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#include <GLTF_Types.h>
Public Member Functions | |
GLTF_TRANSFORM_TYPE | getTransformType () const |
void | getTransformAsMatrix (UT_Matrix4F &mat) const |
Public Attributes | |
GLTF_Handle | camera = GLTF_INVALID_IDX |
UT_Array< uint32 > | children |
GLTF_Handle | skin = GLTF_INVALID_IDX |
UT_Matrix4 | matrix = UT_Matrix4::getIdentityMatrix() |
GLTF_Handle | mesh = GLTF_INVALID_IDX |
UT_Vector4 | rotation = {0, 0, 0, 1} |
UT_Vector3 | scale = {1, 1, 1} |
UT_Vector3 | translation = {0, 0, 0} |
UT_String | name = "" |
Definition at line 345 of file GLTF_Types.h.
void GLTF_NAMESPACE::GLTF_Node::getTransformAsMatrix | ( | UT_Matrix4F & | mat | ) | const |
GLTF_TRANSFORM_TYPE GLTF_NAMESPACE::GLTF_Node::getTransformType | ( | ) | const |
GLTF_Handle GLTF_NAMESPACE::GLTF_Node::camera = GLTF_INVALID_IDX |
Definition at line 347 of file GLTF_Types.h.
Definition at line 348 of file GLTF_Types.h.
UT_Matrix4 GLTF_NAMESPACE::GLTF_Node::matrix = UT_Matrix4::getIdentityMatrix() |
Definition at line 350 of file GLTF_Types.h.
GLTF_Handle GLTF_NAMESPACE::GLTF_Node::mesh = GLTF_INVALID_IDX |
Definition at line 351 of file GLTF_Types.h.
UT_String GLTF_NAMESPACE::GLTF_Node::name = "" |
Definition at line 356 of file GLTF_Types.h.
UT_Vector4 GLTF_NAMESPACE::GLTF_Node::rotation = {0, 0, 0, 1} |
Definition at line 352 of file GLTF_Types.h.
UT_Vector3 GLTF_NAMESPACE::GLTF_Node::scale = {1, 1, 1} |
Definition at line 353 of file GLTF_Types.h.
GLTF_Handle GLTF_NAMESPACE::GLTF_Node::skin = GLTF_INVALID_IDX |
Definition at line 349 of file GLTF_Types.h.
UT_Vector3 GLTF_NAMESPACE::GLTF_Node::translation = {0, 0, 0} |
Definition at line 354 of file GLTF_Types.h.