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textureAPI.h
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2 // Copyright 2016 Pixar
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24 #ifndef USDRI_GENERATED_TEXTUREAPI_H
25 #define USDRI_GENERATED_TEXTUREAPI_H
26 
27 /// \file usdRi/textureAPI.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRi/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdRi/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // RITEXTUREAPI //
51 // -------------------------------------------------------------------------- //
52 
53 /// \class UsdRiTextureAPI
54 ///
55 ///
56 /// \deprecated This API schema will be removed in a future release.
57 ///
58 /// RiTextureAPI is an API schema that provides an interface
59 /// to add Renderman-specific attributes to adjust textures.
60 ///
62 {
63 public:
64  /// Compile time constant representing what kind of schema this class is.
65  ///
66  /// \sa UsdSchemaKind
68 
69  /// Construct a UsdRiTextureAPI on UsdPrim \p prim .
70  /// Equivalent to UsdRiTextureAPI::Get(prim.GetStage(), prim.GetPath())
71  /// for a \em valid \p prim, but will not immediately throw an error for
72  /// an invalid \p prim
73  explicit UsdRiTextureAPI(const UsdPrim& prim=UsdPrim())
74  : UsdAPISchemaBase(prim)
75  {
76  }
77 
78  /// Construct a UsdRiTextureAPI on the prim held by \p schemaObj .
79  /// Should be preferred over UsdRiTextureAPI(schemaObj.GetPrim()),
80  /// as it preserves SchemaBase state.
81  explicit UsdRiTextureAPI(const UsdSchemaBase& schemaObj)
82  : UsdAPISchemaBase(schemaObj)
83  {
84  }
85 
86  /// Destructor.
87  USDRI_API
88  virtual ~UsdRiTextureAPI();
89 
90  /// Return a vector of names of all pre-declared attributes for this schema
91  /// class and all its ancestor classes. Does not include attributes that
92  /// may be authored by custom/extended methods of the schemas involved.
93  USDRI_API
94  static const TfTokenVector &
95  GetSchemaAttributeNames(bool includeInherited=true);
96 
97  /// Return a UsdRiTextureAPI holding the prim adhering to this
98  /// schema at \p path on \p stage. If no prim exists at \p path on
99  /// \p stage, or if the prim at that path does not adhere to this schema,
100  /// return an invalid schema object. This is shorthand for the following:
101  ///
102  /// \code
103  /// UsdRiTextureAPI(stage->GetPrimAtPath(path));
104  /// \endcode
105  ///
106  USDRI_API
107  static UsdRiTextureAPI
108  Get(const UsdStagePtr &stage, const SdfPath &path);
109 
110 
111  /// Returns true if this <b>single-apply</b> API schema can be applied to
112  /// the given \p prim. If this schema can not be a applied to the prim,
113  /// this returns false and, if provided, populates \p whyNot with the
114  /// reason it can not be applied.
115  ///
116  /// Note that if CanApply returns false, that does not necessarily imply
117  /// that calling Apply will fail. Callers are expected to call CanApply
118  /// before calling Apply if they want to ensure that it is valid to
119  /// apply a schema.
120  ///
121  /// \sa UsdPrim::GetAppliedSchemas()
122  /// \sa UsdPrim::HasAPI()
123  /// \sa UsdPrim::CanApplyAPI()
124  /// \sa UsdPrim::ApplyAPI()
125  /// \sa UsdPrim::RemoveAPI()
126  ///
127  USDRI_API
128  static bool
129  CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
130 
131  /// Applies this <b>single-apply</b> API schema to the given \p prim.
132  /// This information is stored by adding "RiTextureAPI" to the
133  /// token-valued, listOp metadata \em apiSchemas on the prim.
134  ///
135  /// \return A valid UsdRiTextureAPI object is returned upon success.
136  /// An invalid (or empty) UsdRiTextureAPI object is returned upon
137  /// failure. See \ref UsdPrim::ApplyAPI() for conditions
138  /// resulting in failure.
