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HdTexture Class Reference

#include <texture.h>

+ Inheritance diagram for HdTexture:

Public Types

enum  DirtyBits : HdDirtyBits { Clean = 0, DirtyParams = 1 << 0, DirtyTexture = 1 << 1, AllDirty }
 

Public Member Functions

HD_API HdTexture (SdfPath const &id)
 
virtual HD_API ~HdTexture ()
 
- Public Member Functions inherited from HdBprim
HD_API HdBprim (SdfPath const &id)
 
virtual HD_API ~HdBprim ()
 
SdfPath constGetId () const
 
virtual void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
 
virtual HD_API void Finalize (HdRenderParam *renderParam)
 
virtual HdDirtyBits GetInitialDirtyBitsMask () const =0
 

Detailed Description

Represents a Texture Buffer Prim.

Definition at line 40 of file texture.h.

Member Enumeration Documentation

Enumerator
Clean 
DirtyParams 
DirtyTexture 
AllDirty 

Definition at line 43 of file texture.h.

Constructor & Destructor Documentation

HD_API HdTexture::HdTexture ( SdfPath const id)
virtual HD_API HdTexture::~HdTexture ( )
virtual

The documentation for this class was generated from the following file: