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This node is used as part of a crowd simulation to modify the transforms of agent leg bones to avoid intersection with terrain.
Specifies a group of agents that this node should affect.
Whether or not to activate this node.
Path to the terrain geometry object.
Lean Angle Per Frame
When navigating uneven terrain, the agent can lean forwards or backwards. This parameter specifies the maximum angle (in degrees) that the agent can tilt by in a single frame.
Specifies how far (in degrees) the agent can lean backward.
Specifies how far (in degrees) the agent can lean forward.
The vertical offset to apply when raying the terrain below the ankle for checking intersection.
The vertical offset to apply when raying the terrain below the toe for checking intersection.
The packed primitive agent to modify.
The modified packed primitive agent with terrain adaptation applied.