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textureAPI.h
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2 // Copyright 2016 Pixar
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24 #ifndef USDRI_GENERATED_TEXTUREAPI_H
25 #define USDRI_GENERATED_TEXTUREAPI_H
26 
27 /// \file usdRi/textureAPI.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRi/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdRi/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // RITEXTUREAPI //
51 // -------------------------------------------------------------------------- //
52 
53 /// \class UsdRiTextureAPI
54 ///
55 ///
56 /// \deprecated This API schema will be removed in a future release.
57 ///
58 /// RiTextureAPI is an API schema that provides an interface
59 /// to add Renderman-specific attributes to adjust textures.
60 ///
62 {
63 public:
64  /// Compile time constant representing what kind of schema this class is.
65  ///
66  /// \sa UsdSchemaType
68 
69  /// Construct a UsdRiTextureAPI on UsdPrim \p prim .
70  /// Equivalent to UsdRiTextureAPI::Get(prim.GetStage(), prim.GetPath())
71  /// for a \em valid \p prim, but will not immediately throw an error for
72  /// an invalid \p prim
73  explicit UsdRiTextureAPI(const UsdPrim& prim=UsdPrim())
74  : UsdAPISchemaBase(prim)
75  {
76  }
77 
78  /// Construct a UsdRiTextureAPI on the prim held by \p schemaObj .
79  /// Should be preferred over UsdRiTextureAPI(schemaObj.GetPrim()),
80  /// as it preserves SchemaBase state.
81  explicit UsdRiTextureAPI(const UsdSchemaBase& schemaObj)
82  : UsdAPISchemaBase(schemaObj)
83  {
84  }
85 
86  /// Destructor.
87  USDRI_API
88  virtual ~UsdRiTextureAPI();
89 
90  /// Return a vector of names of all pre-declared attributes for this schema
91  /// class and all its ancestor classes. Does not include attributes that
92  /// may be authored by custom/extended methods of the schemas involved.
93  USDRI_API
94  static const TfTokenVector &
95  GetSchemaAttributeNames(bool includeInherited=true);
96 
97  /// Return a UsdRiTextureAPI holding the prim adhering to this
98  /// schema at \p path on \p stage. If no prim exists at \p path on
99  /// \p stage, or if the prim at that path does not adhere to this schema,
100  /// return an invalid schema object. This is shorthand for the following:
101  ///
102  /// \code
103  /// UsdRiTextureAPI(stage->GetPrimAtPath(path));
104  /// \endcode
105  ///
106  USDRI_API
107  static UsdRiTextureAPI
108  Get(const UsdStagePtr &stage, const SdfPath &path);
109 
110 
111  /// Applies this <b>single-apply</b> API schema to the given \p prim.
112  /// This information is stored by adding "RiTextureAPI" to the
113  /// token-valued, listOp metadata \em apiSchemas on the prim.
114  ///
115  /// \return A valid UsdRiTextureAPI object is returned upon success.
116  /// An invalid (or empty) UsdRiTextureAPI object is returned upon
117  /// failure. See \ref UsdPrim::ApplyAPI() for conditions
118  /// resulting in failure.
119  ///
120  /// \sa UsdPrim::GetAppliedSchemas()
121  /// \sa UsdPrim::HasAPI()
122  /// \sa UsdPrim::ApplyAPI()
123  /// \sa UsdPrim::RemoveAPI()
124  ///
125  USDRI_API
126  static UsdRiTextureAPI
127  Apply(const UsdPrim &prim);
128 
129 protected:
130  /// Returns the type of schema this class belongs to.
131  ///
132  /// \sa UsdSchemaType
133  USDRI_API
134  UsdSchemaType _GetSchemaType() const override;
135 
136 private:
137  // needs to invoke _GetStaticTfType.
138  friend class UsdSchemaRegistry;
139  USDRI_API
140  static const TfType &_GetStaticTfType();
141 
142  static bool _IsTypedSchema();
143 
144  // override SchemaBase virtuals.
145  USDRI_API
146  const TfType &_GetTfType() const override;
147 
148 public:
149  // --------------------------------------------------------------------- //
150  // RITEXTUREGAMMA
151  // --------------------------------------------------------------------- //
152  /// Gamma-correct the texture
153  ///
154  /// | ||
155  /// | -- | -- |
156  /// | Declaration | `float ri:texture:gamma` |
157  /// | C++ Type | float |
158  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float |
159  USDRI_API
161 
162  /// See GetRiTextureGammaAttr(), and also
163  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
164  /// If specified, author \p defaultValue as the attribute's default,
165  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
166  /// the default for \p writeSparsely is \c false.
167  USDRI_API
168  UsdAttribute CreateRiTextureGammaAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
169 
170 public:
171  // --------------------------------------------------------------------- //
172  // RITEXTURESATURATION
173  // --------------------------------------------------------------------- //
174  /// Adjust the texture's saturation
175  ///
176  /// | ||
177  /// | -- | -- |
178  /// | Declaration | `float ri:texture:saturation` |
179  /// | C++ Type | float |
180  /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float |
181  USDRI_API
183 
184  /// See GetRiTextureSaturationAttr(), and also
185  /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
186  /// If specified, author \p defaultValue as the attribute's default,
187  /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
188  /// the default for \p writeSparsely is \c false.
189  USDRI_API
190  UsdAttribute CreateRiTextureSaturationAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
191 
192 public:
193  // ===================================================================== //
194  // Feel free to add custom code below this line, it will be preserved by
195  // the code generator.
196  //
197  // Just remember to:
198  // - Close the class declaration with };
199  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
200  // - Close the include guard with #endif
201  // ===================================================================== //
202  // --(BEGIN CUSTOM CODE)--
203 };
204 
206 
207 #endif
static USDRI_API UsdRiTextureAPI Get(const UsdStagePtr &stage, const SdfPath &path)
static USDRI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
USDRI_API UsdSchemaType _GetSchemaType() const override
UsdRiTextureAPI(const UsdPrim &prim=UsdPrim())
Definition: textureAPI.h:73
UsdRiTextureAPI(const UsdSchemaBase &schemaObj)
Definition: textureAPI.h:81
UsdSchemaType
Definition: common.h:127
static USDRI_API UsdRiTextureAPI Apply(const UsdPrim &prim)
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:446
Single Apply API schema.
USDRI_API UsdAttribute GetRiTextureSaturationAttr() const
#define USDRI_API
Definition: api.h:40
Definition: path.h:288
USDRI_API UsdAttribute CreateRiTextureGammaAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
GLsizei const GLchar *const * path
Definition: glew.h:6461
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1346
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
Definition: type.h:64
USDRI_API UsdAttribute CreateRiTextureSaturationAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
USDRI_API UsdAttribute GetRiTextureGammaAttr() const
virtual USDRI_API ~UsdRiTextureAPI()
Destructor.
Definition: value.h:174
static const UsdSchemaType schemaType
Definition: textureAPI.h:67