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glew.h File Reference
#include <stddef.h>
#include <stdint.h>
#include <GL/glu.h>
Include dependency graph for glew.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Macros
#define
__GLEW_H__
#define
GLEW_STATIC
#define
__gl_h_
#define
__gl2_h_
#define
__GL_H__
#define
_GL_H
#define
__gltypes_h_
#define
__REGAL_H__
#define
__X_GL_H
#define
__glext_h_
#define
__GLEXT_H_
#define
__gl_ATI_h_
#define
GLEW_APIENTRY_DEFINED
#define
APIENTRY
#define
GLEWAPI
extern
#define
GLAPI
extern
#define
GLAPIENTRY
#define
GLEWAPIENTRY
#define
GLEW_VAR_EXPORT
GLEWAPI
#define
GLEW_FUN_EXPORT
GLEWAPI
#define
GL_VERSION_1_1
1
#define
GL_ZERO
0
#define
GL_FALSE
0
#define
GL_LOGIC_OP
0x0BF1
#define
GL_NONE
0
#define
GL_TEXTURE_COMPONENTS
0x1003
#define
GL_NO_ERROR
0
#define
GL_POINTS
0x0000
#define
GL_CURRENT_BIT
0x00000001
#define
GL_TRUE
1
#define
GL_ONE
1
#define
GL_CLIENT_PIXEL_STORE_BIT
0x00000001
#define
GL_LINES
0x0001
#define
GL_LINE_LOOP
0x0002
#define
GL_POINT_BIT
0x00000002
#define
GL_CLIENT_VERTEX_ARRAY_BIT
0x00000002
#define
GL_LINE_STRIP
0x0003
#define
GL_LINE_BIT
0x00000004
#define
GL_TRIANGLES
0x0004
#define
GL_TRIANGLE_STRIP
0x0005
#define
GL_TRIANGLE_FAN
0x0006
#define
GL_QUADS
0x0007
#define
GL_QUAD_STRIP
0x0008
#define
GL_POLYGON_BIT
0x00000008
#define
GL_POLYGON
0x0009
#define
GL_POLYGON_STIPPLE_BIT
0x00000010
#define
GL_PIXEL_MODE_BIT
0x00000020
#define
GL_LIGHTING_BIT
0x00000040
#define
GL_FOG_BIT
0x00000080
#define
GL_DEPTH_BUFFER_BIT
0x00000100
#define
GL_ACCUM
0x0100
#define
GL_LOAD
0x0101
#define
GL_RETURN
0x0102
#define
GL_MULT
0x0103
#define
GL_ADD
0x0104
#define
GL_NEVER
0x0200
#define
GL_ACCUM_BUFFER_BIT
0x00000200
#define
GL_LESS
0x0201
#define
GL_EQUAL
0x0202
#define
GL_LEQUAL
0x0203
#define
GL_GREATER
0x0204
#define
GL_NOTEQUAL
0x0205
#define
GL_GEQUAL
0x0206
#define
GL_ALWAYS
0x0207
#define
GL_SRC_COLOR
0x0300
#define
GL_ONE_MINUS_SRC_COLOR
0x0301
#define
GL_SRC_ALPHA
0x0302
#define
GL_ONE_MINUS_SRC_ALPHA
0x0303
#define
GL_DST_ALPHA
0x0304
#define
GL_ONE_MINUS_DST_ALPHA
0x0305
#define
GL_DST_COLOR
0x0306
#define
GL_ONE_MINUS_DST_COLOR
0x0307
#define
GL_SRC_ALPHA_SATURATE
0x0308
#define
GL_STENCIL_BUFFER_BIT
0x00000400
#define
GL_FRONT_LEFT
0x0400
#define
GL_FRONT_RIGHT
0x0401
#define
GL_BACK_LEFT
0x0402
#define
GL_BACK_RIGHT
0x0403
#define
GL_FRONT
0x0404
#define
GL_BACK
0x0405
#define
GL_LEFT
0x0406
#define
GL_RIGHT
0x0407
#define
GL_FRONT_AND_BACK
0x0408
#define
GL_AUX0
0x0409
#define
GL_AUX1
0x040A
#define
GL_AUX2
0x040B
#define
GL_AUX3
0x040C
#define
GL_INVALID_ENUM
0x0500
#define
GL_INVALID_VALUE
0x0501
#define
GL_INVALID_OPERATION
0x0502
#define
GL_STACK_OVERFLOW
0x0503
#define
GL_STACK_UNDERFLOW
0x0504
#define
GL_OUT_OF_MEMORY
0x0505
#define
GL_2D
0x0600
#define
GL_3D
0x0601
#define
GL_3D_COLOR
0x0602
#define
GL_3D_COLOR_TEXTURE
0x0603
#define
GL_4D_COLOR_TEXTURE
0x0604
#define
GL_PASS_THROUGH_TOKEN
0x0700
#define
GL_POINT_TOKEN
0x0701
#define
GL_LINE_TOKEN
0x0702
#define
GL_POLYGON_TOKEN
0x0703
#define
GL_BITMAP_TOKEN
0x0704
#define
GL_DRAW_PIXEL_TOKEN
0x0705
#define
GL_COPY_PIXEL_TOKEN
0x0706
#define
GL_LINE_RESET_TOKEN
0x0707
#define
GL_EXP
0x0800
#define
GL_VIEWPORT_BIT
0x00000800
#define
GL_EXP2
0x0801
#define
GL_CW
0x0900
#define
GL_CCW
0x0901
#define
GL_COEFF
0x0A00
#define
GL_ORDER
0x0A01
#define
GL_DOMAIN
0x0A02
#define
GL_CURRENT_COLOR
0x0B00
#define
GL_CURRENT_INDEX
0x0B01
#define
GL_CURRENT_NORMAL
0x0B02
#define
GL_CURRENT_TEXTURE_COORDS
0x0B03
#define
GL_CURRENT_RASTER_COLOR
0x0B04
#define
GL_CURRENT_RASTER_INDEX
0x0B05
#define
GL_CURRENT_RASTER_TEXTURE_COORDS
0x0B06
#define
GL_CURRENT_RASTER_POSITION
0x0B07
#define
GL_CURRENT_RASTER_POSITION_VALID
0x0B08
#define
GL_CURRENT_RASTER_DISTANCE
0x0B09
#define
GL_POINT_SMOOTH
0x0B10
#define
GL_POINT_SIZE
0x0B11
#define
GL_POINT_SIZE_RANGE
0x0B12
#define
GL_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_LINE_SMOOTH
0x0B20
#define
GL_LINE_WIDTH
0x0B21
#define
GL_LINE_WIDTH_RANGE
0x0B22
#define
GL_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_LINE_STIPPLE
0x0B24
#define
GL_LINE_STIPPLE_PATTERN
0x0B25
#define
GL_LINE_STIPPLE_REPEAT
0x0B26
#define
GL_LIST_MODE
0x0B30
#define
GL_MAX_LIST_NESTING
0x0B31
#define
GL_LIST_BASE
0x0B32
#define
GL_LIST_INDEX
0x0B33
#define
GL_POLYGON_MODE
0x0B40
#define
GL_POLYGON_SMOOTH
0x0B41
#define
GL_POLYGON_STIPPLE
0x0B42
#define
GL_EDGE_FLAG
0x0B43
#define
GL_CULL_FACE
0x0B44
#define
GL_CULL_FACE_MODE
0x0B45
#define
GL_FRONT_FACE
0x0B46
#define
GL_LIGHTING
0x0B50
#define
GL_LIGHT_MODEL_LOCAL_VIEWER
0x0B51
#define
GL_LIGHT_MODEL_TWO_SIDE
0x0B52
#define
GL_LIGHT_MODEL_AMBIENT
0x0B53
#define
GL_SHADE_MODEL
0x0B54
#define
GL_COLOR_MATERIAL_FACE
0x0B55
#define
GL_COLOR_MATERIAL_PARAMETER
0x0B56
#define
GL_COLOR_MATERIAL
0x0B57
#define
GL_FOG
0x0B60
#define
GL_FOG_INDEX
0x0B61
#define
GL_FOG_DENSITY
0x0B62
#define
GL_FOG_START
0x0B63
#define
GL_FOG_END
0x0B64
#define
GL_FOG_MODE
0x0B65
#define
GL_FOG_COLOR
0x0B66
#define
GL_DEPTH_RANGE
0x0B70
#define
GL_DEPTH_TEST
0x0B71
#define
GL_DEPTH_WRITEMASK
0x0B72
#define
GL_DEPTH_CLEAR_VALUE
0x0B73
#define
GL_DEPTH_FUNC
0x0B74
#define
GL_ACCUM_CLEAR_VALUE
0x0B80
#define
GL_STENCIL_TEST
0x0B90
#define
GL_STENCIL_CLEAR_VALUE
0x0B91
#define
GL_STENCIL_FUNC
0x0B92
#define
GL_STENCIL_VALUE_MASK
0x0B93
#define
GL_STENCIL_FAIL
0x0B94
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
#define
GL_STENCIL_PASS_DEPTH_PASS
0x0B96
#define
GL_STENCIL_REF
0x0B97
#define
GL_STENCIL_WRITEMASK
0x0B98
#define
GL_MATRIX_MODE
0x0BA0
#define
GL_NORMALIZE
0x0BA1
#define
GL_VIEWPORT
0x0BA2
#define
GL_MODELVIEW_STACK_DEPTH
0x0BA3
#define
GL_PROJECTION_STACK_DEPTH
0x0BA4
#define
GL_TEXTURE_STACK_DEPTH
0x0BA5
#define
GL_MODELVIEW_MATRIX
0x0BA6
#define
GL_PROJECTION_MATRIX
0x0BA7
#define
GL_TEXTURE_MATRIX
0x0BA8
#define
GL_ATTRIB_STACK_DEPTH
0x0BB0
#define
GL_CLIENT_ATTRIB_STACK_DEPTH
0x0BB1
#define
GL_ALPHA_TEST
0x0BC0
#define
GL_ALPHA_TEST_FUNC
0x0BC1
#define
GL_ALPHA_TEST_REF
0x0BC2
#define
GL_DITHER
0x0BD0
#define
GL_BLEND_DST
0x0BE0
#define
GL_BLEND_SRC
0x0BE1
#define
GL_BLEND
0x0BE2
#define
GL_LOGIC_OP_MODE
0x0BF0
#define
GL_INDEX_LOGIC_OP
0x0BF1
#define
GL_COLOR_LOGIC_OP
0x0BF2
#define
GL_AUX_BUFFERS
0x0C00
#define
GL_DRAW_BUFFER
0x0C01
#define
GL_READ_BUFFER
0x0C02
#define
GL_SCISSOR_BOX
0x0C10
#define
GL_SCISSOR_TEST
0x0C11
#define
GL_INDEX_CLEAR_VALUE
0x0C20
#define
GL_INDEX_WRITEMASK
0x0C21
#define
GL_COLOR_CLEAR_VALUE
0x0C22
#define
GL_COLOR_WRITEMASK
0x0C23
#define
GL_INDEX_MODE
0x0C30
#define
GL_RGBA_MODE
0x0C31
#define
GL_DOUBLEBUFFER
0x0C32
#define
GL_STEREO
0x0C33
#define
GL_RENDER_MODE
0x0C40
#define
GL_PERSPECTIVE_CORRECTION_HINT
0x0C50
#define
GL_POINT_SMOOTH_HINT
0x0C51
#define
GL_LINE_SMOOTH_HINT
0x0C52
#define
GL_POLYGON_SMOOTH_HINT
0x0C53
#define
GL_FOG_HINT
0x0C54
#define
GL_TEXTURE_GEN_S
0x0C60
#define
GL_TEXTURE_GEN_T
0x0C61
#define
GL_TEXTURE_GEN_R
0x0C62
#define
GL_TEXTURE_GEN_Q
0x0C63
#define
GL_PIXEL_MAP_I_TO_I
0x0C70
#define
GL_PIXEL_MAP_S_TO_S
0x0C71
#define
GL_PIXEL_MAP_I_TO_R
0x0C72
#define
GL_PIXEL_MAP_I_TO_G
0x0C73
#define
GL_PIXEL_MAP_I_TO_B
0x0C74
#define
GL_PIXEL_MAP_I_TO_A
0x0C75
#define
GL_PIXEL_MAP_R_TO_R
0x0C76
#define
GL_PIXEL_MAP_G_TO_G
0x0C77
#define
GL_PIXEL_MAP_B_TO_B
0x0C78
#define
GL_PIXEL_MAP_A_TO_A
0x0C79
#define
GL_PIXEL_MAP_I_TO_I_SIZE
0x0CB0
#define
GL_PIXEL_MAP_S_TO_S_SIZE
0x0CB1
#define
GL_PIXEL_MAP_I_TO_R_SIZE
0x0CB2
#define
GL_PIXEL_MAP_I_TO_G_SIZE
0x0CB3
#define
GL_PIXEL_MAP_I_TO_B_SIZE
0x0CB4
#define
GL_PIXEL_MAP_I_TO_A_SIZE
0x0CB5
#define
GL_PIXEL_MAP_R_TO_R_SIZE
0x0CB6
#define
GL_PIXEL_MAP_G_TO_G_SIZE
0x0CB7
#define
GL_PIXEL_MAP_B_TO_B_SIZE
0x0CB8
#define
GL_PIXEL_MAP_A_TO_A_SIZE
0x0CB9
#define
GL_UNPACK_SWAP_BYTES
0x0CF0
#define
GL_UNPACK_LSB_FIRST
0x0CF1
#define
GL_UNPACK_ROW_LENGTH
0x0CF2
#define
GL_UNPACK_SKIP_ROWS
0x0CF3
#define
GL_UNPACK_SKIP_PIXELS
0x0CF4
#define
GL_UNPACK_ALIGNMENT
0x0CF5
#define
GL_PACK_SWAP_BYTES
0x0D00
#define
GL_PACK_LSB_FIRST
0x0D01
#define
GL_PACK_ROW_LENGTH
0x0D02
#define
GL_PACK_SKIP_ROWS
0x0D03
#define
GL_PACK_SKIP_PIXELS
0x0D04
#define
GL_PACK_ALIGNMENT
0x0D05
#define
GL_MAP_COLOR
0x0D10
#define
GL_MAP_STENCIL
0x0D11
#define
GL_INDEX_SHIFT
0x0D12
#define
GL_INDEX_OFFSET
0x0D13
#define
GL_RED_SCALE
0x0D14
#define
GL_RED_BIAS
0x0D15
#define
GL_ZOOM_X
0x0D16
#define
GL_ZOOM_Y
0x0D17
#define
GL_GREEN_SCALE
0x0D18
#define
GL_GREEN_BIAS
0x0D19
#define
GL_BLUE_SCALE
0x0D1A
#define
GL_BLUE_BIAS
0x0D1B
#define
GL_ALPHA_SCALE
0x0D1C
#define
GL_ALPHA_BIAS
0x0D1D
#define
GL_DEPTH_SCALE
0x0D1E
#define
GL_DEPTH_BIAS
0x0D1F
#define
GL_MAX_EVAL_ORDER
0x0D30
#define
GL_MAX_LIGHTS
0x0D31
#define
GL_MAX_CLIP_PLANES
0x0D32
#define
GL_MAX_TEXTURE_SIZE
0x0D33
#define
GL_MAX_PIXEL_MAP_TABLE
0x0D34
#define
GL_MAX_ATTRIB_STACK_DEPTH
0x0D35
#define
GL_MAX_MODELVIEW_STACK_DEPTH
0x0D36
#define
GL_MAX_NAME_STACK_DEPTH
0x0D37
#define
GL_MAX_PROJECTION_STACK_DEPTH
0x0D38
#define
GL_MAX_TEXTURE_STACK_DEPTH
0x0D39
#define
GL_MAX_VIEWPORT_DIMS
0x0D3A
#define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
0x0D3B
#define
GL_SUBPIXEL_BITS
0x0D50
#define
GL_INDEX_BITS
0x0D51
#define
GL_RED_BITS
0x0D52
#define
GL_GREEN_BITS
0x0D53
#define
GL_BLUE_BITS
0x0D54
#define
GL_ALPHA_BITS
0x0D55
#define
GL_DEPTH_BITS
0x0D56
#define
GL_STENCIL_BITS
0x0D57
#define
GL_ACCUM_RED_BITS
0x0D58
#define
GL_ACCUM_GREEN_BITS
0x0D59
#define
GL_ACCUM_BLUE_BITS
0x0D5A
#define
GL_ACCUM_ALPHA_BITS
0x0D5B
#define
GL_NAME_STACK_DEPTH
0x0D70
#define
GL_AUTO_NORMAL
0x0D80
#define
GL_MAP1_COLOR_4
0x0D90
#define
GL_MAP1_INDEX
0x0D91
#define
GL_MAP1_NORMAL
0x0D92
#define
GL_MAP1_TEXTURE_COORD_1
0x0D93
#define
GL_MAP1_TEXTURE_COORD_2
0x0D94
#define
GL_MAP1_TEXTURE_COORD_3
0x0D95
#define
GL_MAP1_TEXTURE_COORD_4
0x0D96
#define
GL_MAP1_VERTEX_3
0x0D97
#define
GL_MAP1_VERTEX_4
0x0D98
#define
GL_MAP2_COLOR_4
0x0DB0
#define
GL_MAP2_INDEX
0x0DB1
#define
GL_MAP2_NORMAL
0x0DB2
#define
GL_MAP2_TEXTURE_COORD_1
0x0DB3
#define
GL_MAP2_TEXTURE_COORD_2
0x0DB4
#define
GL_MAP2_TEXTURE_COORD_3
0x0DB5
#define
GL_MAP2_TEXTURE_COORD_4
0x0DB6
#define
GL_MAP2_VERTEX_3
0x0DB7
#define
GL_MAP2_VERTEX_4
0x0DB8
#define
GL_MAP1_GRID_DOMAIN
0x0DD0
#define
GL_MAP1_GRID_SEGMENTS
0x0DD1
#define
GL_MAP2_GRID_DOMAIN
0x0DD2
#define
GL_MAP2_GRID_SEGMENTS
0x0DD3
#define
GL_TEXTURE_1D
0x0DE0
#define
GL_TEXTURE_2D
0x0DE1
#define
GL_FEEDBACK_BUFFER_POINTER
0x0DF0
#define
GL_FEEDBACK_BUFFER_SIZE
0x0DF1
#define
GL_FEEDBACK_BUFFER_TYPE
0x0DF2
#define
GL_SELECTION_BUFFER_POINTER
0x0DF3
#define
GL_SELECTION_BUFFER_SIZE
0x0DF4
#define
GL_TEXTURE_WIDTH
0x1000
#define
GL_TRANSFORM_BIT
0x00001000
#define
GL_TEXTURE_HEIGHT
0x1001
#define
GL_TEXTURE_INTERNAL_FORMAT
0x1003
#define
GL_TEXTURE_BORDER_COLOR
0x1004
#define
GL_TEXTURE_BORDER
0x1005
#define
GL_DONT_CARE
0x1100
#define
GL_FASTEST
0x1101
#define
GL_NICEST
0x1102
#define
GL_AMBIENT
0x1200
#define
GL_DIFFUSE
0x1201
#define
GL_SPECULAR
0x1202
#define
GL_POSITION
0x1203
#define
GL_SPOT_DIRECTION
0x1204
#define
GL_SPOT_EXPONENT
0x1205
#define
GL_SPOT_CUTOFF
0x1206
#define
GL_CONSTANT_ATTENUATION
0x1207
#define
GL_LINEAR_ATTENUATION
0x1208
#define
GL_QUADRATIC_ATTENUATION
0x1209
#define
GL_COMPILE
0x1300
#define
GL_COMPILE_AND_EXECUTE
0x1301
#define
GL_BYTE
0x1400
#define
GL_UNSIGNED_BYTE
0x1401
#define
GL_SHORT
0x1402
#define
GL_UNSIGNED_SHORT
0x1403
#define
GL_INT
0x1404
#define
GL_UNSIGNED_INT
0x1405
#define
GL_FLOAT
0x1406
#define
GL_2_BYTES
0x1407
#define
GL_3_BYTES
0x1408
#define
GL_4_BYTES
0x1409
#define
GL_DOUBLE
0x140A
#define
GL_CLEAR
0x1500
#define
GL_AND
0x1501
#define
GL_AND_REVERSE
0x1502
#define
GL_COPY
0x1503
#define
GL_AND_INVERTED
0x1504
#define
GL_NOOP
0x1505
#define
GL_XOR
0x1506
#define
GL_OR
0x1507
#define
GL_NOR
0x1508
#define
GL_EQUIV
0x1509
#define
GL_INVERT
0x150A
#define
GL_OR_REVERSE
0x150B
#define
GL_COPY_INVERTED
0x150C
#define
GL_OR_INVERTED
0x150D
#define
GL_NAND
0x150E
#define
GL_SET
0x150F
#define
GL_EMISSION
0x1600
#define
GL_SHININESS
0x1601
#define
GL_AMBIENT_AND_DIFFUSE
0x1602
#define
GL_COLOR_INDEXES
0x1603
#define
GL_MODELVIEW
0x1700
#define
GL_PROJECTION
0x1701
#define
GL_TEXTURE
0x1702
#define
GL_COLOR
0x1800
#define
GL_DEPTH
0x1801
#define
GL_STENCIL
0x1802
#define
GL_COLOR_INDEX
0x1900
#define
GL_STENCIL_INDEX
0x1901
#define
GL_DEPTH_COMPONENT
0x1902
#define
GL_RED
0x1903
#define
GL_GREEN
0x1904
#define
GL_BLUE
0x1905
#define
GL_ALPHA
0x1906
#define
GL_RGB
0x1907
#define
GL_RGBA
0x1908
#define
GL_LUMINANCE
0x1909
#define
GL_LUMINANCE_ALPHA
0x190A
#define
GL_BITMAP
0x1A00
#define
GL_POINT
0x1B00
#define
GL_LINE
0x1B01
#define
GL_FILL
0x1B02
#define
GL_RENDER
0x1C00
#define
GL_FEEDBACK
0x1C01
#define
GL_SELECT
0x1C02
#define
GL_FLAT
0x1D00
#define
GL_SMOOTH
0x1D01
#define
GL_KEEP
0x1E00
#define
GL_REPLACE
0x1E01
#define
GL_INCR
0x1E02
#define
GL_DECR
0x1E03
#define
GL_VENDOR
0x1F00
#define
GL_RENDERER
0x1F01
#define
GL_VERSION
0x1F02
#define
GL_EXTENSIONS
0x1F03
#define
GL_S
0x2000
#define
GL_ENABLE_BIT
0x00002000
#define
GL_T
0x2001
#define
GL_R
0x2002
#define
GL_Q
0x2003
#define
GL_MODULATE
0x2100
#define
GL_DECAL
0x2101
#define
GL_TEXTURE_ENV_MODE
0x2200
#define
GL_TEXTURE_ENV_COLOR
0x2201
#define
GL_TEXTURE_ENV
0x2300
#define
GL_EYE_LINEAR
0x2400
#define
GL_OBJECT_LINEAR
0x2401
#define
GL_SPHERE_MAP
0x2402
#define
GL_TEXTURE_GEN_MODE
0x2500
#define
GL_OBJECT_PLANE
0x2501
#define
GL_EYE_PLANE
0x2502
#define
GL_NEAREST
0x2600
#define
GL_LINEAR
0x2601
#define
GL_NEAREST_MIPMAP_NEAREST
0x2700
#define
GL_LINEAR_MIPMAP_NEAREST
0x2701
#define
GL_NEAREST_MIPMAP_LINEAR
