This tool takes geometry scattered on a planar surface (square or rectangle) and makes it tile around the edges. This is extremely useful for making tileable pieces of geometry that doesn’t overlap, or for texture baking.
Choose between Full Tile and Piece Tile. Full tile is useful for baking, while Piece Tile is useful for instancing tiled pieces as geometry.
X Tile Side
When Tile mode is set to Piece Tile, this controls if the positive or negative side of the tile on the X axis should be populated.
Z Tile Side
When Tile mode is set to Piece Tile, this controls if the positive or negative side of the tile on the Z axis should be populated.
This controls whether or not the input surface will be part of the output.
Tile Edge Density
This parameter allows you to control the density of the geometry tiled around the border. Sometimes the border becomes more densely populated than the center when tiled which might produce visible patterns.
Quick Tiling Debug
This toggle will show you a quick preview of how the tile result looks like when the output data is tiled in a 3×3 grid.
Color Tile Meshes
Controls if the preview should have the tiled borders masked red.
Controls the resolution of the debug preview Heightfield. Useful for performance reasons.