This node creates edge groups based on viewport selection. Select edges or primitives in the viewport and then hit the
Mark Selection button, which will stash your selection choice in this node.
One handy feature is to use primitive selections, in which case the node will store the boundary of that primitive group.
This node has been deprecated since the UV Flatten node now has this functionality built into the state.
Button for triggering a new entry on the multiparm to be generated.
Name for the Edge Group that is being generated
Multiparm to store the selections generated by the Mark Selection button
String of faces or edges
Base Group refers to a series of faces or edges