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Blendshape support for crowd agents.
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Export animation from Houdini agents to USD skeletons.
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Crowd Transition DOP for procedural target state/clip transitions.
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Interactive Agent Relationship tool to position child agents.
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FBX enhancements for round-tripping animated characters with materials.
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You can now read point transforms directly from an object’s Constraint Path.
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Animation Editor menus are now customizable.
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Character Picker and Pose Library now support Undo and Redo.
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Many performance enhancements.