0x2702
#define
GL_LINEAR_MIPMAP_LINEAR
0x2703
#define
GL_TEXTURE_MAG_FILTER
0x2800
#define
GL_TEXTURE_MIN_FILTER
0x2801
#define
GL_TEXTURE_WRAP_S
0x2802
#define
GL_TEXTURE_WRAP_T
0x2803
#define
GL_CLAMP
0x2900
#define
GL_REPEAT
0x2901
#define
GL_POLYGON_OFFSET_UNITS
0x2A00
#define
GL_POLYGON_OFFSET_POINT
0x2A01
#define
GL_POLYGON_OFFSET_LINE
0x2A02
#define
GL_R3_G3_B2
0x2A10
#define
GL_V2F
0x2A20
#define
GL_V3F
0x2A21
#define
GL_C4UB_V2F
0x2A22
#define
GL_C4UB_V3F
0x2A23
#define
GL_C3F_V3F
0x2A24
#define
GL_N3F_V3F
0x2A25
#define
GL_C4F_N3F_V3F
0x2A26
#define
GL_T2F_V3F
0x2A27
#define
GL_T4F_V4F
0x2A28
#define
GL_T2F_C4UB_V3F
0x2A29
#define
GL_T2F_C3F_V3F
0x2A2A
#define
GL_T2F_N3F_V3F
0x2A2B
#define
GL_T2F_C4F_N3F_V3F
0x2A2C
#define
GL_T4F_C4F_N3F_V4F
0x2A2D
#define
GL_CLIP_PLANE0
0x3000
#define
GL_CLIP_PLANE1
0x3001
#define
GL_CLIP_PLANE2
0x3002
#define
GL_CLIP_PLANE3
0x3003
#define
GL_CLIP_PLANE4
0x3004
#define
GL_CLIP_PLANE5
0x3005
#define
GL_LIGHT0
0x4000
#define
GL_COLOR_BUFFER_BIT
0x00004000
#define
GL_LIGHT1
0x4001
#define
GL_LIGHT2
0x4002
#define
GL_LIGHT3
0x4003
#define
GL_LIGHT4
0x4004
#define
GL_LIGHT5
0x4005
#define
GL_LIGHT6
0x4006
#define
GL_LIGHT7
0x4007
#define
GL_HINT_BIT
0x00008000
#define
GL_POLYGON_OFFSET_FILL
0x8037
#define
GL_POLYGON_OFFSET_FACTOR
0x8038
#define
GL_ALPHA4
0x803B
#define
GL_ALPHA8
0x803C
#define
GL_ALPHA12
0x803D
#define
GL_ALPHA16
0x803E
#define
GL_LUMINANCE4
0x803F
#define
GL_LUMINANCE8
0x8040
#define
GL_LUMINANCE12
0x8041
#define
GL_LUMINANCE16
0x8042
#define
GL_LUMINANCE4_ALPHA4
0x8043
#define
GL_LUMINANCE6_ALPHA2
0x8044
#define
GL_LUMINANCE8_ALPHA8
0x8045
#define
GL_LUMINANCE12_ALPHA4
0x8046
#define
GL_LUMINANCE12_ALPHA12
0x8047
#define
GL_LUMINANCE16_ALPHA16
0x8048
#define
GL_INTENSITY
0x8049
#define
GL_INTENSITY4
0x804A
#define
GL_INTENSITY8
0x804B
#define
GL_INTENSITY12
0x804C
#define
GL_INTENSITY16
0x804D
#define
GL_RGB4
0x804F
#define
GL_RGB5
0x8050
#define
GL_RGB8
0x8051
#define
GL_RGB10
0x8052
#define
GL_RGB12
0x8053
#define
GL_RGB16
0x8054
#define
GL_RGBA2
0x8055
#define
GL_RGBA4
0x8056
#define
GL_RGB5_A1
0x8057
#define
GL_RGBA8
0x8058
#define
GL_RGB10_A2
0x8059
#define
GL_RGBA12
0x805A
#define
GL_RGBA16
0x805B
#define
GL_TEXTURE_RED_SIZE
0x805C
#define
GL_TEXTURE_GREEN_SIZE
0x805D
#define
GL_TEXTURE_BLUE_SIZE
0x805E
#define
GL_TEXTURE_ALPHA_SIZE
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE
0x8061
#define
GL_PROXY_TEXTURE_1D
0x8063
#define
GL_PROXY_TEXTURE_2D
0x8064
#define
GL_TEXTURE_PRIORITY
0x8066
#define
GL_TEXTURE_RESIDENT
0x8067
#define
GL_TEXTURE_BINDING_1D
0x8068
#define
GL_TEXTURE_BINDING_2D
0x8069
#define
GL_VERTEX_ARRAY
0x8074
#define
GL_NORMAL_ARRAY
0x8075
#define
GL_COLOR_ARRAY
0x8076
#define
GL_INDEX_ARRAY
0x8077
#define
GL_TEXTURE_COORD_ARRAY
0x8078
#define
GL_EDGE_FLAG_ARRAY
0x8079
#define
GL_VERTEX_ARRAY_SIZE
0x807A
#define
GL_VERTEX_ARRAY_TYPE
0x807B
#define
GL_VERTEX_ARRAY_STRIDE
0x807C
#define
GL_NORMAL_ARRAY_TYPE
0x807E
#define
GL_NORMAL_ARRAY_STRIDE
0x807F
#define
GL_COLOR_ARRAY_SIZE
0x8081
#define
GL_COLOR_ARRAY_TYPE
0x8082
#define
GL_COLOR_ARRAY_STRIDE
0x8083
#define
GL_INDEX_ARRAY_TYPE
0x8085
#define
GL_INDEX_ARRAY_STRIDE
0x8086
#define
GL_TEXTURE_COORD_ARRAY_SIZE
0x8088
#define
GL_TEXTURE_COORD_ARRAY_TYPE
0x8089
#define
GL_TEXTURE_COORD_ARRAY_STRIDE
0x808A
#define
GL_EDGE_FLAG_ARRAY_STRIDE
0x808C
#define
GL_VERTEX_ARRAY_POINTER
0x808E
#define
GL_NORMAL_ARRAY_POINTER
0x808F
#define
GL_COLOR_ARRAY_POINTER
0x8090
#define
GL_INDEX_ARRAY_POINTER
0x8091
#define
GL_TEXTURE_COORD_ARRAY_POINTER
0x8092
#define
GL_EDGE_FLAG_ARRAY_POINTER
0x8093
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX16_EXT
0x80E7
#define
GL_EVAL_BIT
0x00010000
#define
GL_LIST_BIT
0x00020000
#define
GL_TEXTURE_BIT
0x00040000
#define
GL_SCISSOR_BIT
0x00080000
#define
GL_ALL_ATTRIB_BITS
0x000fffff
#define
GL_CLIENT_ALL_ATTRIB_BITS
0xffffffff
#define
GLEW_VERSION_1_1
GLEW_GET_VAR
(
__GLEW_VERSION_1_1
)
#define
GL_VERSION_1_2
1
#define
GL_SMOOTH_POINT_SIZE_RANGE
0x0B12
#define
GL_SMOOTH_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_SMOOTH_LINE_WIDTH_RANGE
0x0B22
#define
GL_SMOOTH_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_UNSIGNED_BYTE_3_3_2
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2
0x8036
#define
GL_RESCALE_NORMAL
0x803A
#define
GL_TEXTURE_BINDING_3D
0x806A
#define
GL_PACK_SKIP_IMAGES
0x806B
#define
GL_PACK_IMAGE_HEIGHT
0x806C
#define
GL_UNPACK_SKIP_IMAGES
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#define
GL_TEXTURE_3D
0x806F
#define
GL_PROXY_TEXTURE_3D
0x8070
#define
GL_TEXTURE_DEPTH
0x8071
#define
GL_TEXTURE_WRAP_R
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_BGR
0x80E0
#define
GL_BGRA
0x80E1
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
GL_CLAMP_TO_EDGE
0x812F
#define
GL_TEXTURE_MIN_LOD
0x813A
#define
GL_TEXTURE_MAX_LOD
0x813B
#define
GL_TEXTURE_BASE_LEVEL
0x813C
#define
GL_TEXTURE_MAX_LEVEL
0x813D
#define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#define
GL_SINGLE_COLOR
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR
0x81FA
#define
GL_UNSIGNED_BYTE_2_3_3_REV
0x8362
#define
GL_UNSIGNED_SHORT_5_6_5
0x8363
#define
GL_UNSIGNED_SHORT_5_6_5_REV
0x8364
#define
GL_UNSIGNED_SHORT_4_4_4_4_REV
0x8365
#define
GL_UNSIGNED_SHORT_1_5_5_5_REV
0x8366
#define
GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#define
glCopyTexSubImage3D
GLEW_GET_FUN
(
__glewCopyTexSubImage3D
)
#define
glDrawRangeElements
GLEW_GET_FUN
(
__glewDrawRangeElements
)
#define
glTexImage3D
GLEW_GET_FUN
(
__glewTexImage3D
)
#define
glTexSubImage3D
GLEW_GET_FUN
(
__glewTexSubImage3D
)
#define
GLEW_VERSION_1_2
GLEW_GET_VAR
(
__GLEW_VERSION_1_2
)
#define
GL_VERSION_1_2_1
1
#define
GLEW_VERSION_1_2_1
GLEW_GET_VAR
(
__GLEW_VERSION_1_2_1
)
#define
GL_VERSION_1_3
1
#define
GL_MULTISAMPLE
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE
0x809F
#define
GL_SAMPLE_COVERAGE
0x80A0
#define
GL_SAMPLE_BUFFERS
0x80A8
#define
GL_SAMPLES
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT
0x80AB
#define
GL_CLAMP_TO_BORDER
0x812D
#define
GL_TEXTURE0
0x84C0
#define
GL_TEXTURE1
0x84C1
#define
GL_TEXTURE2
0x84C2
#define
GL_TEXTURE3
0x84C3
#define
GL_TEXTURE4
0x84C4
#define
GL_TEXTURE5
0x84C5
#define
GL_TEXTURE6
0x84C6
#define
GL_TEXTURE7
0x84C7
#define
GL_TEXTURE8
0x84C8
#define
GL_TEXTURE9
0x84C9
#define
GL_TEXTURE10
0x84CA
#define
GL_TEXTURE11
0x84CB
#define
GL_TEXTURE12
0x84CC
#define
GL_TEXTURE13
0x84CD
#define
GL_TEXTURE14
0x84CE
#define
GL_TEXTURE15
0x84CF
#define
GL_TEXTURE16
0x84D0
#define
GL_TEXTURE17
0x84D1
#define
GL_TEXTURE18
0x84D2
#define
GL_TEXTURE19
0x84D3
#define
GL_TEXTURE20
0x84D4
#define
GL_TEXTURE21
0x84D5
#define
GL_TEXTURE22
0x84D6
#define
GL_TEXTURE23
0x84D7
#define
GL_TEXTURE24
0x84D8
#define
GL_TEXTURE25
0x84D9
#define
GL_TEXTURE26
0x84DA
#define
GL_TEXTURE27
0x84DB
#define
GL_TEXTURE28
0x84DC
#define
GL_TEXTURE29
0x84DD
#define
GL_TEXTURE30
0x84DE
#define
GL_TEXTURE31
0x84DF
#define
GL_ACTIVE_TEXTURE
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#define
GL_MAX_TEXTURE_UNITS
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX
0x84E6
#define
GL_SUBTRACT
0x84E7
#define
GL_COMPRESSED_ALPHA
0x84E9
#define
GL_COMPRESSED_LUMINANCE
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#define
GL_COMPRESSED_INTENSITY
0x84EC
#define
GL_COMPRESSED_RGB
0x84ED
#define
GL_COMPRESSED_RGBA
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT
0x84EF
#define
GL_NORMAL_MAP
0x8511
#define
GL_REFLECTION_MAP
0x8512
#define
GL_TEXTURE_CUBE_MAP
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#define
GL_COMBINE
0x8570
#define
GL_COMBINE_RGB
0x8571
#define
GL_COMBINE_ALPHA
0x8572
#define
GL_RGB_SCALE
0x8573
#define
GL_ADD_SIGNED
0x8574
#define
GL_INTERPOLATE
0x8575
#define
GL_CONSTANT
0x8576
#define
GL_PRIMARY_COLOR
0x8577
#define
GL_PREVIOUS
0x8578
#define
GL_SOURCE0_RGB
0x8580
#define
GL_SOURCE1_RGB
0x8581
#define
GL_SOURCE2_RGB
0x8582
#define
GL_SOURCE0_ALPHA
0x8588
#define
GL_SOURCE1_ALPHA
0x8589
#define
GL_SOURCE2_ALPHA
0x858A
#define
GL_OPERAND0_RGB
0x8590
#define
GL_OPERAND1_RGB
0x8591
#define
GL_OPERAND2_RGB
0x8592
#define
GL_OPERAND0_ALPHA
0x8598
#define
GL_OPERAND1_ALPHA
0x8599
#define
GL_OPERAND2_ALPHA
0x859A
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
0x86A0
#define
GL_TEXTURE_COMPRESSED
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#define
GL_DOT3_RGB
0x86AE
#define
GL_DOT3_RGBA
0x86AF
#define
GL_MULTISAMPLE_BIT
0x20000000
#define
glActiveTexture
GLEW_GET_FUN
(
__glewActiveTexture
)
#define
glClientActiveTexture
GLEW_GET_FUN
(
__glewClientActiveTexture
)
#define
glCompressedTexImage1D
GLEW_GET_FUN
(
__glewCompressedTexImage1D
)
#define
glCompressedTexImage2D
GLEW_GET_FUN
(
__glewCompressedTexImage2D
)
#define
glCompressedTexImage3D
GLEW_GET_FUN
(
__glewCompressedTexImage3D
)
#define
glCompressedTexSubImage1D
GLEW_GET_FUN
(
__glewCompressedTexSubImage1D
)
#define
glCompressedTexSubImage2D
GLEW_GET_FUN
(
__glewCompressedTexSubImage2D
)
#define
glCompressedTexSubImage3D
GLEW_GET_FUN
(
__glewCompressedTexSubImage3D
)
#define
glGetCompressedTexImage
GLEW_GET_FUN
(
__glewGetCompressedTexImage
)
#define
glLoadTransposeMatrixd
GLEW_GET_FUN
(
__glewLoadTransposeMatrixd
)
#define
glLoadTransposeMatrixf
GLEW_GET_FUN
(
__glewLoadTransposeMatrixf
)
#define
glMultTransposeMatrixd
GLEW_GET_FUN
(
__glewMultTransposeMatrixd
)
#define
glMultTransposeMatrixf
GLEW_GET_FUN
(
__glewMultTransposeMatrixf
)
#define
glMultiTexCoord1d
GLEW_GET_FUN
(
__glewMultiTexCoord1d
)
#define
glMultiTexCoord1dv
GLEW_GET_FUN
(
__glewMultiTexCoord1dv
)
#define
glMultiTexCoord1f
GLEW_GET_FUN
(
__glewMultiTexCoord1f
)
#define
glMultiTexCoord1fv
GLEW_GET_FUN
(
__glewMultiTexCoord1fv
)
#define
glMultiTexCoord1i
GLEW_GET_FUN
(
__glewMultiTexCoord1i
)
#define
glMultiTexCoord1iv
GLEW_GET_FUN
(
__glewMultiTexCoord1iv
)
#define
glMultiTexCoord1s
GLEW_GET_FUN
(
__glewMultiTexCoord1s
)
#define
glMultiTexCoord1sv
GLEW_GET_FUN
(
__glewMultiTexCoord1sv
)
#define
glMultiTexCoord2d
GLEW_GET_FUN
(
__glewMultiTexCoord2d
)
#define
glMultiTexCoord2dv
GLEW_GET_FUN
(
__glewMultiTexCoord2dv
)
#define
glMultiTexCoord2f
GLEW_GET_FUN
(
__glewMultiTexCoord2f
)
#define
glMultiTexCoord2fv
GLEW_GET_FUN
(
__glewMultiTexCoord2fv
)
#define
glMultiTexCoord2i
GLEW_GET_FUN
(
__glewMultiTexCoord2i
)
#define
glMultiTexCoord2iv
GLEW_GET_FUN
(
__glewMultiTexCoord2iv
)
#define
glMultiTexCoord2s
GLEW_GET_FUN
(
__glewMultiTexCoord2s
)
#define
glMultiTexCoord2sv
GLEW_GET_FUN
(
__glewMultiTexCoord2sv
)
#define
glMultiTexCoord3d
GLEW_GET_FUN
(
__glewMultiTexCoord3d
)
#define
glMultiTexCoord3dv
GLEW_GET_FUN
(
__glewMultiTexCoord3dv
)
#define
glMultiTexCoord3f
GLEW_GET_FUN
(
__glewMultiTexCoord3f
)
#define
glMultiTexCoord3fv
GLEW_GET_FUN
(
__glewMultiTexCoord3fv
)
#define
glMultiTexCoord3i
GLEW_GET_FUN
(
__glewMultiTexCoord3i
)
#define
glMultiTexCoord3iv
GLEW_GET_FUN
(
__glewMultiTexCoord3iv
)
#define
glMultiTexCoord3s
GLEW_GET_FUN
(
__glewMultiTexCoord3s
)
#define
glMultiTexCoord3sv
GLEW_GET_FUN
(
__glewMultiTexCoord3sv
)
#define
glMultiTexCoord4d
GLEW_GET_FUN
(
__glewMultiTexCoord4d
)
#define
glMultiTexCoord4dv
GLEW_GET_FUN
(
__glewMultiTexCoord4dv
)
#define
glMultiTexCoord4f
GLEW_GET_FUN
(
__glewMultiTexCoord4f
)
#define
glMultiTexCoord4fv
GLEW_GET_FUN
(
__glewMultiTexCoord4fv
)
#define
glMultiTexCoord4i
GLEW_GET_FUN
(
__glewMultiTexCoord4i
)
#define
glMultiTexCoord4iv
GLEW_GET_FUN
(
__glewMultiTexCoord4iv
)
#define
glMultiTexCoord4s
GLEW_GET_FUN
(
__glewMultiTexCoord4s
)
#define
glMultiTexCoord4sv
GLEW_GET_FUN
(
__glewMultiTexCoord4sv
)
#define
glSampleCoverage
GLEW_GET_FUN
(
__glewSampleCoverage
)
#define
GLEW_VERSION_1_3
GLEW_GET_VAR
(
__GLEW_VERSION_1_3
)
#define
GL_VERSION_1_4
1
#define
GL_BLEND_DST_RGB
0x80C8
#define
GL_BLEND_SRC_RGB
0x80C9
#define
GL_BLEND_DST_ALPHA
0x80CA
#define
GL_BLEND_SRC_ALPHA
0x80CB
#define
GL_POINT_SIZE_MIN
0x8126
#define
GL_POINT_SIZE_MAX
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION
0x8129
#define
GL_GENERATE_MIPMAP
0x8191
#define
GL_GENERATE_MIPMAP_HINT
0x8192
#define
GL_DEPTH_COMPONENT16
0x81A5
#define
GL_DEPTH_COMPONENT24
0x81A6
#define
GL_DEPTH_COMPONENT32
0x81A7
#define
GL_MIRRORED_REPEAT
0x8370
#define
GL_FOG_COORDINATE_SOURCE
0x8450
#define
GL_FOG_COORDINATE
0x8451
#define
GL_FRAGMENT_DEPTH
0x8452
#define
GL_CURRENT_FOG_COORDINATE
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#define
GL_FOG_COORDINATE_ARRAY
0x8457
#define
GL_COLOR_SUM
0x8458
#define
GL_CURRENT_SECONDARY_COLOR
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER
0x845D
#define
GL_SECONDARY_COLOR_ARRAY
0x845E
#define
GL_MAX_TEXTURE_LOD_BIAS
0x84FD
#define
GL_TEXTURE_FILTER_CONTROL
0x8500
#define
GL_TEXTURE_LOD_BIAS
0x8501
#define
GL_INCR_WRAP
0x8507
#define
GL_DECR_WRAP
0x8508
#define
GL_TEXTURE_DEPTH_SIZE
0x884A
#define
GL_DEPTH_TEXTURE_MODE
0x884B
#define
GL_TEXTURE_COMPARE_MODE
0x884C
#define
GL_TEXTURE_COMPARE_FUNC
0x884D
#define
GL_COMPARE_R_TO_TEXTURE
0x884E
#define
glBlendColor
GLEW_GET_FUN
(
__glewBlendColor
)
#define
glBlendEquation
GLEW_GET_FUN
(
__glewBlendEquation
)
#define
glBlendFuncSeparate
GLEW_GET_FUN
(
__glewBlendFuncSeparate
)
#define
glFogCoordPointer
GLEW_GET_FUN
(
__glewFogCoordPointer
)
#define
glFogCoordd
GLEW_GET_FUN
(
__glewFogCoordd
)
#define
glFogCoorddv
GLEW_GET_FUN
(
__glewFogCoorddv
)
#define
glFogCoordf
GLEW_GET_FUN
(
__glewFogCoordf
)
#define
glFogCoordfv
GLEW_GET_FUN
(
__glewFogCoordfv
)
#define
glMultiDrawArrays
GLEW_GET_FUN
(
__glewMultiDrawArrays
)
#define
glMultiDrawElements
GLEW_GET_FUN
(
__glewMultiDrawElements
)
