| baseMap() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| baseMap() | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| constMap() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| ConstPtr typedef | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| copy() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| createFrustumTransform(const BBoxd &, double taper, double depth, double voxelSize=1.0) | openvdb::OPENVDB_VERSION_NAME::math::Transform | static |
| createLinearTransform(double voxelSize=1.0) | openvdb::OPENVDB_VERSION_NAME::math::Transform | static |
| createLinearTransform(const Mat4R &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | static |
| hasUniformScale() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| indexToWorld(const Vec3d &xyz) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| indexToWorld(const Coord &ijk) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| indexToWorld(const CoordBBox &) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| indexToWorld(const BBoxd &) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| isIdentity() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| isLinear() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| map() | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| map() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| mapType() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| operator!=(const Transform &other) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| operator==(const Transform &other) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| postMult(const Mat4d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| postMult(const Mat3d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| postRotate(double radians, const Axis axis=X_AXIS) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| postScale(const Vec3d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| postScale(double) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| postShear(double shear, Axis axis0, Axis axis1) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| postTranslate(const Vec3d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| preMult(const Mat4d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| preMult(const Mat3d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| preRotate(double radians, const Axis axis=X_AXIS) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| preScale(const Vec3d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| preScale(double) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| preShear(double shear, Axis axis0, Axis axis1) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| preTranslate(const Vec3d &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| print(std::ostream &os=std::cout, const std::string &indent="") const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| Ptr typedef | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| read(std::istream &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| Transform() | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| Transform(const MapBase::Ptr &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| Transform(const Transform &) | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| voxelSize() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| voxelSize(const Vec3d &xyz) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| voxelVolume() const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| voxelVolume(const Vec3d &xyz) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| worldToIndex(const Vec3d &xyz) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| worldToIndex(const BBoxd &) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| worldToIndexCellCentered(const Vec3d &xyz) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| worldToIndexCellCentered(const BBoxd &) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| worldToIndexNodeCentered(const Vec3d &xyz) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |
| worldToIndexNodeCentered(const BBoxd &) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| write(std::ostream &) const | openvdb::OPENVDB_VERSION_NAME::math::Transform | |
| ~Transform() | openvdb::OPENVDB_VERSION_NAME::math::Transform | inline |