The InstantMeshes sop takes in geometry through its primary input, and will then run it through the InstantMeshes algorithm to generate a new quad mesh.
Force a manual recook of the node.
Enabling this will prevent the node from recooking automatically on input geometry changes, or changes made to the parameters. Useful for freezing a result.
Desired Polygon Count
Allows you to specify the desired polycount. By default this controls the number of generated points, but when Quad Dominant is toggled on, this controls the number of quads.
Generate a tri/quad dominant mesh instead of a pure tri/quad mesh.
Controls if the meshing should be deterministic.
Specifies the maximum generated Crease Angle used when deciding where to place edge loops.
This should point to the executable of Instant Meshes, which you can download from the Github repo found when clicking Download Instant Meshes button.
Download Instant Meshes
This will open the browser and go to the Instant Meshes repo where you can download the required executables.
Instant Meshes Cache
The location where the cache should be written to from Instant Meshes.
The location where the cache should be written to from Houdini.
Enabling this hides the commandline dialog that pops up on Windows.