#define
glPointParameterf
GLEW_GET_FUN
(
__glewPointParameterf
)
#define
glPointParameterfv
GLEW_GET_FUN
(
__glewPointParameterfv
)
#define
glPointParameteri
GLEW_GET_FUN
(
__glewPointParameteri
)
#define
glPointParameteriv
GLEW_GET_FUN
(
__glewPointParameteriv
)
#define
glSecondaryColor3b
GLEW_GET_FUN
(
__glewSecondaryColor3b
)
#define
glSecondaryColor3bv
GLEW_GET_FUN
(
__glewSecondaryColor3bv
)
#define
glSecondaryColor3d
GLEW_GET_FUN
(
__glewSecondaryColor3d
)
#define
glSecondaryColor3dv
GLEW_GET_FUN
(
__glewSecondaryColor3dv
)
#define
glSecondaryColor3f
GLEW_GET_FUN
(
__glewSecondaryColor3f
)
#define
glSecondaryColor3fv
GLEW_GET_FUN
(
__glewSecondaryColor3fv
)
#define
glSecondaryColor3i
GLEW_GET_FUN
(
__glewSecondaryColor3i
)
#define
glSecondaryColor3iv
GLEW_GET_FUN
(
__glewSecondaryColor3iv
)
#define
glSecondaryColor3s
GLEW_GET_FUN
(
__glewSecondaryColor3s
)
#define
glSecondaryColor3sv
GLEW_GET_FUN
(
__glewSecondaryColor3sv
)
#define
glSecondaryColor3ub
GLEW_GET_FUN
(
__glewSecondaryColor3ub
)
#define
glSecondaryColor3ubv
GLEW_GET_FUN
(
__glewSecondaryColor3ubv
)
#define
glSecondaryColor3ui
GLEW_GET_FUN
(
__glewSecondaryColor3ui
)
#define
glSecondaryColor3uiv
GLEW_GET_FUN
(
__glewSecondaryColor3uiv
)
#define
glSecondaryColor3us
GLEW_GET_FUN
(
__glewSecondaryColor3us
)
#define
glSecondaryColor3usv
GLEW_GET_FUN
(
__glewSecondaryColor3usv
)
#define
glSecondaryColorPointer
GLEW_GET_FUN
(
__glewSecondaryColorPointer
)
#define
glWindowPos2d
GLEW_GET_FUN
(
__glewWindowPos2d
)
#define
glWindowPos2dv
GLEW_GET_FUN
(
__glewWindowPos2dv
)
#define
glWindowPos2f
GLEW_GET_FUN
(
__glewWindowPos2f
)
#define
glWindowPos2fv
GLEW_GET_FUN
(
__glewWindowPos2fv
)
#define
glWindowPos2i
GLEW_GET_FUN
(
__glewWindowPos2i
)
#define
glWindowPos2iv
GLEW_GET_FUN
(
__glewWindowPos2iv
)
#define
glWindowPos2s
GLEW_GET_FUN
(
__glewWindowPos2s
)
#define
glWindowPos2sv
GLEW_GET_FUN
(
__glewWindowPos2sv
)
#define
glWindowPos3d
GLEW_GET_FUN
(
__glewWindowPos3d
)
#define
glWindowPos3dv
GLEW_GET_FUN
(
__glewWindowPos3dv
)
#define
glWindowPos3f
GLEW_GET_FUN
(
__glewWindowPos3f
)
#define
glWindowPos3fv
GLEW_GET_FUN
(
__glewWindowPos3fv
)
#define
glWindowPos3i
GLEW_GET_FUN
(
__glewWindowPos3i
)
#define
glWindowPos3iv
GLEW_GET_FUN
(
__glewWindowPos3iv
)
#define
glWindowPos3s
GLEW_GET_FUN
(
__glewWindowPos3s
)
#define
glWindowPos3sv
GLEW_GET_FUN
(
__glewWindowPos3sv
)
#define
GLEW_VERSION_1_4
GLEW_GET_VAR
(
__GLEW_VERSION_1_4
)
#define
GL_VERSION_1_5
1
#define
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
#define
GL_FOG_COORD
GL_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY
GL_FOG_COORDINATE_ARRAY
#define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER
#define
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE
#define
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE
#define
GL_FOG_COORD_SRC
GL_FOG_COORDINATE_SOURCE
#define
GL_SRC0_ALPHA
GL_SOURCE0_ALPHA
#define
GL_SRC0_RGB
GL_SOURCE0_RGB
#define
GL_SRC1_ALPHA
GL_SOURCE1_ALPHA
#define
GL_SRC1_RGB
GL_SOURCE1_RGB
#define
GL_SRC2_ALPHA
GL_SOURCE2_ALPHA
#define
GL_SRC2_RGB
GL_SOURCE2_RGB
#define
GL_BUFFER_SIZE
0x8764
#define
GL_BUFFER_USAGE
0x8765
#define
GL_QUERY_COUNTER_BITS
0x8864
#define
GL_CURRENT_QUERY
0x8865
#define
GL_QUERY_RESULT
0x8866
#define
GL_QUERY_RESULT_AVAILABLE
0x8867
#define
GL_ARRAY_BUFFER
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#define
GL_ARRAY_BUFFER_BINDING
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
0x889F
#define
GL_READ_ONLY
0x88B8
#define
GL_WRITE_ONLY
0x88B9
#define
GL_READ_WRITE
0x88BA
#define
GL_BUFFER_ACCESS
0x88BB
#define
GL_BUFFER_MAPPED
0x88BC
#define
GL_BUFFER_MAP_POINTER
0x88BD
#define
GL_STREAM_DRAW
0x88E0
#define
GL_STREAM_READ
0x88E1
#define
GL_STREAM_COPY
0x88E2
#define
GL_STATIC_DRAW
0x88E4
#define
GL_STATIC_READ
0x88E5
#define
GL_STATIC_COPY
0x88E6
#define
GL_DYNAMIC_DRAW
0x88E8
#define
GL_DYNAMIC_READ
0x88E9
#define
GL_DYNAMIC_COPY
0x88EA
#define
GL_SAMPLES_PASSED
0x8914
#define
glBeginQuery
GLEW_GET_FUN
(
__glewBeginQuery
)
#define
glBindBuffer
GLEW_GET_FUN
(
__glewBindBuffer
)
#define
glBufferData
GLEW_GET_FUN
(
__glewBufferData
)
#define
glBufferSubData
GLEW_GET_FUN
(
__glewBufferSubData
)
#define
glDeleteBuffers
GLEW_GET_FUN
(
__glewDeleteBuffers
)
#define
glDeleteQueries
GLEW_GET_FUN
(
__glewDeleteQueries
)
#define
glEndQuery
GLEW_GET_FUN
(
__glewEndQuery
)
#define
glGenBuffers
GLEW_GET_FUN
(
__glewGenBuffers
)
#define
glGenQueries
GLEW_GET_FUN
(
__glewGenQueries
)
#define
glGetBufferParameteriv
GLEW_GET_FUN
(
__glewGetBufferParameteriv
)
#define
glGetBufferPointerv
GLEW_GET_FUN
(
__glewGetBufferPointerv
)
#define
glGetBufferSubData
GLEW_GET_FUN
(
__glewGetBufferSubData
)
#define
glGetQueryObjectiv
GLEW_GET_FUN
(
__glewGetQueryObjectiv
)
#define
glGetQueryObjectuiv
GLEW_GET_FUN
(
__glewGetQueryObjectuiv
)
#define
glGetQueryiv
GLEW_GET_FUN
(
__glewGetQueryiv
)
#define
glIsBuffer
GLEW_GET_FUN
(
__glewIsBuffer
)
#define
glIsQuery
GLEW_GET_FUN
(
__glewIsQuery
)
#define
glMapBuffer
GLEW_GET_FUN
(
__glewMapBuffer
)
#define
glUnmapBuffer
GLEW_GET_FUN
(
__glewUnmapBuffer
)
#define
GLEW_VERSION_1_5
GLEW_GET_VAR
(
__GLEW_VERSION_1_5
)
#define
GL_VERSION_2_0
1
#define
GL_BLEND_EQUATION_RGB
GL_BLEND_EQUATION
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#define
GL_VERTEX_PROGRAM_POINT_SIZE
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER
0x8645
#define
GL_STENCIL_BACK_FUNC
0x8800
#define
GL_STENCIL_BACK_FAIL
0x8801
#define
GL_STENCIL_BACK_PASS_DEPTH_FAIL
0x8802
#define
GL_STENCIL_BACK_PASS_DEPTH_PASS
0x8803
#define
GL_MAX_DRAW_BUFFERS
0x8824
#define
GL_DRAW_BUFFER0
0x8825
#define
GL_DRAW_BUFFER1
0x8826
#define
GL_DRAW_BUFFER2
0x8827
#define
GL_DRAW_BUFFER3
0x8828
#define
GL_DRAW_BUFFER4
0x8829
#define
GL_DRAW_BUFFER5
0x882A
#define
GL_DRAW_BUFFER6
0x882B
#define
GL_DRAW_BUFFER7
0x882C
#define
GL_DRAW_BUFFER8
0x882D
#define
GL_DRAW_BUFFER9
0x882E
#define
GL_DRAW_BUFFER10
0x882F
#define
GL_DRAW_BUFFER11
0x8830
#define
GL_DRAW_BUFFER12
0x8831
#define
GL_DRAW_BUFFER13
0x8832
#define
GL_DRAW_BUFFER14
0x8833
#define
GL_DRAW_BUFFER15
0x8834
#define
GL_BLEND_EQUATION_ALPHA
0x883D
#define
GL_POINT_SPRITE
0x8861
#define
GL_COORD_REPLACE
0x8862
#define
GL_MAX_VERTEX_ATTRIBS
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
0x886A
#define
GL_MAX_TEXTURE_COORDS
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS
0x8872
#define
GL_FRAGMENT_SHADER
0x8B30
#define
GL_VERTEX_SHADER
0x8B31
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
0x8B49
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS
0x8B4A
#define
GL_MAX_VARYING_FLOATS
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#define
GL_SHADER_TYPE
0x8B4F
#define
GL_FLOAT_VEC2
0x8B50
#define
GL_FLOAT_VEC3
0x8B51
#define
GL_FLOAT_VEC4
0x8B52
#define
GL_INT_VEC2
0x8B53
#define
GL_INT_VEC3
0x8B54
#define
GL_INT_VEC4
0x8B55
#define
GL_BOOL
0x8B56
#define
GL_BOOL_VEC2
0x8B57
#define
GL_BOOL_VEC3
0x8B58
#define
GL_BOOL_VEC4
0x8B59
#define
GL_FLOAT_MAT2
0x8B5A
#define
GL_FLOAT_MAT3
0x8B5B
#define
GL_FLOAT_MAT4
0x8B5C
#define
GL_SAMPLER_1D
0x8B5D
#define
GL_SAMPLER_2D
0x8B5E
#define
GL_SAMPLER_3D
0x8B5F
#define
GL_SAMPLER_CUBE
0x8B60
#define
GL_SAMPLER_1D_SHADOW
0x8B61
#define
GL_SAMPLER_2D_SHADOW
0x8B62
#define
GL_DELETE_STATUS
0x8B80
#define
GL_COMPILE_STATUS
0x8B81
#define
GL_LINK_STATUS
0x8B82
#define
GL_VALIDATE_STATUS
0x8B83
#define
GL_INFO_LOG_LENGTH
0x8B84
#define
GL_ATTACHED_SHADERS
0x8B85
#define
GL_ACTIVE_UNIFORMS
0x8B86
#define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#define
GL_SHADER_SOURCE_LENGTH
0x8B88
#define
GL_ACTIVE_ATTRIBUTES
0x8B89
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#define
GL_SHADING_LANGUAGE_VERSION
0x8B8C
#define
GL_CURRENT_PROGRAM
0x8B8D
#define
GL_POINT_SPRITE_COORD_ORIGIN
0x8CA0
#define
GL_LOWER_LEFT
0x8CA1
#define
GL_UPPER_LEFT
0x8CA2
#define
GL_STENCIL_BACK_REF
0x8CA3
#define
GL_STENCIL_BACK_VALUE_MASK
0x8CA4
#define
GL_STENCIL_BACK_WRITEMASK
0x8CA5
#define
glAttachShader
GLEW_GET_FUN
(
__glewAttachShader
)
#define
glBindAttribLocation
GLEW_GET_FUN
(
__glewBindAttribLocation
)
#define
glBlendEquationSeparate
GLEW_GET_FUN
(
__glewBlendEquationSeparate
)
#define
glCompileShader
GLEW_GET_FUN
(
__glewCompileShader
)
#define
glCreateProgram
GLEW_GET_FUN
(
__glewCreateProgram
)
#define
glCreateShader
GLEW_GET_FUN
(
__glewCreateShader
)
#define
glDeleteProgram
GLEW_GET_FUN
(
__glewDeleteProgram
)
#define
glDeleteShader
GLEW_GET_FUN
(
__glewDeleteShader
)
#define
glDetachShader
GLEW_GET_FUN
(
__glewDetachShader
)
#define
glDisableVertexAttribArray
GLEW_GET_FUN
(
__glewDisableVertexAttribArray
)
#define
glDrawBuffers
GLEW_GET_FUN
(
__glewDrawBuffers
)
#define
glEnableVertexAttribArray
GLEW_GET_FUN
(
__glewEnableVertexAttribArray
)
#define
glGetActiveAttrib
GLEW_GET_FUN
(
__glewGetActiveAttrib
)
#define
glGetActiveUniform
GLEW_GET_FUN
(
__glewGetActiveUniform
)
#define
glGetAttachedShaders
GLEW_GET_FUN
(
__glewGetAttachedShaders
)
#define
glGetAttribLocation
GLEW_GET_FUN
(
__glewGetAttribLocation
)
#define
glGetProgramInfoLog
GLEW_GET_FUN
(
__glewGetProgramInfoLog
)
#define
glGetProgramiv
GLEW_GET_FUN
(
__glewGetProgramiv
)
#define
glGetShaderInfoLog
GLEW_GET_FUN
(
__glewGetShaderInfoLog
)
#define
glGetShaderSource
GLEW_GET_FUN
(
__glewGetShaderSource
)
#define
glGetShaderiv
GLEW_GET_FUN
(
__glewGetShaderiv
)
#define
glGetUniformLocation
GLEW_GET_FUN
(
__glewGetUniformLocation
)
#define
glGetUniformfv
GLEW_GET_FUN
(
__glewGetUniformfv
)
#define
glGetUniformiv
GLEW_GET_FUN
(
__glewGetUniformiv
)
#define
glGetVertexAttribPointerv
GLEW_GET_FUN
(
__glewGetVertexAttribPointerv
)
#define
glGetVertexAttribdv
GLEW_GET_FUN
(
__glewGetVertexAttribdv
)
#define
glGetVertexAttribfv
GLEW_GET_FUN
(
__glewGetVertexAttribfv
)
#define
glGetVertexAttribiv
GLEW_GET_FUN
(
__glewGetVertexAttribiv
)
#define
glIsProgram
GLEW_GET_FUN
(
__glewIsProgram
)
#define
glIsShader
GLEW_GET_FUN
(
__glewIsShader
)
#define
glLinkProgram
GLEW_GET_FUN
(
__glewLinkProgram
)
#define
glShaderSource
GLEW_GET_FUN
(
__glewShaderSource
)
#define
glStencilFuncSeparate
GLEW_GET_FUN
(
__glewStencilFuncSeparate
)
#define
glStencilMaskSeparate
GLEW_GET_FUN
(
__glewStencilMaskSeparate
)
#define
glStencilOpSeparate
GLEW_GET_FUN
(
__glewStencilOpSeparate
)
#define
glUniform1f
GLEW_GET_FUN
(
__glewUniform1f
)
#define
glUniform1fv
GLEW_GET_FUN
(
__glewUniform1fv
)
#define
glUniform1i
GLEW_GET_FUN
(
__glewUniform1i
)
#define
glUniform1iv
GLEW_GET_FUN
(
__glewUniform1iv
)
#define
glUniform2f
GLEW_GET_FUN
(
__glewUniform2f
)
#define
glUniform2fv
GLEW_GET_FUN
(
__glewUniform2fv
)
#define
glUniform2i
GLEW_GET_FUN
(
__glewUniform2i
)
#define
glUniform2iv
GLEW_GET_FUN
(
__glewUniform2iv
)
#define
glUniform3f
GLEW_GET_FUN
(
__glewUniform3f
)
#define
glUniform3fv
GLEW_GET_FUN
(
__glewUniform3fv
)
#define
glUniform3i
GLEW_GET_FUN
(
__glewUniform3i
)
#define
glUniform3iv
GLEW_GET_FUN
(
__glewUniform3iv
)
#define
glUniform4f
GLEW_GET_FUN
(
__glewUniform4f
)
#define
glUniform4fv
GLEW_GET_FUN
(
__glewUniform4fv
)
#define
glUniform4i
GLEW_GET_FUN
(
__glewUniform4i
)
#define
glUniform4iv
GLEW_GET_FUN
(
__glewUniform4iv
)
#define
glUniformMatrix2fv
GLEW_GET_FUN
(
__glewUniformMatrix2fv
)
#define
glUniformMatrix3fv
GLEW_GET_FUN
(
__glewUniformMatrix3fv
)
#define
glUniformMatrix4fv
GLEW_GET_FUN
(
__glewUniformMatrix4fv
)
#define
glUseProgram
GLEW_GET_FUN
(
__glewUseProgram
)
#define
glValidateProgram
GLEW_GET_FUN
(
__glewValidateProgram
)
#define
glVertexAttrib1d
GLEW_GET_FUN
(
__glewVertexAttrib1d
)
#define
glVertexAttrib1dv
GLEW_GET_FUN
(
__glewVertexAttrib1dv
)
#define
glVertexAttrib1f
GLEW_GET_FUN
(
__glewVertexAttrib1f
)
#define
glVertexAttrib1fv
GLEW_GET_FUN
(
__glewVertexAttrib1fv
)
#define
glVertexAttrib1s
GLEW_GET_FUN
(
__glewVertexAttrib1s
)
#define
glVertexAttrib1sv
GLEW_GET_FUN
(
__glewVertexAttrib1sv
)
#define
glVertexAttrib2d
GLEW_GET_FUN
(
__glewVertexAttrib2d
)
#define
glVertexAttrib2dv
GLEW_GET_FUN
(
__glewVertexAttrib2dv
)
#define
glVertexAttrib2f
GLEW_GET_FUN
(
__glewVertexAttrib2f
)
#define
glVertexAttrib2fv
GLEW_GET_FUN
(
__glewVertexAttrib2fv
)
#define
glVertexAttrib2s
GLEW_GET_FUN
(
__glewVertexAttrib2s
)
#define
glVertexAttrib2sv
GLEW_GET_FUN
(
__glewVertexAttrib2sv
)
#define
glVertexAttrib3d
GLEW_GET_FUN
(
__glewVertexAttrib3d
)
#define
glVertexAttrib3dv
GLEW_GET_FUN
(
__glewVertexAttrib3dv
)
#define
glVertexAttrib3f
GLEW_GET_FUN
(
__glewVertexAttrib3f
)
#define
glVertexAttrib3fv
GLEW_GET_FUN
(
__glewVertexAttrib3fv
)
#define
glVertexAttrib3s
GLEW_GET_FUN
(
__glewVertexAttrib3s
)
#define
glVertexAttrib3sv
GLEW_GET_FUN
(
__glewVertexAttrib3sv
)
#define
glVertexAttrib4Nbv
GLEW_GET_FUN
(
__glewVertexAttrib4Nbv
)
#define
glVertexAttrib4Niv
GLEW_GET_FUN
(
__glewVertexAttrib4Niv
)
#define
glVertexAttrib4Nsv
GLEW_GET_FUN
(
__glewVertexAttrib4Nsv
)
#define
glVertexAttrib4Nub
GLEW_GET_FUN
(
__glewVertexAttrib4Nub
)
#define
glVertexAttrib4Nubv
GLEW_GET_FUN
(
__glewVertexAttrib4Nubv
)
#define
glVertexAttrib4Nuiv
GLEW_GET_FUN
(
__glewVertexAttrib4Nuiv
)
#define
glVertexAttrib4Nusv
GLEW_GET_FUN
(
__glewVertexAttrib4Nusv
)
#define
glVertexAttrib4bv
GLEW_GET_FUN
(
__glewVertexAttrib4bv
)
#define
glVertexAttrib4d
GLEW_GET_FUN
(
__glewVertexAttrib4d
)
#define
glVertexAttrib4dv
GLEW_GET_FUN
(
__glewVertexAttrib4dv
)
#define
glVertexAttrib4f
GLEW_GET_FUN
(
__glewVertexAttrib4f
)
#define
glVertexAttrib4fv
GLEW_GET_FUN
(
__glewVertexAttrib4fv
)
#define
glVertexAttrib4iv
GLEW_GET_FUN
(
__glewVertexAttrib4iv
)
#define
glVertexAttrib4s
GLEW_GET_FUN
(
__glewVertexAttrib4s
)
#define