139  ///
140  /// \sa UsdPrim::GetAppliedSchemas()
141  /// \sa UsdPrim::HasAPI()
142  /// \sa UsdPrim::CanApplyAPI()
143  /// \sa UsdPrim::ApplyAPI()
144  /// \sa UsdPrim::RemoveAPI()
145  ///
146  USDRI_API
147  static UsdRiTextureAPI
148  Apply(const UsdPrim &prim);
149 
150 protected:
151  /// Returns the kind of schema this class belongs to.
152  ///
153  /// \sa UsdSchemaKind
154  USDRI_API
155  UsdSchemaKind _GetSchemaKind() const override;
156 
157 private:
158  // needs to invoke _GetStaticTfType.
159  friend class UsdSchemaRegistry;
160  USDRI_API
161  static const TfType &_GetStaticTfType();
162 
163  static bool _IsTypedSchema();
164 
165  // override SchemaBase virtuals.
166  USDRI_API
167  const TfType &_GetTfType() const override;
168 
169 public:
170  // --------------------------------------------------------------------- //
171  // RITEXTUREGAMMA
172  // --------------------------------------------------------------------- //
173  /// Gamma-correct the texture
174  ///
175  /// | ||
176  /// | -- | -- |
177  /// | Declaration | `float ri:texture:gamma` |
178  /// | C++ Type | float |
179  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float |
180  USDRI_API
182 
183  /// See GetRiTextureGammaAttr(), and also
184  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
185  /// If specified, author \p defaultValue as the attribute's default,
186  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
187  /// the default for \p writeSparsely is \c false.
188  USDRI_API
189  UsdAttribute CreateRiTextureGammaAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
190 
191 public:
192  // --------------------------------------------------------------------- //
193  // RITEXTURESATURATION
194  // --------------------------------------------------------------------- //
195  /// Adjust the texture's saturation
196  ///
197  /// | ||
198  /// | -- | -- |
199  /// | Declaration | `float ri:texture:saturation` |
200  /// | C++ Type | float |
201  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float |
202  USDRI_API
204 
205  /// See GetRiTextureSaturationAttr(), and also
206  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
207  /// If specified, author \p defaultValue as the attribute's default,
208  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
209  /// the default for \p writeSparsely is \c false.
210  USDRI_API
211  UsdAttribute CreateRiTextureSaturationAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
212 
213 public:
214  // ===================================================================== //
215  // Feel free to add custom code below this line, it will be preserved by
216  // the code generator.
217  //
218  // Just remember to:
219  // - Close the class declaration with };
220  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
221  // - Close the include guard with #endif
222  // ===================================================================== //
223  // --(BEGIN CUSTOM CODE)--
224 };
225 
227 
228 #endif
static USDRI_API UsdRiTextureAPI Get(const UsdStagePtr &stage, const SdfPath &path)
USDRI_API UsdSchemaKind _GetSchemaKind() const override
static USDRI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
GLsizei const GLchar *const * path
Definition: glcorearb.h:3340
UsdSchemaKind
Definition: common.h:127
Single Apply API schema.
UsdRiTextureAPI(const UsdPrim &prim=UsdPrim())
Definition: textureAPI.h:73
UsdRiTextureAPI(const UsdSchemaBase &schemaObj)
Definition: textureAPI.h:81
GLsizei const GLchar *const * string
Definition: glcorearb.h:813
static USDRI_API UsdRiTextureAPI Apply(const UsdPrim &prim)
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
USDRI_API UsdAttribute GetRiTextureSaturationAttr() const
#define USDRI_API
Definition: api.h:40
Definition: path.h:288
USDRI_API UsdAttribute CreateRiTextureGammaAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1375
static USDRI_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
Definition: type.h:64
USDRI_API UsdAttribute CreateRiTextureSaturationAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
USDRI_API UsdAttribute GetRiTextureGammaAttr() const
virtual USDRI_API ~UsdRiTextureAPI()
Destructor.
Definition: value.h:168
static const UsdSchemaKind schemaKind
Definition: textureAPI.h:67