Houdini 20.0 Nodes Geometry nodes

Dissolve geometry node

Deletes points, primitives, and edges from the input geometry and repairs any holes left behind.

On this page

Unlike the Delete SOP, this operator fills any holes left by the deleted edges.

Tip

This operator can easily create polygons with more than 4 sides. You may want to append a Divide SOP to triangulate any N-sided polygons created by this operator.

Using Dissolve

  1. Select the points, edges, or polygons you wish to dissolve.

  2. Click the Dissolve tool on the Polygon tab.

Turning on the Remove Inline Points checkbox on the parameter editor will remove points that no longer have edges attached.

Parameters

Group

The points, primitives, or edges to delete. This field is treated as a set of edges. Edges that are not part of any entity in the group field do not get deleted.

Normally you will use this operator in the scene view and simply select the edges you want; however, if you need to you can also use a space-separated list of the following codes in this field to specify edges:

Code

Meaning

n

All edges in primitive number n.

pn

Point number n / edges with point number n.

nem

Edge number m of primitive n.

pa-b

Edges between point number a and point number b.

Operation

Delete selected

Delete the entities listed in the Group field.

Delete non-selected

Delete all entities except those listed in the Group field.

Recompute Normals

Calculates the normals on remaining geometry after the deletion occurs.

Remove Inline Points

Removes points of dissolved edges if they do not affect the resulting shape.

Collinearity Tolerance

Points within this distance of being on the same line are deleted when Remove Inline Points is on.

Delete Bridges

If a bridge edge, and only the bridge edge, are requested for deletion, this toggle determines if it will be deleted or not. Since bridge edges are sort of virtual edges, it often is unexpected to see them be deleted.

See also

Geometry nodes