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GLTF_NAMESPACE::GLTF_PBRMetallicRoughness Struct Reference

#include <GLTF_Types.h>

Public Attributes

UT_Vector4 baseColorFactor = {0.0f, 0.0f, 0.0f, 1.0f}
UT_Optional< GLTF_TextureInfobaseColorTexture
fpreal32 metallicFactor = 1.0f
fpreal32 roughnessFactor = 1.0f
UT_Optional< GLTF_TextureInfometallicRoughnessTexture

Detailed Description

Definition at line 361 of file GLTF_Types.h.

Member Data Documentation

UT_Vector4 GLTF_NAMESPACE::GLTF_PBRMetallicRoughness::baseColorFactor = {0.0f, 0.0f, 0.0f, 1.0f}

Definition at line 363 of file GLTF_Types.h.

UT_Optional<GLTF_TextureInfo> GLTF_NAMESPACE::GLTF_PBRMetallicRoughness::baseColorTexture

Definition at line 364 of file GLTF_Types.h.

fpreal32 GLTF_NAMESPACE::GLTF_PBRMetallicRoughness::metallicFactor = 1.0f

Definition at line 365 of file GLTF_Types.h.

UT_Optional<GLTF_TextureInfo> GLTF_NAMESPACE::GLTF_PBRMetallicRoughness::metallicRoughnessTexture

Definition at line 367 of file GLTF_Types.h.

fpreal32 GLTF_NAMESPACE::GLTF_PBRMetallicRoughness::roughnessFactor = 1.0f

Definition at line 366 of file GLTF_Types.h.

The documentation for this struct was generated from the following file: