addScalarArray(const UT_Array< T > &arr, GLTF_ComponentType type) | GLTF_NAMESPACE::GLTF_ExportRoot | inline |
addScalarArraysInterleaved(const UT_Array< UT_Array< T > * > &arr, GLTF_ComponentType type) | GLTF_NAMESPACE::GLTF_ExportRoot | inline |
BufferAlloc(GLTF_Handle bid, GLTF_Offset bytes, GLTF_Offset alignment, GLTF_Offset &offset) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateAccessor(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateAnimation(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateBuffer(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateBufferview(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateCamera(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateImage(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
createLight(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateMaterial(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateMesh(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateNode(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
createScalarBufferView(const UT_Array< T > &arr, T &min, T &max) | GLTF_NAMESPACE::GLTF_ExportRoot | inline |
createScalarBufferViewInterleaved(const UT_Array< UT_Array< T > * > &arr, T &min, T &max) | GLTF_NAMESPACE::GLTF_ExportRoot | inline |
CreateScene(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateSkin(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
CreateTexture(GLTF_Handle &idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
ExportAsGLB(const UT_String &path) | GLTF_NAMESPACE::GLTF_ExportRoot | |
ExportGLTF(const UT_String &path) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getAccessor(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getAccessors() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getAnimation(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getAnimations() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getAsset() | GLTF_NAMESPACE::GLTF_ExportRoot | |
getBuffer(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getBuffers() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getBufferView(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getBufferViews() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetCachedChannelImage(const UT_Array< GLTF_ChannelMapping > &mapping) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getCamera(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getCameras() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getDefaultScene() | GLTF_NAMESPACE::GLTF_ExportRoot | |
getExtensions() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getImage(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetImageCache() | GLTF_NAMESPACE::GLTF_ExportRoot | |
getImages() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getMaterial(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetMaterialCache() | GLTF_NAMESPACE::GLTF_ExportRoot | |
getMaterials() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getMesh(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getMeshes() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetMorphTargetChannels() | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetMorphTargetInbetweens() | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetMorphTargetInbetweenWeights() | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetMorphTargetToChannelMap() | GLTF_NAMESPACE::GLTF_ExportRoot | |
GetNameUsagesMap() | GLTF_NAMESPACE::GLTF_ExportRoot | |
getNode(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getNodes() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getSampler(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getSamplers() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getScene(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getScenes() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getSkin(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getSkins() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
getTexture(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
getTextures() const | GLTF_NAMESPACE::GLTF_ExportRoot | |
GLTF_ExportRoot(ExportSettings s) | GLTF_NAMESPACE::GLTF_ExportRoot | |
HasCachedChannelImage(const UT_Array< GLTF_ChannelMapping > &mapping) const | GLTF_NAMESPACE::GLTF_ExportRoot | |
InsertCachedChannelImage(const UT_Array< GLTF_ChannelMapping > &mapping, GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
loader() | GLTF_NAMESPACE::GLTF_ExportRoot | |
SerializeJSON(UT_JSONWriter &writer) | GLTF_NAMESPACE::GLTF_ExportRoot | |
SetDefaultScene(GLTF_Handle idx) | GLTF_NAMESPACE::GLTF_ExportRoot | |
~GLTF_ExportRoot() | GLTF_NAMESPACE::GLTF_ExportRoot | |