Houdini 20.0 Nodes Geometry nodes

Agent Prep geometry node

Adds various common point attributes to agents for use by other crowd nodes.

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Since 14.0

Parameters

Root

The root transform.

Hips

The hips transform.

Lower Back

The lower back transform.

Left Upper Leg

The left upper leg transform.

Left Knee

The left knee transform.

Left Ankle

The left ankle transform.

Left Toe

The left toe transform.

Right Upper Leg

The right upper leg transform.

Right Knee

The right knee transform.

Right Ankle

The right ankle transform.

Right Toe

The right toe transform.

Rest Clip

The name of the clip where the agent is “resting”, meaning that the agent is static and oriented along the positive z-axis.

Inputs

Agents

The agent primitives.

Outputs

Agents

The modified agent primitives.

See also

Geometry nodes