glVertexAttrib4sv
GLEW_GET_FUN
(
__glewVertexAttrib4sv
)
#define
glVertexAttrib4ubv
GLEW_GET_FUN
(
__glewVertexAttrib4ubv
)
#define
glVertexAttrib4uiv
GLEW_GET_FUN
(
__glewVertexAttrib4uiv
)
#define
glVertexAttrib4usv
GLEW_GET_FUN
(
__glewVertexAttrib4usv
)
#define
glVertexAttribPointer
GLEW_GET_FUN
(
__glewVertexAttribPointer
)
#define
GLEW_VERSION_2_0
GLEW_GET_VAR
(
__GLEW_VERSION_2_0
)
#define
GL_VERSION_2_1
1
#define
GL_CURRENT_RASTER_SECONDARY_COLOR
0x845F
#define
GL_PIXEL_PACK_BUFFER
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING
0x88EF
#define
GL_FLOAT_MAT2x3
0x8B65
#define
GL_FLOAT_MAT2x4
0x8B66
#define
GL_FLOAT_MAT3x2
0x8B67
#define
GL_FLOAT_MAT3x4
0x8B68
#define
GL_FLOAT_MAT4x2
0x8B69
#define
GL_FLOAT_MAT4x3
0x8B6A
#define
GL_SRGB
0x8C40
#define
GL_SRGB8
0x8C41
#define
GL_SRGB_ALPHA
0x8C42
#define
GL_SRGB8_ALPHA8
0x8C43
#define
GL_SLUMINANCE_ALPHA
0x8C44
#define
GL_SLUMINANCE8_ALPHA8
0x8C45
#define
GL_SLUMINANCE
0x8C46
#define
GL_SLUMINANCE8
0x8C47
#define
GL_COMPRESSED_SRGB
0x8C48
#define
GL_COMPRESSED_SRGB_ALPHA
0x8C49
#define
GL_COMPRESSED_SLUMINANCE
0x8C4A
#define
GL_COMPRESSED_SLUMINANCE_ALPHA
0x8C4B
#define
glUniformMatrix2x3fv
GLEW_GET_FUN
(
__glewUniformMatrix2x3fv
)
#define
glUniformMatrix2x4fv
GLEW_GET_FUN
(
__glewUniformMatrix2x4fv
)
#define
glUniformMatrix3x2fv
GLEW_GET_FUN
(
__glewUniformMatrix3x2fv
)
#define
glUniformMatrix3x4fv
GLEW_GET_FUN
(
__glewUniformMatrix3x4fv
)
#define
glUniformMatrix4x2fv
GLEW_GET_FUN
(
__glewUniformMatrix4x2fv
)
#define
glUniformMatrix4x3fv
GLEW_GET_FUN
(
__glewUniformMatrix4x3fv
)
#define
GLEW_VERSION_2_1
GLEW_GET_VAR
(
__GLEW_VERSION_2_1
)
#define
GL_VERSION_3_0
1
#define
GL_CLIP_DISTANCE0
GL_CLIP_PLANE0
#define
GL_CLIP_DISTANCE1
GL_CLIP_PLANE1
#define
GL_CLIP_DISTANCE2
GL_CLIP_PLANE2
#define
GL_CLIP_DISTANCE3
GL_CLIP_PLANE3
#define
GL_CLIP_DISTANCE4
GL_CLIP_PLANE4
#define
GL_CLIP_DISTANCE5
GL_CLIP_PLANE5
#define
GL_COMPARE_REF_TO_TEXTURE
GL_COMPARE_R_TO_TEXTURE_ARB
#define
GL_MAX_CLIP_DISTANCES
GL_MAX_CLIP_PLANES
#define
GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_FLOATS
#define
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
0x0001
#define
GL_MAJOR_VERSION
0x821B
#define
GL_MINOR_VERSION
0x821C
#define
GL_NUM_EXTENSIONS
0x821D
#define
GL_CONTEXT_FLAGS
0x821E
#define
GL_DEPTH_BUFFER
0x8223
#define
GL_STENCIL_BUFFER
0x8224
#define
GL_RGBA32F
0x8814
#define
GL_RGB32F
0x8815
#define
GL_RGBA16F
0x881A
#define
GL_RGB16F
0x881B
#define
GL_VERTEX_ATTRIB_ARRAY_INTEGER
0x88FD
#define
GL_MAX_ARRAY_TEXTURE_LAYERS
0x88FF
#define
GL_MIN_PROGRAM_TEXEL_OFFSET
0x8904
#define
GL_MAX_PROGRAM_TEXEL_OFFSET
0x8905
#define
GL_CLAMP_VERTEX_COLOR
0x891A
#define
GL_CLAMP_FRAGMENT_COLOR
0x891B
#define
GL_CLAMP_READ_COLOR
0x891C
#define
GL_FIXED_ONLY
0x891D
#define
GL_TEXTURE_RED_TYPE
0x8C10
#define
GL_TEXTURE_GREEN_TYPE
0x8C11
#define
GL_TEXTURE_BLUE_TYPE
0x8C12
#define
GL_TEXTURE_ALPHA_TYPE
0x8C13
#define
GL_TEXTURE_LUMINANCE_TYPE
0x8C14
#define
GL_TEXTURE_INTENSITY_TYPE
0x8C15
#define
GL_TEXTURE_DEPTH_TYPE
0x8C16
#define
GL_TEXTURE_1D_ARRAY
0x8C18
#define
GL_PROXY_TEXTURE_1D_ARRAY
0x8C19
#define
GL_TEXTURE_2D_ARRAY
0x8C1A
#define
GL_PROXY_TEXTURE_2D_ARRAY
0x8C1B
#define
GL_TEXTURE_BINDING_1D_ARRAY
0x8C1C
#define
GL_TEXTURE_BINDING_2D_ARRAY
0x8C1D
#define
GL_R11F_G11F_B10F
0x8C3A
#define
GL_UNSIGNED_INT_10F_11F_11F_REV
0x8C3B
#define
GL_RGB9_E5
0x8C3D
#define
GL_UNSIGNED_INT_5_9_9_9_REV
0x8C3E
#define
GL_TEXTURE_SHARED_SIZE
0x8C3F
#define
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
0x8C76
#define
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
0x8C7F
#define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
0x8C80
#define
GL_TRANSFORM_FEEDBACK_VARYINGS
0x8C83
#define
GL_TRANSFORM_FEEDBACK_BUFFER_START
0x8C84
#define
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
0x8C85
#define
GL_PRIMITIVES_GENERATED
0x8C87
#define
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
0x8C88
#define
GL_RASTERIZER_DISCARD
0x8C89
#define
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
0x8C8A
#define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
0x8C8B
#define
GL_INTERLEAVED_ATTRIBS
0x8C8C
#define
GL_SEPARATE_ATTRIBS
0x8C8D
#define
GL_TRANSFORM_FEEDBACK_BUFFER
0x8C8E
#define
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
0x8C8F
#define
GL_RGBA32UI
0x8D70
#define
GL_RGB32UI
0x8D71
#define
GL_RGBA16UI
0x8D76
#define
GL_RGB16UI
0x8D77
#define
GL_RGBA8UI
0x8D7C
#define
GL_RGB8UI
0x8D7D
#define
GL_RGBA32I
0x8D82
#define
GL_RGB32I
0x8D83
#define
GL_RGBA16I
0x8D88
#define
GL_RGB16I
0x8D89
#define
GL_RGBA8I
0x8D8E
#define
GL_RGB8I
0x8D8F
#define
GL_RED_INTEGER
0x8D94
#define
GL_GREEN_INTEGER
0x8D95
#define
GL_BLUE_INTEGER
0x8D96
#define
GL_ALPHA_INTEGER
0x8D97
#define
GL_RGB_INTEGER
0x8D98
#define
GL_RGBA_INTEGER
0x8D99
#define
GL_BGR_INTEGER
0x8D9A
#define
GL_BGRA_INTEGER
0x8D9B
#define
GL_SAMPLER_1D_ARRAY
0x8DC0
#define
GL_SAMPLER_2D_ARRAY
0x8DC1
#define
GL_SAMPLER_1D_ARRAY_SHADOW
0x8DC3
#define
GL_SAMPLER_2D_ARRAY_SHADOW
0x8DC4
#define
GL_SAMPLER_CUBE_SHADOW
0x8DC5
#define
GL_UNSIGNED_INT_VEC2
0x8DC6
#define
GL_UNSIGNED_INT_VEC3
0x8DC7
#define
GL_UNSIGNED_INT_VEC4
0x8DC8
#define
GL_INT_SAMPLER_1D
0x8DC9
#define
GL_INT_SAMPLER_2D
0x8DCA
#define
GL_INT_SAMPLER_3D
0x8DCB
#define
GL_INT_SAMPLER_CUBE
0x8DCC
#define
GL_INT_SAMPLER_1D_ARRAY
0x8DCE
#define
GL_INT_SAMPLER_2D_ARRAY
0x8DCF
#define
GL_UNSIGNED_INT_SAMPLER_1D
0x8DD1
#define
GL_UNSIGNED_INT_SAMPLER_2D
0x8DD2
#define
GL_UNSIGNED_INT_SAMPLER_3D
0x8DD3
#define
GL_UNSIGNED_INT_SAMPLER_CUBE
0x8DD4
#define
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
0x8DD6
#define
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
0x8DD7
#define
GL_QUERY_WAIT
0x8E13
#define
GL_QUERY_NO_WAIT
0x8E14
#define
GL_QUERY_BY_REGION_WAIT
0x8E15
#define
GL_QUERY_BY_REGION_NO_WAIT
0x8E16
#define
glBeginConditionalRender
GLEW_GET_FUN
(
__glewBeginConditionalRender
)
#define
glBeginTransformFeedback
GLEW_GET_FUN
(
__glewBeginTransformFeedback
)
#define
glBindFragDataLocation
GLEW_GET_FUN
(
__glewBindFragDataLocation
)
#define
glClampColor
GLEW_GET_FUN
(
__glewClampColor
)
#define
glClearBufferfi
GLEW_GET_FUN
(
__glewClearBufferfi
)
#define
glClearBufferfv
GLEW_GET_FUN
(
__glewClearBufferfv
)
#define
glClearBufferiv
GLEW_GET_FUN
(
__glewClearBufferiv
)
#define
glClearBufferuiv
GLEW_GET_FUN
(
__glewClearBufferuiv
)
#define
glColorMaski
GLEW_GET_FUN
(
__glewColorMaski
)
#define
glDisablei
GLEW_GET_FUN
(
__glewDisablei
)
#define
glEnablei
GLEW_GET_FUN
(
__glewEnablei
)
#define
glEndConditionalRender
GLEW_GET_FUN
(
__glewEndConditionalRender
)
#define
glEndTransformFeedback
GLEW_GET_FUN
(
__glewEndTransformFeedback
)
#define
glGetBooleani_v
GLEW_GET_FUN
(
__glewGetBooleani_v
)
#define
glGetFragDataLocation
GLEW_GET_FUN
(
__glewGetFragDataLocation
)
#define
glGetStringi
GLEW_GET_FUN
(
__glewGetStringi
)
#define
glGetTexParameterIiv
GLEW_GET_FUN
(
__glewGetTexParameterIiv
)
#define
glGetTexParameterIuiv
GLEW_GET_FUN
(
__glewGetTexParameterIuiv
)
#define
glGetTransformFeedbackVarying
GLEW_GET_FUN
(
__glewGetTransformFeedbackVarying
)
#define
glGetUniformuiv
GLEW_GET_FUN
(
__glewGetUniformuiv
)
#define
glGetVertexAttribIiv
GLEW_GET_FUN
(
__glewGetVertexAttribIiv
)
#define
glGetVertexAttribIuiv
GLEW_GET_FUN
(
__glewGetVertexAttribIuiv
)
#define
glIsEnabledi
GLEW_GET_FUN
(
__glewIsEnabledi
)
#define
glTexParameterIiv
GLEW_GET_FUN
(
__glewTexParameterIiv
)
#define
glTexParameterIuiv
GLEW_GET_FUN
(
__glewTexParameterIuiv
)
#define
glTransformFeedbackVaryings
GLEW_GET_FUN
(
__glewTransformFeedbackVaryings
)
#define
glUniform1ui
GLEW_GET_FUN
(
__glewUniform1ui
)
#define
glUniform1uiv
GLEW_GET_FUN
(
__glewUniform1uiv
)
#define
glUniform2ui
GLEW_GET_FUN
(
__glewUniform2ui
)
#define
glUniform2uiv
GLEW_GET_FUN
(
__glewUniform2uiv
)
#define
glUniform3ui
GLEW_GET_FUN
(
__glewUniform3ui
)
#define
glUniform3uiv
GLEW_GET_FUN
(
__glewUniform3uiv
)
#define
glUniform4ui
GLEW_GET_FUN
(
__glewUniform4ui
)
#define
glUniform4uiv
GLEW_GET_FUN
(
__glewUniform4uiv
)
#define
glVertexAttribI1i
GLEW_GET_FUN
(
__glewVertexAttribI1i
)
#define
glVertexAttribI1iv
GLEW_GET_FUN
(
__glewVertexAttribI1iv
)
#define
glVertexAttribI1ui
GLEW_GET_FUN
(
__glewVertexAttribI1ui
)
#define
glVertexAttribI1uiv
GLEW_GET_FUN
(
__glewVertexAttribI1uiv
)
#define
glVertexAttribI2i
GLEW_GET_FUN
(
__glewVertexAttribI2i
)
#define
glVertexAttribI2iv
GLEW_GET_FUN
(
__glewVertexAttribI2iv
)
#define
glVertexAttribI2ui
GLEW_GET_FUN
(
__glewVertexAttribI2ui
)
#define
glVertexAttribI2uiv
GLEW_GET_FUN
(
__glewVertexAttribI2uiv
)
#define
glVertexAttribI3i
GLEW_GET_FUN
(
__glewVertexAttribI3i
)
#define
glVertexAttribI3iv
GLEW_GET_FUN
(
__glewVertexAttribI3iv
)
#define
glVertexAttribI3ui
GLEW_GET_FUN
(
__glewVertexAttribI3ui
)
#define
glVertexAttribI3uiv
GLEW_GET_FUN
(
__glewVertexAttribI3uiv
)
#define
glVertexAttribI4bv
GLEW_GET_FUN
(
__glewVertexAttribI4bv
)
#define
glVertexAttribI4i
GLEW_GET_FUN
(
__glewVertexAttribI4i
)
#define
glVertexAttribI4iv
GLEW_GET_FUN
(
__glewVertexAttribI4iv
)
#define
glVertexAttribI4sv
GLEW_GET_FUN
(
__glewVertexAttribI4sv
)
#define
glVertexAttribI4ubv
GLEW_GET_FUN
(
__glewVertexAttribI4ubv
)
#define
glVertexAttribI4ui
GLEW_GET_FUN
(
__glewVertexAttribI4ui
)
#define
glVertexAttribI4uiv
GLEW_GET_FUN
(
__glewVertexAttribI4uiv
)
#define
glVertexAttribI4usv
GLEW_GET_FUN
(
__glewVertexAttribI4usv
)
#define
glVertexAttribIPointer
GLEW_GET_FUN
(
__glewVertexAttribIPointer
)
#define
GLEW_VERSION_3_0
GLEW_GET_VAR
(
__GLEW_VERSION_3_0
)
#define
GL_VERSION_3_1
1
#define
GL_TEXTURE_RECTANGLE
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE
0x84F8
#define
GL_SAMPLER_2D_RECT
0x8B63
#define
GL_SAMPLER_2D_RECT_SHADOW
0x8B64
#define
GL_TEXTURE_BUFFER
0x8C2A
#define
GL_MAX_TEXTURE_BUFFER_SIZE
0x8C2B
#define
GL_TEXTURE_BINDING_BUFFER
0x8C2C
#define
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
0x8C2D
#define
GL_TEXTURE_BUFFER_FORMAT
0x8C2E
#define
GL_SAMPLER_BUFFER
0x8DC2
#define
GL_INT_SAMPLER_2D_RECT
0x8DCD
#define
GL_INT_SAMPLER_BUFFER
0x8DD0
#define
GL_UNSIGNED_INT_SAMPLER_2D_RECT
0x8DD5
#define
GL_UNSIGNED_INT_SAMPLER_BUFFER
0x8DD8
#define
GL_RED_SNORM
0x8F90
#define
GL_RG_SNORM
0x8F91
#define
GL_RGB_SNORM
0x8F92
#define
GL_RGBA_SNORM
0x8F93
#define
GL_R8_SNORM
0x8F94
#define
GL_RG8_SNORM
0x8F95
#define
GL_RGB8_SNORM
0x8F96
#define
GL_RGBA8_SNORM
0x8F97
#define
GL_R16_SNORM
0x8F98
#define
GL_RG16_SNORM
0x8F99
#define
GL_RGB16_SNORM
0x8F9A
#define
GL_RGBA16_SNORM
0x8F9B
#define
GL_SIGNED_NORMALIZED
0x8F9C
#define
GL_PRIMITIVE_RESTART
0x8F9D
#define
GL_PRIMITIVE_RESTART_INDEX
0x8F9E
#define
GL_BUFFER_ACCESS_FLAGS
0x911F
#define
GL_BUFFER_MAP_LENGTH
0x9120
#define
GL_BUFFER_MAP_OFFSET
0x9121
#define
glDrawArraysInstanced
GLEW_GET_FUN
(
__glewDrawArraysInstanced
)
#define
glDrawElementsInstanced
GLEW_GET_FUN
(
__glewDrawElementsInstanced
)
#define
glPrimitiveRestartIndex
GLEW_GET_FUN
(
__glewPrimitiveRestartIndex
)
#define
glTexBuffer
GLEW_GET_FUN
(
__glewTexBuffer
)
#define
GLEW_VERSION_3_1
GLEW_GET_VAR
(
__GLEW_VERSION_3_1
)
#define
GL_VERSION_3_2
1
#define
GL_CONTEXT_CORE_PROFILE_BIT
0x00000001
#define
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
0x00000002
#define
GL_LINES_ADJACENCY
0x000A
#define
GL_LINE_STRIP_ADJACENCY
0x000B
#define
GL_TRIANGLES_ADJACENCY
0x000C
#define
GL_TRIANGLE_STRIP_ADJACENCY
0x000D
#define
GL_PROGRAM_POINT_SIZE
0x8642
#define
GL_GEOMETRY_VERTICES_OUT
0x8916
#define
GL_GEOMETRY_INPUT_TYPE
0x8917
#define
GL_GEOMETRY_OUTPUT_TYPE
0x8918
#define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
0x8C29
#define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
0x8DA7
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
0x8DA8
#define
GL_GEOMETRY_SHADER
0x8DD9
#define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
0x8DDF
#define
GL_MAX_GEOMETRY_OUTPUT_VERTICES
0x8DE0
#define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
0x8DE1
#define
GL_MAX_VERTEX_OUTPUT_COMPONENTS
0x9122
#define
GL_MAX_GEOMETRY_INPUT_COMPONENTS
0x9123
#define
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
0x9124
#define
GL_MAX_FRAGMENT_INPUT_COMPONENTS
0x9125
#define
GL_CONTEXT_PROFILE_MASK
0x9126
#define
glFramebufferTexture
GLEW_GET_FUN
(
__glewFramebufferTexture
)
#define
glGetBufferParameteri64v
GLEW_GET_FUN
(
__glewGetBufferParameteri64v
)
#define
glGetInteger64i_v
GLEW_GET_FUN
(
__glewGetInteger64i_v
)
#define
GLEW_VERSION_3_2
GLEW_GET_VAR
(
__GLEW_VERSION_3_2
)
#define
GL_VERSION_3_3
1
#define
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
0x88FE
#define
GL_RGB10_A2UI
0x906F
#define
glVertexAttribDivisor
GLEW_GET_FUN
(
__glewVertexAttribDivisor
)
#define
GLEW_VERSION_3_3
GLEW_GET_VAR
(
__GLEW_VERSION_3_3
)
#define
GL_VERSION_4_0
1
#define
GL_SAMPLE_SHADING
0x8C36
#define
GL_MIN_SAMPLE_SHADING_VALUE
0x8C37
#define
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
0x8E5E
#define
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
0x8E5F
#define
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
0x8F9F
#define
GL_TEXTURE_CUBE_MAP_ARRAY
0x9009
#define
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
0x900A
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
0x900B
#define
GL_SAMPLER_CUBE_MAP_ARRAY
0x900C
#define
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
0x900D
#define
GL_INT_SAMPLER_CUBE_MAP_ARRAY
0x900E
#define
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
0x900F
#define
glBlendEquationSeparatei
GLEW_GET_FUN
(
__glewBlendEquationSeparatei
)
#define
glBlendEquationi
GLEW_GET_FUN
(
__glewBlendEquationi
)
