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GLTF_NAMESPACE::GLTF_ExportRoot Member List

This is the complete list of members for GLTF_NAMESPACE::GLTF_ExportRoot, including all inherited members.

addScalarArray(const UT_Array< T > &arr, GLTF_ComponentType type)GLTF_NAMESPACE::GLTF_ExportRootinline
addScalarArraysInterleaved(const UT_Array< UT_Array< T > * > &arr, GLTF_ComponentType type)GLTF_NAMESPACE::GLTF_ExportRootinline
BufferAlloc(GLTF_Handle bid, GLTF_Offset bytes, GLTF_Offset alignment, GLTF_Offset &offset)GLTF_NAMESPACE::GLTF_ExportRoot
CreateAccessor(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateAnimation(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateBuffer(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateBufferview(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateCamera(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateImage(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
createLight(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateMaterial(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateMesh(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateNode(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
createScalarBufferView(const UT_Array< T > &arr, T &min, T &max)GLTF_NAMESPACE::GLTF_ExportRootinline
createScalarBufferViewInterleaved(const UT_Array< UT_Array< T > * > &arr, T &min, T &max)GLTF_NAMESPACE::GLTF_ExportRootinline
CreateScene(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateSkin(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
CreateTexture(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_ExportRoot
ExportAsGLB(const UT_String &path)GLTF_NAMESPACE::GLTF_ExportRoot
ExportGLTF(const UT_String &path)GLTF_NAMESPACE::GLTF_ExportRoot
getAccessor(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getAccessors() const GLTF_NAMESPACE::GLTF_ExportRoot
getAnimation(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getAnimations() const GLTF_NAMESPACE::GLTF_ExportRoot
getAsset()GLTF_NAMESPACE::GLTF_ExportRoot
getBuffer(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getBuffers() const GLTF_NAMESPACE::GLTF_ExportRoot
getBufferView(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getBufferViews() const GLTF_NAMESPACE::GLTF_ExportRoot
GetCachedChannelImage(const UT_Array< GLTF_ChannelMapping > &mapping)GLTF_NAMESPACE::GLTF_ExportRoot
getCamera(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getCameras() const GLTF_NAMESPACE::GLTF_ExportRoot
getDefaultScene()GLTF_NAMESPACE::GLTF_ExportRoot
getExtensions() const GLTF_NAMESPACE::GLTF_ExportRoot
getImage(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
GetImageCache()GLTF_NAMESPACE::GLTF_ExportRoot
getImages() const GLTF_NAMESPACE::GLTF_ExportRoot
getMaterial(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
GetMaterialCache()GLTF_NAMESPACE::GLTF_ExportRoot
getMaterials() const GLTF_NAMESPACE::GLTF_ExportRoot
getMesh(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getMeshes() const GLTF_NAMESPACE::GLTF_ExportRoot
GetMorphTargetChannels()GLTF_NAMESPACE::GLTF_ExportRoot
GetMorphTargetInbetweens()GLTF_NAMESPACE::GLTF_ExportRoot
GetMorphTargetInbetweenWeights()GLTF_NAMESPACE::GLTF_ExportRoot
GetMorphTargetToChannelMap()GLTF_NAMESPACE::GLTF_ExportRoot
GetNameUsagesMap()GLTF_NAMESPACE::GLTF_ExportRoot
getNode(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getNodes() const GLTF_NAMESPACE::GLTF_ExportRoot
getSampler(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getSamplers() const GLTF_NAMESPACE::GLTF_ExportRoot
getScene(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getScenes() const GLTF_NAMESPACE::GLTF_ExportRoot
getSkin(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getSkins() const GLTF_NAMESPACE::GLTF_ExportRoot
getTexture(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
getTextures() const GLTF_NAMESPACE::GLTF_ExportRoot
GLTF_ExportRoot(ExportSettings s)GLTF_NAMESPACE::GLTF_ExportRoot
HasCachedChannelImage(const UT_Array< GLTF_ChannelMapping > &mapping) const GLTF_NAMESPACE::GLTF_ExportRoot
InsertCachedChannelImage(const UT_Array< GLTF_ChannelMapping > &mapping, GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
loader()GLTF_NAMESPACE::GLTF_ExportRoot
SerializeJSON(UT_JSONWriter &writer)GLTF_NAMESPACE::GLTF_ExportRoot
SetDefaultScene(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_ExportRoot
~GLTF_ExportRoot()GLTF_NAMESPACE::GLTF_ExportRoot