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MX_GENSHADER_API const TypeDesc* MaterialX::Type::BOOLEAN |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::BSDF |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::COLOR3 |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::COLOR4 |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::DISPLACEMENTSHADER |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::EDF |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::FILENAME |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::FLOAT |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::FLOATARRAY |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::INTEGER |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::INTEGERARRAY |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::LIGHTSHADER |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::MATRIX33 |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::MATRIX44 |
MX_GENMDL_API const TypeDesc* MaterialX::Type::MDL_ADDRESSMODE |
MX_GENMDL_API const TypeDesc* MaterialX::Type::MDL_COORDINATESPACE |
MX_GENMDL_API const TypeDesc* MaterialX::Type::MDL_DISTRIBUTIONTYPE |
MX_GENMDL_API const TypeDesc* MaterialX::Type::MDL_FILTERLOOKUPMODE |
MX_GENMDL_API const TypeDesc* MaterialX::Type::MDL_FILTERTYPE |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::NONE |
Type descriptors for all standard types. These are always registered by default.
TODO: Add support for the standard array types.
MX_GENSHADER_API const TypeDesc* MaterialX::Type::STRING |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::SURFACESHADER |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::THINFILM |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::VDF |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::VECTOR2 |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::VECTOR3 |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::VECTOR4 |
MX_GENSHADER_API const TypeDesc* MaterialX::Type::VOLUMESHADER |