#define
glBlendFuncSeparatei
GLEW_GET_FUN
(
__glewBlendFuncSeparatei
)
#define
glBlendFunci
GLEW_GET_FUN
(
__glewBlendFunci
)
#define
glMinSampleShading
GLEW_GET_FUN
(
__glewMinSampleShading
)
#define
GLEW_VERSION_4_0
GLEW_GET_VAR
(
__GLEW_VERSION_4_0
)
#define
GL_VERSION_4_1
1
#define
GLEW_VERSION_4_1
GLEW_GET_VAR
(
__GLEW_VERSION_4_1
)
#define
GL_VERSION_4_2
1
#define
GL_TRANSFORM_FEEDBACK_PAUSED
0x8E23
#define
GL_TRANSFORM_FEEDBACK_ACTIVE
0x8E24
#define
GL_COMPRESSED_RGBA_BPTC_UNORM
0x8E8C
#define
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
0x8E8D
#define
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
0x8E8E
#define
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
0x8E8F
#define
GL_COPY_READ_BUFFER_BINDING
0x8F36
#define
GL_COPY_WRITE_BUFFER_BINDING
0x8F37
#define
GLEW_VERSION_4_2
GLEW_GET_VAR
(
__GLEW_VERSION_4_2
)
#define
GL_VERSION_4_3
1
#define
GL_NUM_SHADING_LANGUAGE_VERSIONS
0x82E9
#define
GL_VERTEX_ATTRIB_ARRAY_LONG
0x874E
#define
GLEW_VERSION_4_3
GLEW_GET_VAR
(
__GLEW_VERSION_4_3
)
#define
GL_VERSION_4_4
1
#define
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
0x8221
#define
GL_MAX_VERTEX_ATTRIB_STRIDE
0x82E5
#define
GL_TEXTURE_BUFFER_BINDING
0x8C2A
#define
GLEW_VERSION_4_4
GLEW_GET_VAR
(
__GLEW_VERSION_4_4
)
#define
GL_VERSION_4_5
1
#define
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
0x00000004
#define
glGetGraphicsResetStatus
GLEW_GET_FUN
(
__glewGetGraphicsResetStatus
)
#define
glGetnCompressedTexImage
GLEW_GET_FUN
(
__glewGetnCompressedTexImage
)
#define
glGetnTexImage
GLEW_GET_FUN
(
__glewGetnTexImage
)
#define
glGetnUniformdv
GLEW_GET_FUN
(
__glewGetnUniformdv
)
#define
GLEW_VERSION_4_5
GLEW_GET_VAR
(
__GLEW_VERSION_4_5
)
#define
GL_3DFX_multisample
1
#define
GL_MULTISAMPLE_3DFX
0x86B2
#define
GL_SAMPLE_BUFFERS_3DFX
0x86B3
#define
GL_SAMPLES_3DFX
0x86B4
#define
GL_MULTISAMPLE_BIT_3DFX
0x20000000
#define
GLEW_3DFX_multisample
GLEW_GET_VAR
(
__GLEW_3DFX_multisample
)
#define
GL_3DFX_tbuffer
1
#define
glTbufferMask3DFX
GLEW_GET_FUN
(
__glewTbufferMask3DFX
)
#define
GLEW_3DFX_tbuffer
GLEW_GET_VAR
(
__GLEW_3DFX_tbuffer
)
#define
GL_3DFX_texture_compression_FXT1
1
#define
GL_COMPRESSED_RGB_FXT1_3DFX
0x86B0
#define
GL_COMPRESSED_RGBA_FXT1_3DFX
0x86B1
#define
GLEW_3DFX_texture_compression_FXT1
GLEW_GET_VAR
(
__GLEW_3DFX_texture_compression_FXT1
)
#define
GL_AMD_blend_minmax_factor
1
#define
GL_FACTOR_MIN_AMD
0x901C
#define
GL_FACTOR_MAX_AMD
0x901D
#define
GLEW_AMD_blend_minmax_factor
GLEW_GET_VAR
(
__GLEW_AMD_blend_minmax_factor
)
#define
GL_AMD_conservative_depth
1
#define
GLEW_AMD_conservative_depth
GLEW_GET_VAR
(
__GLEW_AMD_conservative_depth
)
#define
GL_AMD_debug_output
1
#define
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
0x9143
#define
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
0x9144
#define
GL_DEBUG_LOGGED_MESSAGES_AMD
0x9145
#define
GL_DEBUG_SEVERITY_HIGH_AMD
0x9146
#define
GL_DEBUG_SEVERITY_MEDIUM_AMD
0x9147
#define
GL_DEBUG_SEVERITY_LOW_AMD
0x9148
#define
GL_DEBUG_CATEGORY_API_ERROR_AMD
0x9149
#define
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
0x914A
#define
GL_DEBUG_CATEGORY_DEPRECATION_AMD
0x914B
#define
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
0x914C
#define
GL_DEBUG_CATEGORY_PERFORMANCE_AMD
0x914D
#define
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
0x914E
#define
GL_DEBUG_CATEGORY_APPLICATION_AMD
0x914F
#define
GL_DEBUG_CATEGORY_OTHER_AMD
0x9150
#define
glDebugMessageCallbackAMD
GLEW_GET_FUN
(
__glewDebugMessageCallbackAMD
)
#define
glDebugMessageEnableAMD
GLEW_GET_FUN
(
__glewDebugMessageEnableAMD
)
#define
glDebugMessageInsertAMD
GLEW_GET_FUN
(
__glewDebugMessageInsertAMD
)
#define
glGetDebugMessageLogAMD
GLEW_GET_FUN
(
__glewGetDebugMessageLogAMD
)
#define
GLEW_AMD_debug_output
GLEW_GET_VAR
(
__GLEW_AMD_debug_output
)
#define
GL_AMD_depth_clamp_separate
1
#define
GL_DEPTH_CLAMP_NEAR_AMD
0x901E
#define
GL_DEPTH_CLAMP_FAR_AMD
0x901F
#define
GLEW_AMD_depth_clamp_separate
GLEW_GET_VAR
(
__GLEW_AMD_depth_clamp_separate
)
#define
GL_AMD_draw_buffers_blend
1
#define
glBlendEquationIndexedAMD
GLEW_GET_FUN
(
__glewBlendEquationIndexedAMD
)
#define
glBlendEquationSeparateIndexedAMD
GLEW_GET_FUN
(
__glewBlendEquationSeparateIndexedAMD
)
#define
glBlendFuncIndexedAMD
GLEW_GET_FUN
(
__glewBlendFuncIndexedAMD
)
#define
glBlendFuncSeparateIndexedAMD
GLEW_GET_FUN
(
__glewBlendFuncSeparateIndexedAMD
)
#define
GLEW_AMD_draw_buffers_blend
GLEW_GET_VAR
(
__GLEW_AMD_draw_buffers_blend
)
#define
GL_AMD_gcn_shader
1
#define
GLEW_AMD_gcn_shader
GLEW_GET_VAR
(
__GLEW_AMD_gcn_shader
)
#define
GL_AMD_gpu_shader_int64
1
#define
GLEW_AMD_gpu_shader_int64
GLEW_GET_VAR
(
__GLEW_AMD_gpu_shader_int64
)
#define
GL_AMD_interleaved_elements
1
#define
GL_RED
0x1903
#define
GL_GREEN
0x1904
#define
GL_BLUE
0x1905
#define
GL_ALPHA
0x1906
#define
GL_RG8UI
0x8238
#define
GL_RG16UI
0x823A
#define
GL_RGBA8UI
0x8D7C
#define
GL_VERTEX_ELEMENT_SWIZZLE_AMD
0x91A4
#define
GL_VERTEX_ID_SWIZZLE_AMD
0x91A5
#define
glVertexAttribParameteriAMD
GLEW_GET_FUN
(
__glewVertexAttribParameteriAMD
)
#define
GLEW_AMD_interleaved_elements
GLEW_GET_VAR
(
__GLEW_AMD_interleaved_elements
)
#define
GL_AMD_multi_draw_indirect
1
#define
glMultiDrawArraysIndirectAMD
GLEW_GET_FUN
(
__glewMultiDrawArraysIndirectAMD
)
#define
glMultiDrawElementsIndirectAMD
GLEW_GET_FUN
(
__glewMultiDrawElementsIndirectAMD
)
#define
GLEW_AMD_multi_draw_indirect
GLEW_GET_VAR
(
__GLEW_AMD_multi_draw_indirect
)
#define
GL_AMD_name_gen_delete
1
#define
GL_DATA_BUFFER_AMD
0x9151
#define
GL_PERFORMANCE_MONITOR_AMD
0x9152
#define
GL_QUERY_OBJECT_AMD
0x9153
#define
GL_VERTEX_ARRAY_OBJECT_AMD
0x9154
#define
GL_SAMPLER_OBJECT_AMD
0x9155
#define
glDeleteNamesAMD
GLEW_GET_FUN
(
__glewDeleteNamesAMD
)
#define
glGenNamesAMD
GLEW_GET_FUN
(
__glewGenNamesAMD
)
#define
glIsNameAMD
GLEW_GET_FUN
(
__glewIsNameAMD
)
#define
GLEW_AMD_name_gen_delete
GLEW_GET_VAR
(
__GLEW_AMD_name_gen_delete
)
#define
GL_AMD_occlusion_query_event
1
#define
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD
0x00000001
#define
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD
0x00000002
#define
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD
0x00000004
#define
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD
0x00000008
#define
GL_OCCLUSION_QUERY_EVENT_MASK_AMD
0x874F
#define
GL_QUERY_ALL_EVENT_BITS_AMD
0xFFFFFFFF
#define
glQueryObjectParameteruiAMD
GLEW_GET_FUN
(
__glewQueryObjectParameteruiAMD
)
#define
GLEW_AMD_occlusion_query_event
GLEW_GET_VAR
(
__GLEW_AMD_occlusion_query_event
)
#define
GL_AMD_performance_monitor
1
#define
GL_COUNTER_TYPE_AMD
0x8BC0
#define
GL_COUNTER_RANGE_AMD
0x8BC1
#define
GL_UNSIGNED_INT64_AMD
0x8BC2
#define
GL_PERCENTAGE_AMD
0x8BC3
#define
GL_PERFMON_RESULT_AVAILABLE_AMD
0x8BC4
#define
GL_PERFMON_RESULT_SIZE_AMD
0x8BC5
#define
GL_PERFMON_RESULT_AMD
0x8BC6
#define
glBeginPerfMonitorAMD
GLEW_GET_FUN
(
__glewBeginPerfMonitorAMD
)
#define
glDeletePerfMonitorsAMD
GLEW_GET_FUN
(
__glewDeletePerfMonitorsAMD
)
#define
glEndPerfMonitorAMD
GLEW_GET_FUN
(
__glewEndPerfMonitorAMD
)
#define
glGenPerfMonitorsAMD
GLEW_GET_FUN
(
__glewGenPerfMonitorsAMD
)
#define
glGetPerfMonitorCounterDataAMD
GLEW_GET_FUN
(
__glewGetPerfMonitorCounterDataAMD
)
#define
glGetPerfMonitorCounterInfoAMD
GLEW_GET_FUN
(
__glewGetPerfMonitorCounterInfoAMD
)
#define
glGetPerfMonitorCounterStringAMD
GLEW_GET_FUN
(
__glewGetPerfMonitorCounterStringAMD
)
#define
glGetPerfMonitorCountersAMD
GLEW_GET_FUN
(
__glewGetPerfMonitorCountersAMD
)
#define
glGetPerfMonitorGroupStringAMD
GLEW_GET_FUN
(
__glewGetPerfMonitorGroupStringAMD
)
#define
glGetPerfMonitorGroupsAMD
GLEW_GET_FUN
(
__glewGetPerfMonitorGroupsAMD
)
#define
glSelectPerfMonitorCountersAMD
GLEW_GET_FUN
(
__glewSelectPerfMonitorCountersAMD
)
#define
GLEW_AMD_performance_monitor
GLEW_GET_VAR
(
__GLEW_AMD_performance_monitor
)
#define
GL_AMD_pinned_memory
1
#define
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
0x9160
#define
GLEW_AMD_pinned_memory
GLEW_GET_VAR
(
__GLEW_AMD_pinned_memory
)
#define
GL_AMD_query_buffer_object
1
#define
GL_QUERY_BUFFER_AMD
0x9192
#define
GL_QUERY_BUFFER_BINDING_AMD
0x9193
#define
GL_QUERY_RESULT_NO_WAIT_AMD
0x9194
#define
GLEW_AMD_query_buffer_object
GLEW_GET_VAR
(
__GLEW_AMD_query_buffer_object
)
#define
GL_AMD_sample_positions
1
#define
GL_SUBSAMPLE_DISTANCE_AMD
0x883F
#define
glSetMultisamplefvAMD
GLEW_GET_FUN
(
__glewSetMultisamplefvAMD
)
#define
GLEW_AMD_sample_positions
GLEW_GET_VAR
(
__GLEW_AMD_sample_positions
)
#define
GL_AMD_seamless_cubemap_per_texture
1
#define
GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB
0x884F
#define
GLEW_AMD_seamless_cubemap_per_texture
GLEW_GET_VAR
(
__GLEW_AMD_seamless_cubemap_per_texture
)
#define
GL_AMD_shader_atomic_counter_ops
1
#define
GLEW_AMD_shader_atomic_counter_ops
GLEW_GET_VAR
(
__GLEW_AMD_shader_atomic_counter_ops
)
#define
GL_AMD_shader_explicit_vertex_parameter
1
#define
GLEW_AMD_shader_explicit_vertex_parameter
GLEW_GET_VAR
(
__GLEW_AMD_shader_explicit_vertex_parameter
)
#define
GL_AMD_shader_stencil_export
1
#define
GLEW_AMD_shader_stencil_export
GLEW_GET_VAR
(
__GLEW_AMD_shader_stencil_export
)
#define
GL_AMD_shader_stencil_value_export
1
#define
GLEW_AMD_shader_stencil_value_export
GLEW_GET_VAR
(
__GLEW_AMD_shader_stencil_value_export
)
#define
GL_AMD_shader_trinary_minmax
1
#define
GLEW_AMD_shader_trinary_minmax
GLEW_GET_VAR
(
__GLEW_AMD_shader_trinary_minmax
)
#define
GL_AMD_sparse_texture
1
#define
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD
0x00000001
#define
GL_VIRTUAL_PAGE_SIZE_X_AMD
0x9195
#define
GL_VIRTUAL_PAGE_SIZE_Y_AMD
0x9196
#define
GL_VIRTUAL_PAGE_SIZE_Z_AMD
0x9197
#define
GL_MAX_SPARSE_TEXTURE_SIZE_AMD
0x9198
#define
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD
0x9199
#define
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS
0x919A
#define
GL_MIN_SPARSE_LEVEL_AMD
0x919B
#define
GL_MIN_LOD_WARNING_AMD
0x919C
#define
glTexStorageSparseAMD
GLEW_GET_FUN
(
__glewTexStorageSparseAMD
)
#define
glTextureStorageSparseAMD
GLEW_GET_FUN
(
__glewTextureStorageSparseAMD
)
#define
GLEW_AMD_sparse_texture
GLEW_GET_VAR
(
__GLEW_AMD_sparse_texture
)
#define
GL_AMD_stencil_operation_extended
1
#define
GL_SET_AMD
0x874A
#define
GL_REPLACE_VALUE_AMD
0x874B
#define
GL_STENCIL_OP_VALUE_AMD
0x874C
#define
GL_STENCIL_BACK_OP_VALUE_AMD
0x874D
#define
glStencilOpValueAMD
GLEW_GET_FUN
(
__glewStencilOpValueAMD
)
#define
GLEW_AMD_stencil_operation_extended
GLEW_GET_VAR
(
__GLEW_AMD_stencil_operation_extended
)
#define
GL_AMD_texture_texture4
1
#define
GLEW_AMD_texture_texture4
GLEW_GET_VAR
(
__GLEW_AMD_texture_texture4
)
#define
GL_AMD_transform_feedback3_lines_triangles
1
#define
GLEW_AMD_transform_feedback3_lines_triangles
GLEW_GET_VAR
(
__GLEW_AMD_transform_feedback3_lines_triangles
)
#define
GL_AMD_transform_feedback4
1
#define
GL_STREAM_RASTERIZATION_AMD
0x91A0
#define
GLEW_AMD_transform_feedback4
GLEW_GET_VAR
(
__GLEW_AMD_transform_feedback4
)
#define
GL_AMD_vertex_shader_layer
1
#define
GLEW_AMD_vertex_shader_layer
GLEW_GET_VAR
(
__GLEW_AMD_vertex_shader_layer
)
#define
GL_AMD_vertex_shader_tessellator
1
#define
GL_SAMPLER_BUFFER_AMD
0x9001
#define
GL_INT_SAMPLER_BUFFER_AMD
0x9002
#define
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
0x9003
#define
GL_TESSELLATION_MODE_AMD
0x9004
#define
GL_TESSELLATION_FACTOR_AMD
0x9005
#define
GL_DISCRETE_AMD
0x9006
#define
GL_CONTINUOUS_AMD
0x9007
#define
glTessellationFactorAMD
GLEW_GET_FUN
(
__glewTessellationFactorAMD
)
#define
glTessellationModeAMD
GLEW_GET_FUN
(
__glewTessellationModeAMD
)
#define
GLEW_AMD_vertex_shader_tessellator
GLEW_GET_VAR
(
__GLEW_AMD_vertex_shader_tessellator
)
#define
GL_AMD_vertex_shader_viewport_index
1
#define
GLEW_AMD_vertex_shader_viewport_index
GLEW_GET_VAR
(
__GLEW_AMD_vertex_shader_viewport_index
)
#define
GL_ANGLE_depth_texture
1
#define
GLEW_ANGLE_depth_texture
GLEW_GET_VAR
(
__GLEW_ANGLE_depth_texture
)
#define
GL_ANGLE_framebuffer_blit
1
#define
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
0x8CA6
#define
GL_READ_FRAMEBUFFER_ANGLE
0x8CA8
#define
GL_DRAW_FRAMEBUFFER_ANGLE
0x8CA9
#define
GL_READ_FRAMEBUFFER_BINDING_ANGLE
0x8CAA
#define
glBlitFramebufferANGLE
GLEW_GET_FUN
(
__glewBlitFramebufferANGLE
)
#define
GLEW_ANGLE_framebuffer_blit
GLEW_GET_VAR
(
__GLEW_ANGLE_framebuffer_blit
)
#define
GL_ANGLE_framebuffer_multisample
1
#define
GL_RENDERBUFFER_SAMPLES_ANGLE
0x8CAB
#define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
0x8D56
#define
GL_MAX_SAMPLES_ANGLE
0x8D57
#define
glRenderbufferStorageMultisampleANGLE
GLEW_GET_FUN
(
__glewRenderbufferStorageMultisampleANGLE
)
#define
GLEW_ANGLE_framebuffer_multisample
GLEW_GET_VAR
(
__GLEW_ANGLE_framebuffer_multisample
)
#define
GL_ANGLE_instanced_arrays
1
#define
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
0x88FE
#define
glDrawArraysInstancedANGLE
GLEW_GET_FUN
(
__glewDrawArraysInstancedANGLE
)
#define
glDrawElementsInstancedANGLE
GLEW_GET_FUN
(
__glewDrawElementsInstancedANGLE
)
#define
glVertexAttribDivisorANGLE
GLEW_GET_FUN
(
__glewVertexAttribDivisorANGLE
)
#define
GLEW_ANGLE_instanced_arrays
GLEW_GET_VAR
(
__GLEW_ANGLE_instanced_arrays
)
#define
GL_ANGLE_pack_reverse_row_order
1
#define
GL_PACK_REVERSE_ROW_ORDER_ANGLE
0x93A4
#define
GLEW_ANGLE_pack_reverse_row_order
GLEW_GET_VAR
(
__GLEW_ANGLE_pack_reverse_row_order
)
#define
GL_ANGLE_program_binary
1
#define
GL_PROGRAM_BINARY_ANGLE
0x93A6
#define
GLEW_ANGLE_program_binary
GLEW_GET_VAR
(
__GLEW_ANGLE_program_binary
)
#define
