTF_Animator.h.
| GLTF_NAMESPACE::GLTF_Animator::~GLTF_Animator |
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default |
| bool GLTF_NAMESPACE::GLTF_Animator::addKeyFrame |
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fpreal |
time | ) |
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The documentation for this class was generated from the following file: