Houdini 20.0 Nodes Geometry nodes

Exploded View geometry node

Pushes geometry out from the center to create an exploded view.

Since 11.0

This operation pushes selected geometry out from the center. It does so piece-by-piece to create an exploded view of the geometry. This can be very useful in visualizing how fractured geometry was broken up.

Parameters

Group

The geometry to push outwards.

Scale

The amount to expand the pieces. Each piece is moved proportionally to its distance to the center. A value of 1 will approximately double the size of the object. To undo an outwards scale of 1, an inwards scale of -0.5 can be used.

Override Center

The center to push pieces out from is normally computed as the center of the bounding box of the input. This parameter lets you override that choice.

Piece Type

Controls how pieces to expand are detected. Auto-detect tries to use some heuristics to detect. It will first test if the group mask matches any primitive groups. If it does, it will use the group mask. It then tests to see if the piece attribute is present as a primitive attribute. If it is, that is used. Finally, it will perform its own connectivity calculation on primitives into a piece attribute and push out with that.

Group Mask

Groups matching this mask are treated as individual pieces.

Piece Attribute

Primitives with identical values of this attribute, as determined by the tolerance, become individual pieces.

Tolerance

The difference in piece attribute values before they are considered separate pieces.

See also

Geometry nodes