GL_ANGLE_texture_compression_dxt1
1
#define
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE
0x83F0
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
0x83F3
#define
GLEW_ANGLE_texture_compression_dxt1
GLEW_GET_VAR
(
__GLEW_ANGLE_texture_compression_dxt1
)
#define
GL_ANGLE_texture_compression_dxt3
1
#define
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE
0x83F0
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
0x83F3
#define
GLEW_ANGLE_texture_compression_dxt3
GLEW_GET_VAR
(
__GLEW_ANGLE_texture_compression_dxt3
)
#define
GL_ANGLE_texture_compression_dxt5
1
#define
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE
0x83F0
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
0x83F3
#define
GLEW_ANGLE_texture_compression_dxt5
GLEW_GET_VAR
(
__GLEW_ANGLE_texture_compression_dxt5
)
#define
GL_ANGLE_texture_usage
1
#define
GL_TEXTURE_USAGE_ANGLE
0x93A2
#define
GL_FRAMEBUFFER_ATTACHMENT_ANGLE
0x93A3
#define
GLEW_ANGLE_texture_usage
GLEW_GET_VAR
(
__GLEW_ANGLE_texture_usage
)
#define
GL_ANGLE_timer_query
1
#define
GL_QUERY_COUNTER_BITS_ANGLE
0x8864
#define
GL_CURRENT_QUERY_ANGLE
0x8865
#define
GL_QUERY_RESULT_ANGLE
0x8866
#define
GL_QUERY_RESULT_AVAILABLE_ANGLE
0x8867
#define
GL_TIME_ELAPSED_ANGLE
0x88BF
#define
GL_TIMESTAMP_ANGLE
0x8E28
#define
glBeginQueryANGLE
GLEW_GET_FUN
(
__glewBeginQueryANGLE
)
#define
glDeleteQueriesANGLE
GLEW_GET_FUN
(
__glewDeleteQueriesANGLE
)
#define
glEndQueryANGLE
GLEW_GET_FUN
(
__glewEndQueryANGLE
)
#define
glGenQueriesANGLE
GLEW_GET_FUN
(
__glewGenQueriesANGLE
)
#define
glGetQueryObjecti64vANGLE
GLEW_GET_FUN
(
__glewGetQueryObjecti64vANGLE
)
#define
glGetQueryObjectivANGLE
GLEW_GET_FUN
(
__glewGetQueryObjectivANGLE
)
#define
glGetQueryObjectui64vANGLE
GLEW_GET_FUN
(
__glewGetQueryObjectui64vANGLE
)
#define
glGetQueryObjectuivANGLE
GLEW_GET_FUN
(
__glewGetQueryObjectuivANGLE
)
#define
glGetQueryivANGLE
GLEW_GET_FUN
(
__glewGetQueryivANGLE
)
#define
glIsQueryANGLE
GLEW_GET_FUN
(
__glewIsQueryANGLE
)
#define
glQueryCounterANGLE
GLEW_GET_FUN
(
__glewQueryCounterANGLE
)
#define
GLEW_ANGLE_timer_query
GLEW_GET_VAR
(
__GLEW_ANGLE_timer_query
)
#define
GL_ANGLE_translated_shader_source
1
#define
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
0x93A0
#define
glGetTranslatedShaderSourceANGLE
GLEW_GET_FUN
(
__glewGetTranslatedShaderSourceANGLE
)
#define
GLEW_ANGLE_translated_shader_source
GLEW_GET_VAR
(
__GLEW_ANGLE_translated_shader_source
)
#define
GL_APPLE_aux_depth_stencil
1
#define
GL_AUX_DEPTH_STENCIL_APPLE
0x8A14
#define
GLEW_APPLE_aux_depth_stencil
GLEW_GET_VAR
(
__GLEW_APPLE_aux_depth_stencil
)
#define
GL_APPLE_client_storage
1
#define
GL_UNPACK_CLIENT_STORAGE_APPLE
0x85B2
#define
GLEW_APPLE_client_storage
GLEW_GET_VAR
(
__GLEW_APPLE_client_storage
)
#define
GL_APPLE_element_array
1
#define
GL_ELEMENT_ARRAY_APPLE
0x8A0C
#define
GL_ELEMENT_ARRAY_TYPE_APPLE
0x8A0D
#define
GL_ELEMENT_ARRAY_POINTER_APPLE
0x8A0E
#define
glDrawElementArrayAPPLE
GLEW_GET_FUN
(
__glewDrawElementArrayAPPLE
)
#define
glDrawRangeElementArrayAPPLE
GLEW_GET_FUN
(
__glewDrawRangeElementArrayAPPLE
)
#define
glElementPointerAPPLE
GLEW_GET_FUN
(
__glewElementPointerAPPLE
)
#define
glMultiDrawElementArrayAPPLE
GLEW_GET_FUN
(
__glewMultiDrawElementArrayAPPLE
)
#define
glMultiDrawRangeElementArrayAPPLE
GLEW_GET_FUN
(
__glewMultiDrawRangeElementArrayAPPLE
)
#define
GLEW_APPLE_element_array
GLEW_GET_VAR
(
__GLEW_APPLE_element_array
)
#define
GL_APPLE_fence
1
#define
GL_DRAW_PIXELS_APPLE
0x8A0A
#define
GL_FENCE_APPLE
0x8A0B
#define
glDeleteFencesAPPLE
GLEW_GET_FUN
(
__glewDeleteFencesAPPLE
)
#define
glFinishFenceAPPLE
GLEW_GET_FUN
(
__glewFinishFenceAPPLE
)
#define
glFinishObjectAPPLE
GLEW_GET_FUN
(
__glewFinishObjectAPPLE
)
#define
glGenFencesAPPLE
GLEW_GET_FUN
(
__glewGenFencesAPPLE
)
#define
glIsFenceAPPLE
GLEW_GET_FUN
(
__glewIsFenceAPPLE
)
#define
glSetFenceAPPLE
GLEW_GET_FUN
(
__glewSetFenceAPPLE
)
#define
glTestFenceAPPLE
GLEW_GET_FUN
(
__glewTestFenceAPPLE
)
#define
glTestObjectAPPLE
GLEW_GET_FUN
(
__glewTestObjectAPPLE
)
#define
GLEW_APPLE_fence
GLEW_GET_VAR
(
__GLEW_APPLE_fence
)
#define
GL_APPLE_float_pixels
1
#define
GL_HALF_APPLE
0x140B
#define
GL_RGBA_FLOAT32_APPLE
0x8814
#define
GL_RGB_FLOAT32_APPLE
0x8815
#define
GL_ALPHA_FLOAT32_APPLE
0x8816
#define
GL_INTENSITY_FLOAT32_APPLE
0x8817
#define
GL_LUMINANCE_FLOAT32_APPLE
0x8818
#define
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
0x8819
#define
GL_RGBA_FLOAT16_APPLE
0x881A
#define
GL_RGB_FLOAT16_APPLE
0x881B
#define
GL_ALPHA_FLOAT16_APPLE
0x881C
#define
GL_INTENSITY_FLOAT16_APPLE
0x881D
#define
GL_LUMINANCE_FLOAT16_APPLE
0x881E
#define
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
0x881F
#define
GL_COLOR_FLOAT_APPLE
0x8A0F
#define
GLEW_APPLE_float_pixels
GLEW_GET_VAR
(
__GLEW_APPLE_float_pixels
)
#define
GL_APPLE_flush_buffer_range
1
#define
GL_BUFFER_SERIALIZED_MODIFY_APPLE
0x8A12
#define
GL_BUFFER_FLUSHING_UNMAP_APPLE
0x8A13
#define
glBufferParameteriAPPLE
GLEW_GET_FUN
(
__glewBufferParameteriAPPLE
)
#define
glFlushMappedBufferRangeAPPLE
GLEW_GET_FUN
(
__glewFlushMappedBufferRangeAPPLE
)
#define
GLEW_APPLE_flush_buffer_range
GLEW_GET_VAR
(
__GLEW_APPLE_flush_buffer_range
)
#define
GL_APPLE_object_purgeable
1
#define
GL_BUFFER_OBJECT_APPLE
0x85B3
#define
GL_RELEASED_APPLE
0x8A19
#define
GL_VOLATILE_APPLE
0x8A1A
#define
GL_RETAINED_APPLE
0x8A1B
#define
GL_UNDEFINED_APPLE
0x8A1C
#define
GL_PURGEABLE_APPLE
0x8A1D
#define
glGetObjectParameterivAPPLE
GLEW_GET_FUN
(
__glewGetObjectParameterivAPPLE
)
#define
glObjectPurgeableAPPLE
GLEW_GET_FUN
(
__glewObjectPurgeableAPPLE
)
#define
glObjectUnpurgeableAPPLE
GLEW_GET_FUN
(
__glewObjectUnpurgeableAPPLE
)
#define
GLEW_APPLE_object_purgeable
GLEW_GET_VAR
(
__GLEW_APPLE_object_purgeable
)
#define
GL_APPLE_pixel_buffer
1
#define
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
0x8A10
#define
GLEW_APPLE_pixel_buffer
GLEW_GET_VAR
(
__GLEW_APPLE_pixel_buffer
)
#define
GL_APPLE_rgb_422
1
#define
GL_UNSIGNED_SHORT_8_8_APPLE
0x85BA
#define
GL_UNSIGNED_SHORT_8_8_REV_APPLE
0x85BB
#define
GL_RGB_422_APPLE
0x8A1F
#define
GL_RGB_RAW_422_APPLE
0x8A51
#define
GLEW_APPLE_rgb_422
GLEW_GET_VAR
(
__GLEW_APPLE_rgb_422
)
#define
GL_APPLE_row_bytes
1
#define
GL_PACK_ROW_BYTES_APPLE
0x8A15
#define
GL_UNPACK_ROW_BYTES_APPLE
0x8A16
#define
GLEW_APPLE_row_bytes
GLEW_GET_VAR
(
__GLEW_APPLE_row_bytes
)
#define
GL_APPLE_specular_vector
1
#define
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
0x85B0
#define
GLEW_APPLE_specular_vector
GLEW_GET_VAR
(
__GLEW_APPLE_specular_vector
)
#define
GL_APPLE_texture_range
1
#define
GL_TEXTURE_RANGE_LENGTH_APPLE
0x85B7
#define
GL_TEXTURE_RANGE_POINTER_APPLE
0x85B8
#define
GL_TEXTURE_STORAGE_HINT_APPLE
0x85BC
#define
GL_STORAGE_PRIVATE_APPLE
0x85BD
#define
GL_STORAGE_CACHED_APPLE
0x85BE
#define
GL_STORAGE_SHARED_APPLE
0x85BF
#define
glGetTexParameterPointervAPPLE
GLEW_GET_FUN
(
__glewGetTexParameterPointervAPPLE
)
#define
glTextureRangeAPPLE
GLEW_GET_FUN
(
__glewTextureRangeAPPLE
)
#define
GLEW_APPLE_texture_range
GLEW_GET_VAR
(
__GLEW_APPLE_texture_range
)
#define
GL_APPLE_transform_hint
1
#define
GL_TRANSFORM_HINT_APPLE
0x85B1
#define
GLEW_APPLE_transform_hint
GLEW_GET_VAR
(
__GLEW_APPLE_transform_hint
)
#define
GL_APPLE_vertex_array_object
1
#define
GL_VERTEX_ARRAY_BINDING_APPLE
0x85B5
#define
glBindVertexArrayAPPLE
GLEW_GET_FUN
(
__glewBindVertexArrayAPPLE
)
#define
glDeleteVertexArraysAPPLE
GLEW_GET_FUN
(
__glewDeleteVertexArraysAPPLE
)
#define
glGenVertexArraysAPPLE
GLEW_GET_FUN
(
__glewGenVertexArraysAPPLE
)
#define
glIsVertexArrayAPPLE
GLEW_GET_FUN
(
__glewIsVertexArrayAPPLE
)
#define
GLEW_APPLE_vertex_array_object
GLEW_GET_VAR
(
__GLEW_APPLE_vertex_array_object
)
#define
GL_APPLE_vertex_array_range
1
#define
GL_VERTEX_ARRAY_RANGE_APPLE
0x851D
#define
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
0x851E
#define
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
0x851F
#define
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
0x8520
#define
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
0x8521
#define
GL_STORAGE_CLIENT_APPLE
0x85B4
#define
GL_STORAGE_CACHED_APPLE
0x85BE
#define
GL_STORAGE_SHARED_APPLE
0x85BF
#define
glFlushVertexArrayRangeAPPLE
GLEW_GET_FUN
(
__glewFlushVertexArrayRangeAPPLE
)
#define
glVertexArrayParameteriAPPLE
GLEW_GET_FUN
(
__glewVertexArrayParameteriAPPLE
)
#define
glVertexArrayRangeAPPLE
GLEW_GET_FUN
(
__glewVertexArrayRangeAPPLE
)
#define
GLEW_APPLE_vertex_array_range
GLEW_GET_VAR
(
__GLEW_APPLE_vertex_array_range
)
#define
GL_APPLE_vertex_program_evaluators
1
#define
GL_VERTEX_ATTRIB_MAP1_APPLE
0x8A00
#define
GL_VERTEX_ATTRIB_MAP2_APPLE
0x8A01
#define
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
0x8A02
#define
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
0x8A03
#define
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
0x8A04
#define
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
0x8A05
#define
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
0x8A06
#define
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
0x8A07
#define
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
0x8A08
#define
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
0x8A09
#define
glDisableVertexAttribAPPLE
GLEW_GET_FUN
(
__glewDisableVertexAttribAPPLE
)
#define
glEnableVertexAttribAPPLE
GLEW_GET_FUN
(
__glewEnableVertexAttribAPPLE
)
#define
glIsVertexAttribEnabledAPPLE
GLEW_GET_FUN
(
__glewIsVertexAttribEnabledAPPLE
)
#define
glMapVertexAttrib1dAPPLE
GLEW_GET_FUN
(
__glewMapVertexAttrib1dAPPLE
)
#define
glMapVertexAttrib1fAPPLE
GLEW_GET_FUN
(
__glewMapVertexAttrib1fAPPLE
)
#define
glMapVertexAttrib2dAPPLE
GLEW_GET_FUN
(
__glewMapVertexAttrib2dAPPLE
)
#define
glMapVertexAttrib2fAPPLE
GLEW_GET_FUN
(
__glewMapVertexAttrib2fAPPLE
)
#define
GLEW_APPLE_vertex_program_evaluators
GLEW_GET_VAR
(
__GLEW_APPLE_vertex_program_evaluators
)
#define
GL_APPLE_ycbcr_422
1
#define
GL_YCBCR_422_APPLE
0x85B9
#define
GLEW_APPLE_ycbcr_422
GLEW_GET_VAR
(
__GLEW_APPLE_ycbcr_422
)
#define
GL_ARB_ES2_compatibility
1
#define
GL_FIXED
0x140C
#define
GL_IMPLEMENTATION_COLOR_READ_TYPE
0x8B9A
#define
GL_IMPLEMENTATION_COLOR_READ_FORMAT
0x8B9B
#define
GL_RGB565
0x8D62
#define
GL_LOW_FLOAT
0x8DF0
#define
GL_MEDIUM_FLOAT
0x8DF1
#define
GL_HIGH_FLOAT
0x8DF2
#define
GL_LOW_INT
0x8DF3
#define
GL_MEDIUM_INT
0x8DF4
#define
GL_HIGH_INT
0x8DF5
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
#define
GL_SHADER_COMPILER
0x8DFA
#define
GL_MAX_VERTEX_UNIFORM_VECTORS
0x8DFB
#define
GL_MAX_VARYING_VECTORS
0x8DFC
#define
GL_MAX_FRAGMENT_UNIFORM_VECTORS
0x8DFD
#define
glClearDepthf
GLEW_GET_FUN
(
__glewClearDepthf
)
#define
glDepthRangef
GLEW_GET_FUN
(
__glewDepthRangef
)
#define
glGetShaderPrecisionFormat
GLEW_GET_FUN
(
__glewGetShaderPrecisionFormat
)
#define
glReleaseShaderCompiler
GLEW_GET_FUN
(
__glewReleaseShaderCompiler
)
#define
glShaderBinary
GLEW_GET_FUN
(
__glewShaderBinary
)
#define
GLEW_ARB_ES2_compatibility
GLEW_GET_VAR
(
__GLEW_ARB_ES2_compatibility
)
#define
GL_ARB_ES3_1_compatibility
1
#define
glMemoryBarrierByRegion
GLEW_GET_FUN
(
__glewMemoryBarrierByRegion
)
#define
GLEW_ARB_ES3_1_compatibility
GLEW_GET_VAR
(
__GLEW_ARB_ES3_1_compatibility
)
#define
GL_ARB_ES3_2_compatibility
1
#define
GL_PRIMITIVE_BOUNDING_BOX_ARB
0x92BE
#define
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB
0x9381
#define
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB
0x9382
#define
glPrimitiveBoundingBoxARB
GLEW_GET_FUN
(
__glewPrimitiveBoundingBoxARB
)
#define
GLEW_ARB_ES3_2_compatibility
GLEW_GET_VAR
(
__GLEW_ARB_ES3_2_compatibility
)
#define
GL_ARB_ES3_compatibility
1
#define
GL_TEXTURE_IMMUTABLE_LEVELS
0x82DF
#define
GL_PRIMITIVE_RESTART_FIXED_INDEX
0x8D69
#define
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
0x8D6A
#define
GL_MAX_ELEMENT_INDEX
0x8D6B
#define
GL_COMPRESSED_R11_EAC
0x9270
#define
GL_COMPRESSED_SIGNED_R11_EAC
0x9271
#define
GL_COMPRESSED_RG11_EAC
0x9272
#define
GL_COMPRESSED_SIGNED_RG11_EAC
0x9273
#define
GL_COMPRESSED_RGB8_ETC2
0x9274
#define
GL_COMPRESSED_SRGB8_ETC2
0x9275
#define
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9276
#define
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9277
#define
GL_COMPRESSED_RGBA8_ETC2_EAC
0x9278
#define
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
0x9279
#define
GLEW_ARB_ES3_compatibility
GLEW_GET_VAR
(
__GLEW_ARB_ES3_compatibility
)
#define
GL_ARB_arrays_of_arrays
1
#define
GLEW_ARB_arrays_of_arrays
GLEW_GET_VAR
(
__GLEW_ARB_arrays_of_arrays
)
#define
GL_ARB_base_instance
1
#define
glDrawArraysInstancedBaseInstance
GLEW_GET_FUN
(
__glewDrawArraysInstancedBaseInstance
)
#define
glDrawElementsInstancedBaseInstance
GLEW_GET_FUN
(
__glewDrawElementsInstancedBaseInstance
)
#define
glDrawElementsInstancedBaseVertexBaseInstance
GLEW_GET_FUN
(
__glewDrawElementsInstancedBaseVertexBaseInstance
)
#define
GLEW_ARB_base_instance
GLEW_GET_VAR
(
__GLEW_ARB_base_instance
)
#define
GL_ARB_bindless_texture
1
#define
GL_UNSIGNED_INT64_ARB
0x140F
#define
glGetImageHandleARB
GLEW_GET_FUN
(
__glewGetImageHandleARB
)
#define
glGetTextureHandleARB
GLEW_GET_FUN
(
__glewGetTextureHandleARB
)
#define
glGetTextureSamplerHandleARB
GLEW_GET_FUN
(
__glewGetTextureSamplerHandleARB
)
#define
glGetVertexAttribLui64vARB
GLEW_GET_FUN
(
__glewGetVertexAttribLui64vARB
)
#define
glIsImageHandleResidentARB
GLEW_GET_FUN
(
__glewIsImageHandleResidentARB
)
#define
glIsTextureHandleResidentARB
GLEW_GET_FUN
(
__glewIsTextureHandleResidentARB
)
#define
glMakeImageHandleNonResidentARB
GLEW_GET_FUN
(
__glewMakeImageHandleNonResidentARB
)
#define
glMakeImageHandleResidentARB
GLEW_GET_FUN
(
__glewMakeImageHandleResidentARB
)
#define
glMakeTextureHandleNonResidentARB
GLEW_GET_FUN
(
__glewMakeTextureHandleNonResidentARB
)
#define
glMakeTextureHandleResidentARB
GLEW_GET_FUN
(
__glewMakeTextureHandleResidentARB
)
#define
glProgramUniformHandleui64ARB
GLEW_GET_FUN
(
__glewProgramUniformHandleui64ARB
)
#define
glProgramUniformHandleui64vARB
GLEW_GET_FUN
(
__glewProgramUniformHandleui64vARB
)
#define
glUniformHandleui64ARB
GLEW_GET_FUN
(
__glewUniformHandleui64ARB
)
#define
glUniformHandleui64vARB
GLEW_GET_FUN
(
__glewUniformHandleui64vARB
)
#define
glVertexAttribL1ui64ARB
GLEW_GET_FUN
(
__glewVertexAttribL1ui64ARB
)
#define
glVertexAttribL1ui64vARB
GLEW_GET_FUN
(
__glewVertexAttribL1ui64vARB
)
#define
GLEW_ARB_bindless_texture
GLEW_GET_VAR
(
__GLEW_ARB_bindless_texture
)
#define
GL_ARB_blend_func_extended
1
#define
GL_SRC1_COLOR
0x88F9
#define
GL_ONE_MINUS_SRC1_COLOR
0x88FA
#define
GL_ONE_MINUS_SRC1_ALPHA
0x88FB
#define
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
0x88FC
#define
glBindFragDataLocationIndexed
GLEW_GET_FUN
(
__glewBindFragDataLocationIndexed
)
#define
glGetFragDataIndex
GLEW_GET_FUN
(
__glewGetFragDataIndex
)
#define
GLEW_ARB_blend_func_extended
GLEW_GET_VAR
(
__GLEW_ARB_blend_func_extended
)
#define
GL_ARB_buffer_storage
1
#define
GL_MAP_READ_BIT
0x0001
#define
GL_MAP_WRITE_BIT
0x0002
#define
GL_MAP_PERSISTENT_BIT
0x00000040
#define
GL_MAP_COHERENT_BIT
0x00000080
#define
GL_DYNAMIC_STORAGE_BIT
0x0100
#define
GL_CLIENT_STORAGE_BIT
0x0200
#define
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
0x00004000
#define
GL_BUFFER_IMMUTABLE_STORAGE
0x821F
#define
GL_BUFFER_STORAGE_FLAGS
0x8220
#define
glBufferStorage
GLEW_GET_FUN
(
__glewBufferStorage
)
#define
glNamedBufferStorageEXT
GLEW_GET_FUN
(
__glewNamedBufferStorageEXT
)
#define
GLEW_ARB_buffer_storage
GLEW_GET_VAR
(
__GLEW_ARB_buffer_storage
)
#define
GL_ARB_cl_event
1
#define
GL_SYNC_CL_EVENT_ARB
0x8240
#define
GL_SYNC_CL_EVENT_COMPLETE_ARB
0x8241
#define
glCreateSyncFromCLeventARB
GLEW_GET_FUN
(
__glewCreateSyncFromCLeventARB
)
#define
GLEW_ARB_cl_event
GLEW_GET_VAR
(
__GLEW_ARB_cl_event
)
#define
GL_ARB_clear_buffer_object
1
#define
glClearBufferData
GLEW_GET_FUN
(
__glewClearBufferData
)
#define
glClearBufferSubData
GLEW_GET_FUN
(
__glewClearBufferSubData
)
#define
glClearNamedBufferDataEXT
GLEW_GET_FUN
(
__glewClearNamedBufferDataEXT
)
#define
glClearNamedBufferSubDataEXT
GLEW_GET_FUN
(
__glewClearNamedBufferSubDataEXT
)
#define
GLEW_ARB_clear_buffer_object
GLEW_GET_VAR
(
__GLEW_ARB_clear_buffer_object
)
#define
GL_ARB_clear_texture
1
#define
GL_CLEAR_TEXTURE
0x9365
#define
glClearTexImage
GLEW_GET_FUN
(
__glewClearTexImage
)
#define
glClearTexSubImage
GLEW_GET_FUN
(
__glewClearTexSubImage
)
#define
GLEW_ARB_clear_texture
GLEW_GET_VAR
(
__GLEW_ARB_clear_texture
)
#define
GL_ARB_clip_control
1
#define
GL_LOWER_LEFT
0x8CA1
#define
GL_UPPER_LEFT
0x8CA2
#define
GL_CLIP_ORIGIN
0x935C
#define
GL_CLIP_DEPTH_MODE
0x935D
#define
GL_NEGATIVE_ONE_TO_ONE
0x935E
#define
GL_ZERO_TO_ONE
0x935F
#define
glClipControl
GLEW_GET_FUN
(
__glewClipControl
)
#define
GLEW_ARB_clip_control
GLEW_GET_VAR
(
__GLEW_ARB_clip_control
)
#define
GL_ARB_color_buffer_float
1
#define
GL_RGBA_FLOAT_MODE_ARB
0x8820
#define
GL_CLAMP_VERTEX_COLOR_ARB
0x891A
#define
GL_CLAMP_FRAGMENT_COLOR_ARB
0x891B
#define
GL_CLAMP_READ_COLOR_ARB
0x891C
#define
GL_FIXED_ONLY_ARB
0x891D
#define
glClampColorARB
GLEW_GET_FUN
(
__glewClampColorARB
)
#define
GLEW_ARB_color_buffer_float
GLEW_GET_VAR
(
__GLEW_ARB_color_buffer_float
)
#define
GL_ARB_compatibility
1
#define
GLEW_ARB_compatibility
GLEW_GET_VAR
(
__GLEW_ARB_compatibility
)
#define
GL_ARB_compressed_texture_pixel_storage
1
#define
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
0x9127
#define
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
0x9128
#define
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
0x9129
#define
GL_UNPACK_COMPRESSED_BLOCK_SIZE
0x912A
#define
GL_PACK_COMPRESSED_BLOCK_WIDTH
0x912B
#define
GL_PACK_COMPRESSED_BLOCK_HEIGHT
0x912C
#define
GL_PACK_COMPRESSED_BLOCK_DEPTH
0x912D
#define
GL_PACK_COMPRESSED_BLOCK_SIZE
0x912E
#define
GLEW_ARB_compressed_texture_pixel_storage
GLEW_GET_VAR
(
__GLEW_ARB_compressed_texture_pixel_storage
)
#define
GL_ARB_compute_shader
1
#define
GL_COMPUTE_SHADER_BIT
0x00000020
#define
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
0x8262
#define
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
0x8263
#define
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
0x8264
#define
GL_MAX_COMPUTE_ATOMIC_COUNTERS
0x8265
#define
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
0x8266
#define
GL_COMPUTE_WORK_GROUP_SIZE
0x8267
#define
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
0x90EB
#define
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
0x90EC
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
0x90ED
#define
GL_DISPATCH_INDIRECT_BUFFER
0x90EE
#define
GL_DISPATCH_INDIRECT_BUFFER_BINDING
0x90EF
#define
GL_COMPUTE_SHADER
0x91B9
#define
GL_MAX_COMPUTE_UNIFORM_BLOCKS
0x91BB
#define
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
0x91BC
#define
GL_MAX_COMPUTE_IMAGE_UNIFORMS
0x91BD
#define
GL_MAX_COMPUTE_WORK_GROUP_COUNT
0x91BE
#define
GL_MAX_COMPUTE_WORK_GROUP_SIZE
0x91BF
#define
glDispatchCompute
GLEW_GET_FUN
(
__glewDispatchCompute
)
#define
glDispatchComputeIndirect
GLEW_GET_FUN
(
__glewDispatchComputeIndirect
)
#define
GLEW_ARB_compute_shader
GLEW_GET_VAR
(
__GLEW_ARB_compute_shader
)
#define
GL_ARB_compute_variable_group_size
1
#define
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
0x90EB
#define
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
0x91BF
#define
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
0x9344
#define
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
0x9345
#define
glDispatchComputeGroupSizeARB
GLEW_GET_FUN
(
__glewDispatchComputeGroupSizeARB
)
#define
GLEW_ARB_compute_variable_group_size
GLEW_GET_VAR
(
__GLEW_ARB_compute_variable_group_size
)
#define
GL_ARB_conditional_render_inverted
1
#define
GL_QUERY_WAIT_INVERTED
0x8E17
#define
GL_QUERY_NO_WAIT_INVERTED
0x8E18
#define
GL_QUERY_BY_REGION_WAIT_INVERTED
0x8E19
#define
GL_QUERY_BY_REGION_NO_WAIT_INVERTED
0x8E1A
#define
GLEW_ARB_conditional_render_inverted
GLEW_GET_VAR
(
__GLEW_ARB_conditional_render_inverted
)
#define
GL_ARB_conservative_depth
1
#define
GLEW_ARB_conservative_depth
GLEW_GET_VAR
(
__GLEW_ARB_conservative_depth
)
#define
GL_ARB_copy_buffer
1
#define
GL_COPY_READ_BUFFER
0x8F36
#define
GL_COPY_WRITE_BUFFER
0x8F37
#define
glCopyBufferSubData
GLEW_GET_FUN
(
__glewCopyBufferSubData
)
#define
GLEW_ARB_copy_buffer
GLEW_GET_VAR
(
__GLEW_ARB_copy_buffer
)
#define
GL_ARB_copy_image
1
#define
glCopyImageSubData
GLEW_GET_FUN
(
__glewCopyImageSubData
)
#define
GLEW_ARB_copy_image
GLEW_GET_VAR
(
__GLEW_ARB_copy_image
)
#define
GL_ARB_cull_distance
1
#define
GL_MAX_CULL_DISTANCES
0x82F9
#define
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
0x82FA
#define
GLEW_ARB_cull_distance
GLEW_GET_VAR
(
__GLEW_ARB_cull_distance
)
#define
GL_ARB_debug_output
1
#define
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
0x8242
#define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
0x8243
#define
GL_DEBUG_CALLBACK_FUNCTION_ARB
0x8244
#define
GL_DEBUG_CALLBACK_USER_PARAM_ARB
0x8245
#define
GL_DEBUG_SOURCE_API_ARB
0x8246
#define
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
0x8247
#define
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
0x8248
#define
GL_DEBUG_SOURCE_THIRD_PARTY_ARB
0x8249
#define
GL_DEBUG_SOURCE_APPLICATION_ARB
0x824A
#define
GL_DEBUG_SOURCE_OTHER_ARB
0x824B
#define
GL_DEBUG_TYPE_ERROR_ARB
0x824C
#define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
0x824D
#define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
0x824E
#define
GL_DEBUG_TYPE_PORTABILITY_ARB
0x824F
#define
GL_DEBUG_TYPE_PERFORMANCE_ARB
0x8250
#define
GL_DEBUG_TYPE_OTHER_ARB
0x8251
#define
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
0x9143
#define
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
0x9144
#define
GL_DEBUG_LOGGED_MESSAGES_ARB
0x9145
#define
GL_DEBUG_SEVERITY_HIGH_ARB
0x9146
#define
GL_DEBUG_SEVERITY_MEDIUM_ARB
0x9147
#define
GL_DEBUG_SEVERITY_LOW_ARB
0x9148
#define
glDebugMessageCallbackARB
GLEW_GET_FUN
(
__glewDebugMessageCallbackARB
)
#define
glDebugMessageControlARB
GLEW_GET_FUN
(
__glewDebugMessageControlARB
)
#define
glDebugMessageInsertARB
GLEW_GET_FUN
(
__glewDebugMessageInsertARB
)
#define
glGetDebugMessageLogARB
GLEW_GET_FUN
(
__glewGetDebugMessageLogARB
)
#define
GLEW_ARB_debug_output
GLEW_GET_VAR
(
__GLEW_ARB_debug_output
)
#define
GL_ARB_depth_buffer_float
1
#define
GL_DEPTH_COMPONENT32F
0x8CAC
#define
GL_DEPTH32F_STENCIL8
0x8CAD
#define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
0x8DAD
#define
GLEW_ARB_depth_buffer_float
GLEW_GET_VAR
(
__GLEW_ARB_depth_buffer_float
)
#define
GL_ARB_depth_clamp
1
#define
GL_DEPTH_CLAMP
0x864F
#define
GLEW_ARB_depth_clamp
GLEW_GET_VAR
(
__GLEW_ARB_depth_clamp
)
#define
GL_ARB_depth_texture
1
#define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#define
GL_TEXTURE_DEPTH_SIZE_ARB
0x884A
#define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#define
GLEW_ARB_depth_texture
GLEW_GET_VAR
(
__GLEW_ARB_depth_texture
)
#define
GL_ARB_derivative_control
1
#define
GLEW_ARB_derivative_control
GLEW_GET_VAR
(
__GLEW_ARB_derivative_control
)
#define
GL_ARB_direct_state_access
1
#define
GL_TEXTURE_TARGET
0x1006
#define
GL_QUERY_TARGET
0x82EA
#define
glBindTextureUnit
GLEW_GET_FUN
(
__glewBindTextureUnit
)
#define
glBlitNamedFramebuffer
GLEW_GET_FUN
(
__glewBlitNamedFramebuffer
)
#define
glCheckNamedFramebufferStatus
GLEW_GET_FUN
(
__glewCheckNamedFramebufferStatus
)
#define
glClearNamedBufferData
GLEW_GET_FUN
(
__glewClearNamedBufferData
)
#define
glClearNamedBufferSubData
GLEW_GET_FUN
(
__glewClearNamedBufferSubData
)
#define
glClearNamedFramebufferfi
GLEW_GET_FUN
(
__glewClearNamedFramebufferfi
)
#define
glClearNamedFramebufferfv
GLEW_GET_FUN
(
__glewClearNamedFramebufferfv
)
#define
glClearNamedFramebufferiv
GLEW_GET_FUN
(
__glewClearNamedFramebufferiv
)
#define
glClearNamedFramebufferuiv
GLEW_GET_FUN
(
__glewClearNamedFramebufferuiv
)
#define
glCompressedTextureSubImage1D
GLEW_GET_FUN
(
__glewCompressedTextureSubImage1D
)
#define
glCompressedTextureSubImage2D
GLEW_GET_FUN
(
__glewCompressedTextureSubImage2D
)
#define
glCompressedTextureSubImage3D
GLEW_GET_FUN
(
__glewCompressedTextureSubImage3D
)
#define
glCopyNamedBufferSubData
GLEW_GET_FUN
(
__glewCopyNamedBufferSubData
)
#define
glCopyTextureSubImage1D
GLEW_GET_FUN
(
__glewCopyTextureSubImage1D
)
#define
glCopyTextureSubImage2D
GLEW_GET_FUN
(
__glewCopyTextureSubImage2D
)
#define
glCopyTextureSubImage3D
GLEW_GET_FUN
(
__glewCopyTextureSubImage3D
)
#define
glCreateBuffers
GLEW_GET_FUN
(
__glewCreateBuffers
)
#define
glCreateFramebuffers
GLEW_GET_FUN
(
__glewCreateFramebuffers
)
#define
glCreateProgramPipelines
GLEW_GET_FUN
(
__glewCreateProgramPipelines
)
#define
glCreateQueries
GLEW_GET_FUN
(
__glewCreateQueries
)
#define
glCreateRenderbuffers
GLEW_GET_FUN
(
__glewCreateRenderbuffers
)
#define
glCreateSamplers
GLEW_GET_FUN
(
__glewCreateSamplers
)
#define
glCreateTextures
GLEW_GET_FUN
(
__glewCreateTextures
)
#define
glCreateTransformFeedbacks
GLEW_GET_FUN
(
__glewCreateTransformFeedbacks
)
#define
glCreateVertexArrays
GLEW_GET_FUN
(
__glewCreateVertexArrays
)
#define
glDisableVertexArrayAttrib
GLEW_GET_FUN
(
__glewDisableVertexArrayAttrib
)
#define
glEnableVertexArrayAttrib
GLEW_GET_FUN
(
__glewEnableVertexArrayAttrib
)
#define
glFlushMappedNamedBufferRange
GLEW_GET_FUN
(
__glewFlushMappedNamedBufferRange
)
#define
glGenerateTextureMipmap
GLEW_GET_FUN
(
__glewGenerateTextureMipmap
)
#define
glGetCompressedTextureImage
GLEW_GET_FUN
(
__glewGetCompressedTextureImage
)
#define
glGetNamedBufferParameteri64v
GLEW_GET_FUN
(
__glewGetNamedBufferParameteri64v
)
#define
glGetNamedBufferParameteriv
GLEW_GET_FUN
(
__glewGetNamedBufferParameteriv
)
#define
glGetNamedBufferPointerv
GLEW_GET_FUN
(
__glewGetNamedBufferPointerv
)
#define
glGetNamedBufferSubData
GLEW_GET_FUN
(
__glewGetNamedBufferSubData
)
#define
glGetNamedFramebufferAttachmentParameteriv
GLEW_GET_FUN
(
__glewGetNamedFramebufferAttachmentParameteriv
)
#define
glGetNamedFramebufferParameteriv
GLEW_GET_FUN
(
__glewGetNamedFramebufferParameteriv
)
#define
glGetNamedRenderbufferParameteriv
GLEW_GET_FUN
(
__glewGetNamedRenderbufferParameteriv
)
#define
glGetQueryBufferObjecti64v
GLEW_GET_FUN
(
__glewGetQueryBufferObjecti64v
)
#define
glGetQueryBufferObjectiv
GLEW_GET_FUN
(
__glewGetQueryBufferObjectiv
)
#define
glGetQueryBufferObjectui64v
GLEW_GET_FUN
(
__glewGetQueryBufferObjectui64v
)
#define
glGetQueryBufferObjectuiv
GLEW_GET_FUN
(
__glewGetQueryBufferObjectuiv
)
#define
glGetTextureImage
GLEW_GET_FUN
(
__glewGetTextureImage
)
#define
glGetTextureLevelParameterfv
GLEW_GET_FUN
(
__glewGetTextureLevelParameterfv
)
#define
glGetTextureLevelParameteriv
GLEW_GET_FUN
(
__glewGetTextureLevelParameteriv
)
#define
glGetTextureParameterIiv
GLEW_GET_FUN
(
__glewGetTextureParameterIiv
)
#define
glGetTextureParameterIuiv
GLEW_GET_FUN
(
__glewGetTextureParameterIuiv
)
#define
glGetTextureParameterfv
GLEW_GET_FUN
(
__glewGetTextureParameterfv
)
#define
glGetTextureParameteriv
GLEW_GET_FUN
(
__glewGetTextureParameteriv
)
#define
glGetTransformFeedbacki64_v
GLEW_GET_FUN
(
__glewGetTransformFeedbacki64_v
)
