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version.h
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1 //
2 // Copyright 2017 Pixar
3 //
4 // Licensed under the terms set forth in the LICENSE.txt file available at
5 // https://openusd.org/license.
6 //
7 #ifndef PXR_USD_IMAGING_USD_IMAGING_GL_VERSION_H
8 #define PXR_USD_IMAGING_USD_IMAGING_GL_VERSION_H
9 
10 // 0 -> 1: added IDRenderColor decode and direct Rprim path fetching.
11 // 1 -> 2: added RenderParams::enableUsdDrawModes
12 // 2 -> 3: refactor picking API.
13 // 3 -> 4: Add "instancerContext" to new picking API.
14 // 4 -> 5: Use UsdImagingGLEngine::_GetSceneDelegate() instead of _delegate.
15 // 5 -> 6: Use UsdImagingGLEngine::_GetHdEngine() instead of _engine.
16 // 6 -> 7: Added UsdImagingGLEngine::_GetTaskController() and _IsUsingLegacyImpl()
17 // 7 -> 8: Added outHitNormal parameter to UsdImagingGLEngine::TestIntersection()
18 // 8 -> 9: Removed the "HydraDisabled" renderer (i.e. LegacyEngine).
19 // 9 -> 10: Added new UsdImagingGLEngine::TestIntersection() method with resolve mode
20 // 10 -> 11: Removed UsdImagingGLRenderParams::enableIdRender.
21 #define USDIMAGINGGL_API_VERSION 11
22 
23 #endif // PXR_USD_IMAGING_USD_IMAGING_GL_VERSION_H
24