24 #ifndef PXR_IMAGING_HD_ST_SURFACE_SHADER_H
25 #define PXR_IMAGING_HD_ST_SURFACE_SHADER_H
51 std::shared_ptr<class HdStResourceRegistry>;
88 HdSt_ResourceBinder
const &binder,
92 HdSt_ResourceBinder
const &binder,
147 const HdSt_MaterialParam &
param,
170 bool _isEnabledPrimvarFiltering;
172 mutable size_t _computedHash;
173 mutable bool _isValidComputedHash;
175 mutable size_t _computedTextureSourceHash;
176 mutable bool _isValidComputedTextureSourceHash;
184 HdStSurfaceShader &operator =(
const HdStSurfaceShader &) =
delete;
190 #endif //PXR_IMAGING_HD_ST_SURFACE_SHADER_H
HDST_API ID ComputeTextureSourceHash() const override
Setter method for prim.
HDST_API HdStSurfaceShader()
HDST_API HdSt_MaterialParamVector const & GetParams() const override
Setter method for prim.
HDST_API HdBufferArrayRangeSharedPtr const & GetShaderData() const override
Setter method for prim.
std::vector< HdBufferSourceSharedPtr > HdBufferSourceSharedPtrVector
HDST_API void AddResourcesFromTextures(ResourceContext &ctx) const override
HDST_API void SetParams(const HdSt_MaterialParamVector ¶ms)
Setter method for prim.
GLbitfield GLuint program
GLenum GLenum GLsizei const GLuint GLboolean enabled
static HDST_API void AddFallbackValueToSpecsAndSources(const HdSt_MaterialParam ¶m, HdBufferSpecVector *const specs, HdBufferSourceSharedPtrVector *const sources)
HDST_API ID _ComputeHash() const
Setter method for prim.
HDST_API void SetGeometrySource(const std::string &source)
Setter method for prim.
HDST_API std::string GetSource(TfToken const &shaderStageKey) const override
Setter method for prim.
HDST_API void BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override
Setter method for prim.
GLsizei GLsizei GLchar * source
HDST_API bool IsEnabledPrimvarFiltering() const override
Setter method for prim.
GLsizei const GLchar *const * string
HDST_API void SetNamedTextureHandles(const NamedTextureHandleVector &)
Setter method for prim.
HDST_API void AddBindings(HdBindingRequestVector *customBindings) override
Setter method for prim.
std::vector< TfToken > TfTokenVector
Convenience types.
std::shared_ptr< class HdStSurfaceShader > HdStSurfaceShaderSharedPtr
HDST_API void SetFragmentSource(const std::string &source)
Setter method for prim.
std::vector< struct HdBufferSpec > HdBufferSpecVector
virtual HDST_API void Reload()
If the prim is based on asset, reload that asset.
static HDST_API bool CanAggregate(HdStShaderCodeSharedPtr const &shaderA, HdStShaderCodeSharedPtr const &shaderB)
Returns if the two shaders can be aggregated into the same draw batch.
HDST_API ~HdStSurfaceShader() override
HDST_API ID _ComputeTextureSourceHash() const
Setter method for prim.
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
std::vector< NamedTextureHandle > NamedTextureHandleVector
HDST_API TfTokenVector const & GetPrimvarNames() const override
Setter method for prim.
#define PXR_NAMESPACE_CLOSE_SCOPE
HDST_API ID ComputeHash() const override
Setter method for prim.
std::shared_ptr< HdBufferArrayRange > HdBufferArrayRangeSharedPtr
HDST_API void SetMaterialTag(TfToken const &materialTag)
Setter method for prim.
HDST_API void SetEnabledPrimvarFiltering(bool enabled)
Setter method for prim.
GLenum const GLfloat * params
HDST_API void _SetSource(TfToken const &shaderStageKey, std::string const &source)
Setter method for prim.
HDST_API void SetBufferSources(HdBufferSpecVector const &bufferSpecs, HdBufferSourceSharedPtrVector &&bufferSources, HdStResourceRegistrySharedPtr const &resourceRegistry)
Setter method for prim.
std::shared_ptr< class HdStResourceRegistry > HdStResourceRegistrySharedPtr
std::shared_ptr< class HdStShaderCode > HdStShaderCodeSharedPtr
std::vector< class HdSt_MaterialParam > HdSt_MaterialParamVector
HDST_API NamedTextureHandleVector const & GetNamedTextureHandles() const override
Setter method for prim.
HDST_API TfToken GetMaterialTag() const override
Setter method for prim.
HDST_API void UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override
Setter method for prim.
std::vector< class HdBindingRequest > HdBindingRequestVector