#define
glGetTransformFeedbacki_v
GLEW_GET_FUN
(
__glewGetTransformFeedbacki_v
)
#define
glGetTransformFeedbackiv
GLEW_GET_FUN
(
__glewGetTransformFeedbackiv
)
#define
glGetVertexArrayIndexed64iv
GLEW_GET_FUN
(
__glewGetVertexArrayIndexed64iv
)
#define
glGetVertexArrayIndexediv
GLEW_GET_FUN
(
__glewGetVertexArrayIndexediv
)
#define
glGetVertexArrayiv
GLEW_GET_FUN
(
__glewGetVertexArrayiv
)
#define
glInvalidateNamedFramebufferData
GLEW_GET_FUN
(
__glewInvalidateNamedFramebufferData
)
#define
glInvalidateNamedFramebufferSubData
GLEW_GET_FUN
(
__glewInvalidateNamedFramebufferSubData
)
#define
glMapNamedBuffer
GLEW_GET_FUN
(
__glewMapNamedBuffer
)
#define
glMapNamedBufferRange
GLEW_GET_FUN
(
__glewMapNamedBufferRange
)
#define
glNamedBufferData
GLEW_GET_FUN
(
__glewNamedBufferData
)
#define
glNamedBufferStorage
GLEW_GET_FUN
(
__glewNamedBufferStorage
)
#define
glNamedBufferSubData
GLEW_GET_FUN
(
__glewNamedBufferSubData
)
#define
glNamedFramebufferDrawBuffer
GLEW_GET_FUN
(
__glewNamedFramebufferDrawBuffer
)
#define
glNamedFramebufferDrawBuffers
GLEW_GET_FUN
(
__glewNamedFramebufferDrawBuffers
)
#define
glNamedFramebufferParameteri
GLEW_GET_FUN
(
__glewNamedFramebufferParameteri
)
#define
glNamedFramebufferReadBuffer
GLEW_GET_FUN
(
__glewNamedFramebufferReadBuffer
)
#define
glNamedFramebufferRenderbuffer
GLEW_GET_FUN
(
__glewNamedFramebufferRenderbuffer
)
#define
glNamedFramebufferTexture
GLEW_GET_FUN
(
__glewNamedFramebufferTexture
)
#define
glNamedFramebufferTextureLayer
GLEW_GET_FUN
(
__glewNamedFramebufferTextureLayer
)
#define
glNamedRenderbufferStorage
GLEW_GET_FUN
(
__glewNamedRenderbufferStorage
)
#define
glNamedRenderbufferStorageMultisample
GLEW_GET_FUN
(
__glewNamedRenderbufferStorageMultisample
)
#define
glTextureBuffer
GLEW_GET_FUN
(
__glewTextureBuffer
)
#define
glTextureBufferRange
GLEW_GET_FUN
(
__glewTextureBufferRange
)
#define
glTextureParameterIiv
GLEW_GET_FUN
(
__glewTextureParameterIiv
)
#define
glTextureParameterIuiv
GLEW_GET_FUN
(
__glewTextureParameterIuiv
)
#define
glTextureParameterf
GLEW_GET_FUN
(
__glewTextureParameterf
)
#define
glTextureParameterfv
GLEW_GET_FUN
(
__glewTextureParameterfv
)
#define
glTextureParameteri
GLEW_GET_FUN
(
__glewTextureParameteri
)
#define
glTextureParameteriv
GLEW_GET_FUN
(
__glewTextureParameteriv
)
#define
glTextureStorage1D
GLEW_GET_FUN
(
__glewTextureStorage1D
)
#define
glTextureStorage2D
GLEW_GET_FUN
(
__glewTextureStorage2D
)
#define
glTextureStorage2DMultisample
GLEW_GET_FUN
(
__glewTextureStorage2DMultisample
)
#define
glTextureStorage3D
GLEW_GET_FUN
(
__glewTextureStorage3D
)
#define
glTextureStorage3DMultisample
GLEW_GET_FUN
(
__glewTextureStorage3DMultisample
)
#define
glTextureSubImage1D
GLEW_GET_FUN
(
__glewTextureSubImage1D
)
#define
glTextureSubImage2D
GLEW_GET_FUN
(
__glewTextureSubImage2D
)
#define
glTextureSubImage3D
GLEW_GET_FUN
(
__glewTextureSubImage3D
)
#define
glTransformFeedbackBufferBase
GLEW_GET_FUN
(
__glewTransformFeedbackBufferBase
)
#define
glTransformFeedbackBufferRange
GLEW_GET_FUN
(
__glewTransformFeedbackBufferRange
)
#define
glUnmapNamedBuffer
GLEW_GET_FUN
(
__glewUnmapNamedBuffer
)
#define
glVertexArrayAttribBinding
GLEW_GET_FUN
(
__glewVertexArrayAttribBinding
)
#define
glVertexArrayAttribFormat
GLEW_GET_FUN
(
__glewVertexArrayAttribFormat
)
#define
glVertexArrayAttribIFormat
GLEW_GET_FUN
(
__glewVertexArrayAttribIFormat
)
#define
glVertexArrayAttribLFormat
GLEW_GET_FUN
(
__glewVertexArrayAttribLFormat
)
#define
glVertexArrayBindingDivisor
GLEW_GET_FUN
(
__glewVertexArrayBindingDivisor
)
#define
glVertexArrayElementBuffer
GLEW_GET_FUN
(
__glewVertexArrayElementBuffer
)
#define
glVertexArrayVertexBuffer
GLEW_GET_FUN
(
__glewVertexArrayVertexBuffer
)
#define
glVertexArrayVertexBuffers
GLEW_GET_FUN
(
__glewVertexArrayVertexBuffers
)
#define
GLEW_ARB_direct_state_access
GLEW_GET_VAR
(
__GLEW_ARB_direct_state_access
)
#define
GL_ARB_draw_buffers
1
#define
GL_MAX_DRAW_BUFFERS_ARB
0x8824
#define
GL_DRAW_BUFFER0_ARB
0x8825
#define
GL_DRAW_BUFFER1_ARB
0x8826
#define
GL_DRAW_BUFFER2_ARB
0x8827
#define
GL_DRAW_BUFFER3_ARB
0x8828
#define
GL_DRAW_BUFFER4_ARB
0x8829
#define
GL_DRAW_BUFFER5_ARB
0x882A
#define
GL_DRAW_BUFFER6_ARB
0x882B
#define
GL_DRAW_BUFFER7_ARB
0x882C
#define
GL_DRAW_BUFFER8_ARB
0x882D
#define
GL_DRAW_BUFFER9_ARB
0x882E
#define
GL_DRAW_BUFFER10_ARB
0x882F
#define
GL_DRAW_BUFFER11_ARB
0x8830
#define
GL_DRAW_BUFFER12_ARB
0x8831
#define
GL_DRAW_BUFFER13_ARB
0x8832
#define
GL_DRAW_BUFFER14_ARB
0x8833
#define
GL_DRAW_BUFFER15_ARB
0x8834
#define
glDrawBuffersARB
GLEW_GET_FUN
(
__glewDrawBuffersARB
)
#define
GLEW_ARB_draw_buffers
GLEW_GET_VAR
(
__GLEW_ARB_draw_buffers
)
#define
GL_ARB_draw_buffers_blend
1
#define
glBlendEquationSeparateiARB
GLEW_GET_FUN
(
__glewBlendEquationSeparateiARB
)
#define
glBlendEquationiARB
GLEW_GET_FUN
(
__glewBlendEquationiARB
)
#define
glBlendFuncSeparateiARB
GLEW_GET_FUN
(
__glewBlendFuncSeparateiARB
)
#define
glBlendFunciARB
GLEW_GET_FUN
(
__glewBlendFunciARB
)
#define
GLEW_ARB_draw_buffers_blend
GLEW_GET_VAR
(
__GLEW_ARB_draw_buffers_blend
)
#define
GL_ARB_draw_elements_base_vertex
1
#define
glDrawElementsBaseVertex
GLEW_GET_FUN
(
__glewDrawElementsBaseVertex
)
#define
glDrawElementsInstancedBaseVertex
GLEW_GET_FUN
(
__glewDrawElementsInstancedBaseVertex
)
#define
glDrawRangeElementsBaseVertex
GLEW_GET_FUN
(
__glewDrawRangeElementsBaseVertex
)
#define
glMultiDrawElementsBaseVertex
GLEW_GET_FUN
(
__glewMultiDrawElementsBaseVertex
)
#define
GLEW_ARB_draw_elements_base_vertex
GLEW_GET_VAR
(
__GLEW_ARB_draw_elements_base_vertex
)
#define
GL_ARB_draw_indirect
1
#define
GL_DRAW_INDIRECT_BUFFER
0x8F3F
#define
GL_DRAW_INDIRECT_BUFFER_BINDING
0x8F43
#define
glDrawArraysIndirect
GLEW_GET_FUN
(
__glewDrawArraysIndirect
)
#define
glDrawElementsIndirect
GLEW_GET_FUN
(
__glewDrawElementsIndirect
)
#define
GLEW_ARB_draw_indirect
GLEW_GET_VAR
(
__GLEW_ARB_draw_indirect
)
#define
GL_ARB_draw_instanced
1
#define
GLEW_ARB_draw_instanced
GLEW_GET_VAR
(
__GLEW_ARB_draw_instanced
)
#define
GL_ARB_enhanced_layouts
1
#define
GL_LOCATION_COMPONENT
0x934A
#define
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
0x934B
#define
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
0x934C
#define
GLEW_ARB_enhanced_layouts
GLEW_GET_VAR
(
__GLEW_ARB_enhanced_layouts
)
#define
GL_ARB_explicit_attrib_location
1
#define
GLEW_ARB_explicit_attrib_location
GLEW_GET_VAR
(
__GLEW_ARB_explicit_attrib_location
)
#define
GL_ARB_explicit_uniform_location
1
#define
GL_MAX_UNIFORM_LOCATIONS
0x826E
#define
GLEW_ARB_explicit_uniform_location
GLEW_GET_VAR
(
__GLEW_ARB_explicit_uniform_location
)
#define
GL_ARB_fragment_coord_conventions
1
#define
GLEW_ARB_fragment_coord_conventions
GLEW_GET_VAR
(
__GLEW_ARB_fragment_coord_conventions
)
#define
GL_ARB_fragment_layer_viewport
1
#define
GLEW_ARB_fragment_layer_viewport
GLEW_GET_VAR
(
__GLEW_ARB_fragment_layer_viewport
)
#define
GL_ARB_fragment_program
1
#define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
0x8805
#define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
0x8806
#define
GL_PROGRAM_TEX_INDIRECTIONS_ARB
0x8807
#define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x8808
#define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x8809
#define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x880A
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
0x880B
#define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
0x880C
#define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
0x880D
#define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x880E
#define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x880F
#define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x8810
#define
GL_MAX_TEXTURE_COORDS_ARB
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
0x8872
#define
GLEW_ARB_fragment_program
GLEW_GET_VAR
(
__GLEW_ARB_fragment_program
)
#define
GL_ARB_fragment_program_shadow
1
#define
GLEW_ARB_fragment_program_shadow
GLEW_GET_VAR
(
__GLEW_ARB_fragment_program_shadow
)
#define
GL_ARB_fragment_shader
1
#define
GL_FRAGMENT_SHADER_ARB
0x8B30
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
0x8B49
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
0x8B8B
#define
GLEW_ARB_fragment_shader
GLEW_GET_VAR
(
__GLEW_ARB_fragment_shader
)
#define
GL_ARB_fragment_shader_interlock
1
#define
GLEW_ARB_fragment_shader_interlock
GLEW_GET_VAR
(
__GLEW_ARB_fragment_shader_interlock
)
#define
GL_ARB_framebuffer_no_attachments
1
#define
GL_FRAMEBUFFER_DEFAULT_WIDTH
0x9310
#define
GL_FRAMEBUFFER_DEFAULT_HEIGHT
0x9311
#define
GL_FRAMEBUFFER_DEFAULT_LAYERS
0x9312
#define
GL_FRAMEBUFFER_DEFAULT_SAMPLES
0x9313
#define
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
0x9314
#define
GL_MAX_FRAMEBUFFER_WIDTH
0x9315
#define
GL_MAX_FRAMEBUFFER_HEIGHT
0x9316
#define
GL_MAX_FRAMEBUFFER_LAYERS
0x9317
#define
GL_MAX_FRAMEBUFFER_SAMPLES
0x9318
#define
glFramebufferParameteri
GLEW_GET_FUN
(
__glewFramebufferParameteri
)
#define
glGetFramebufferParameteriv
GLEW_GET_FUN
(
__glewGetFramebufferParameteriv
)
#define
glGetNamedFramebufferParameterivEXT
GLEW_GET_FUN
(
__glewGetNamedFramebufferParameterivEXT
)
#define
glNamedFramebufferParameteriEXT
GLEW_GET_FUN
(
__glewNamedFramebufferParameteriEXT
)
#define
GLEW_ARB_framebuffer_no_attachments
GLEW_GET_VAR
(
__GLEW_ARB_framebuffer_no_attachments
)
#define
GL_ARB_framebuffer_object
1
#define
GL_INVALID_FRAMEBUFFER_OPERATION
0x0506
#define
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
0x8210
#define
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
0x8211
#define
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
0x8212
#define
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
0x8213
#define
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
0x8214
#define
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
0x8215
#define
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
0x8216
#define
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
0x8217
#define
GL_FRAMEBUFFER_DEFAULT
0x8218
#define
GL_FRAMEBUFFER_UNDEFINED
0x8219
#define
GL_DEPTH_STENCIL_ATTACHMENT
0x821A
#define
GL_INDEX
0x8222
#define
GL_MAX_RENDERBUFFER_SIZE
0x84E8
#define
GL_DEPTH_STENCIL
0x84F9
#define
GL_UNSIGNED_INT_24_8
0x84FA
#define
GL_DEPTH24_STENCIL8
0x88F0
#define
GL_TEXTURE_STENCIL_SIZE
0x88F1
#define
GL_UNSIGNED_NORMALIZED
0x8C17
#define
GL_SRGB
0x8C40
#define
GL_DRAW_FRAMEBUFFER_BINDING
0x8CA6
#define
GL_FRAMEBUFFER_BINDING
0x8CA6
#define
GL_RENDERBUFFER_BINDING
0x8CA7
#define
GL_READ_FRAMEBUFFER
0x8CA8
#define
GL_DRAW_FRAMEBUFFER
0x8CA9
#define
GL_READ_FRAMEBUFFER_BINDING
0x8CAA
#define
GL_RENDERBUFFER_SAMPLES
0x8CAB
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
0x8CD0
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
0x8CD1
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
0x8CD2
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
0x8CD3
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
0x8CD4
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
#define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
0x8CD6
#define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
0x8CD7
#define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
0x8CDB
#define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
0x8CDC
#define
GL_FRAMEBUFFER_UNSUPPORTED
0x8CDD
#define
GL_MAX_COLOR_ATTACHMENTS
0x8CDF
#define
GL_COLOR_ATTACHMENT0
0x8CE0
#define
GL_COLOR_ATTACHMENT1
0x8CE1
#define
GL_COLOR_ATTACHMENT2
0x8CE2
#define
GL_COLOR_ATTACHMENT3
0x8CE3
#define
GL_COLOR_ATTACHMENT4
0x8CE4
#define
GL_COLOR_ATTACHMENT5
0x8CE5
#define
GL_COLOR_ATTACHMENT6
0x8CE6
#define
GL_COLOR_ATTACHMENT7
0x8CE7
#define
GL_COLOR_ATTACHMENT8
0x8CE8
#define
GL_COLOR_ATTACHMENT9
0x8CE9
#define
GL_COLOR_ATTACHMENT10
0x8CEA
#define
GL_COLOR_ATTACHMENT11
0x8CEB
#define
GL_COLOR_ATTACHMENT12
0x8CEC
#define
GL_COLOR_ATTACHMENT13
0x8CED
#define
GL_COLOR_ATTACHMENT14
0x8CEE
#define
GL_COLOR_ATTACHMENT15
0x8CEF
#define
GL_DEPTH_ATTACHMENT
0x8D00
#define
GL_STENCIL_ATTACHMENT
0x8D20
#define
GL_FRAMEBUFFER
0x8D40
#define
GL_RENDERBUFFER
0x8D41
#define
GL_RENDERBUFFER_WIDTH
0x8D42
#define
GL_RENDERBUFFER_HEIGHT
0x8D43
#define
GL_RENDERBUFFER_INTERNAL_FORMAT
0x8D44
#define
GL_STENCIL_INDEX1
0x8D46
#define
GL_STENCIL_INDEX4
0x8D47
#define
GL_STENCIL_INDEX8
0x8D48
#define
GL_STENCIL_INDEX16
0x8D49
#define
GL_RENDERBUFFER_RED_SIZE
0x8D50
#define
GL_RENDERBUFFER_GREEN_SIZE
0x8D51
#define
GL_RENDERBUFFER_BLUE_SIZE
0x8D52
#define
GL_RENDERBUFFER_ALPHA_SIZE
0x8D53
#define
GL_RENDERBUFFER_DEPTH_SIZE
0x8D54
#define
GL_RENDERBUFFER_STENCIL_SIZE
0x8D55
#define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
0x8D56
#define
GL_MAX_SAMPLES
0x8D57
#define
glBindFramebuffer
GLEW_GET_FUN
(
__glewBindFramebuffer
)
#define
glBindRenderbuffer
GLEW_GET_FUN
(
__glewBindRenderbuffer
)
#define
glBlitFramebuffer
GLEW_GET_FUN
(
__glewBlitFramebuffer
)
#define
glCheckFramebufferStatus
GLEW_GET_FUN
(
__glewCheckFramebufferStatus
)
#define
glDeleteFramebuffers
GLEW_GET_FUN
(
__glewDeleteFramebuffers
)
#define
glDeleteRenderbuffers
GLEW_GET_FUN
(
__glewDeleteRenderbuffers
)
#define
glFramebufferRenderbuffer
GLEW_GET_FUN
(
__glewFramebufferRenderbuffer
)
#define
glFramebufferTexture1D
GLEW_GET_FUN
(
__glewFramebufferTexture1D
)
#define
glFramebufferTexture2D
GLEW_GET_FUN
(
__glewFramebufferTexture2D
)
#define
glFramebufferTexture3D
GLEW_GET_FUN
(
__glewFramebufferTexture3D
)
#define
glFramebufferTextureLayer
GLEW_GET_FUN
(
__glewFramebufferTextureLayer
)
#define
glGenFramebuffers