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version.h
Go to the documentation of this file.
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//
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// Copyright 2017 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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#ifndef PXR_USD_IMAGING_USD_IMAGING_GL_VERSION_H
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#define PXR_USD_IMAGING_USD_IMAGING_GL_VERSION_H
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// 0 -> 1: added IDRenderColor decode and direct Rprim path fetching.
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// 1 -> 2: added RenderParams::enableUsdDrawModes
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// 2 -> 3: refactor picking API.
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// 3 -> 4: Add "instancerContext" to new picking API.
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// 4 -> 5: Use UsdImagingGLEngine::_GetSceneDelegate() instead of _delegate.
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// 5 -> 6: Use UsdImagingGLEngine::_GetHdEngine() instead of _engine.
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// 6 -> 7: Added UsdImagingGLEngine::_GetTaskController() and _IsUsingLegacyImpl()
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// 7 -> 8: Added outHitNormal parameter to UsdImagingGLEngine::TestIntersection()
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// 8 -> 9: Removed the "HydraDisabled" renderer (i.e. LegacyEngine).
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// 9 -> 10: Added new UsdImagingGLEngine::TestIntersection() method with resolve mode
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// 10 -> 11: Removed UsdImagingGLRenderParams::enableIdRender.
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#define USDIMAGINGGL_API_VERSION 11
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#endif // PXR_USD_IMAGING_USD_IMAGING_GL_VERSION_H
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pxr
usdImaging
usdImagingGL
version.h
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