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HdStShaderCode::TextureDescriptor Struct Reference

#include <shaderCode.h>

Public Types

enum  {
  TEXTURE_2D, TEXTURE_FIELD, TEXTURE_UDIM_ARRAY, TEXTURE_UDIM_LAYOUT,
  TEXTURE_PTEX_TEXEL, TEXTURE_PTEX_LAYOUT
}
 

Public Attributes

TfToken name
 
HdStTextureResourceHandleSharedPtr handle
 
int type
 
SdfPath textureSourcePath
 

Detailed Description

Definition at line 131 of file shaderCode.h.

Member Enumeration Documentation

anonymous enum
Enumerator
TEXTURE_2D 
TEXTURE_FIELD 
TEXTURE_UDIM_ARRAY 
TEXTURE_UDIM_LAYOUT 
TEXTURE_PTEX_TEXEL 
TEXTURE_PTEX_LAYOUT 

Definition at line 134 of file shaderCode.h.

Member Data Documentation

HdStTextureResourceHandleSharedPtr HdStShaderCode::TextureDescriptor::handle

Definition at line 133 of file shaderCode.h.

TfToken HdStShaderCode::TextureDescriptor::name

Definition at line 132 of file shaderCode.h.

SdfPath HdStShaderCode::TextureDescriptor::textureSourcePath

Definition at line 138 of file shaderCode.h.

int HdStShaderCode::TextureDescriptor::type

Definition at line 137 of file shaderCode.h.


The documentation for this struct was generated from the following file: