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HDK
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#include <materialRenderContextFilteringSceneIndex.h>
Inheritance diagram for HdsiMaterialRenderContextFilteringSceneIndex:Public Types | |
| using | TypePredicateFn = std::function< bool(const TfToken &)> |
Public Types inherited from TfRefBase | |
| typedef void(* | UniqueChangedFuncPtr )(TfRefBase const *, bool) |
Public Member Functions | |
| HDSI_API HdSceneIndexPrim | GetPrim (const SdfPath &primPath) const override |
| HDSI_API SdfPathVector | GetChildPrimPaths (const SdfPath &primPath) const override |
Public Member Functions inherited from HdSingleInputFilteringSceneIndexBase | |
| HD_API std::vector < HdSceneIndexBaseRefPtr > | GetInputScenes () const final |
Public Member Functions inherited from HdSceneIndexBase | |
| HD_API | HdSceneIndexBase () |
| HD_API | ~HdSceneIndexBase () override |
| HD_API void | AddObserver (const HdSceneIndexObserverPtr &observer) |
| HD_API void | RemoveObserver (const HdSceneIndexObserverPtr &observer) |
| HdDataSourceBaseHandle | GetDataSource (const SdfPath &primPath, const HdDataSourceLocator &locator) const |
| HD_API void | SystemMessage (const TfToken &messageType, const HdDataSourceBaseHandle &args) |
| HD_API std::string | GetDisplayName () const |
| HD_API void | SetDisplayName (const std::string &n) |
| HD_API void | AddTag (const TfToken &tag) |
| HD_API void | RemoveTag (const TfToken &tag) |
| HD_API bool | HasTag (const TfToken &tag) const |
| HD_API TfTokenVector | GetTags () const |
Public Member Functions inherited from TfRefBase | |
| TfRefBase () | |
| TfRefBase (TfRefBase const &) | |
| TfRefBase & | operator= (TfRefBase const &) |
| size_t | GetCurrentCount () const |
| Return the current reference count of this object. More... | |
| bool | IsUnique () const |
Return true if only one TfRefPtr points to this object. More... | |
| void | SetShouldInvokeUniqueChangedListener (bool shouldCall) |
Public Member Functions inherited from TfWeakBase | |
| TfWeakBase () | |
| TfWeakBase (const TfWeakBase &) | |
| const TfWeakBase & | __GetTfWeakBase__ () const |
| const TfWeakBase & | operator= (const TfWeakBase &) |
| void | EnableNotification2 () const |
| TF_API void const * | GetUniqueIdentifier () const |
Static Public Member Functions | |
| static HDSI_API HdsiMaterialRenderContextFilteringSceneIndexRefPtr | New (const HdSceneIndexBaseRefPtr &inputSceneIndex, TfTokenVector renderContextPriorityOrder, TypePredicateFn typePredicateFn) |
Static Public Member Functions inherited from TfRefBase | |
| static TF_API void | SetUniqueChangedListener (UniqueChangedListener listener) |
Scene Index that filters the render contexts available for the data source at the 'material' locator of a prim to the first render context encountered in renderContextPriorityOrder, a vector of render context names in descending order of preference, provided at construction time. If no such render context is found, all render contexts are filtered out.
Since material networks may be authored for non-material prims (e.g. lights) a predicate function may be provided at construction time via typePredicateFn to restrict filtering to only those prim types for which the predicate returns true. If no predicate function is provided, filtering is applied to all prims.
Hydra renderers will typically instantiate this scene index via the scene index plugin registration facility to filter in material networks for render contexts they support.
This functionality is currently implemented in the HdSceneIndexAdapterSceneDelegate (backend emulation).
Definition at line 46 of file materialRenderContextFilteringSceneIndex.h.
| using HdsiMaterialRenderContextFilteringSceneIndex::TypePredicateFn = std::function<bool(const TfToken&)> |
Definition at line 50 of file materialRenderContextFilteringSceneIndex.h.
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overrideprotectedvirtual |
Implements HdSingleInputFilteringSceneIndexBase.
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overrideprotectedvirtual |
Implements HdSingleInputFilteringSceneIndexBase.
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Implements HdSingleInputFilteringSceneIndexBase.
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Returns the paths of all scene index prims located immediately below primPath. This function can be used to traverse the scene by recursing from SdfPath::AbsoluteRootPath. The traveral is expected to give exactly the set of paths where prim exists as defined in GetPrim. The traversal is also expected to give the same set of prims as the flattening of the scene index's PrimsAdded and PrimsRemoved messages.
This function is expected to be threadsafe.
Implements HdSceneIndexBase.
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Returns a pair of (prim type, datasource). A prim exists at primPath if and only if datasource is a non-null pointer. In particular, we consider the prim to exist even if the prim type or the container that datasource points to is empty.
Note that we require GetChildPrimPaths to be consistent with this notion of prim existence. That is, unless primPath is the absolute root path, the prim at primPath exists if and only if primPath is contained in GetChildPrimPaths of the parent path.
This function is expected to be threadsafe.
Implements HdSceneIndexBase.
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