Houdini 20.0 Nodes Geometry nodes

Smooth geometry node

Smooths out (or “relaxes”) polygons, meshes and curves without increasing the number of points.

This node rearranges the existing points in the geometry to reduce roughness. To smooth by increasing the number of points, try using the Subdivide node.

Smooth can also smooth any floating-point attributes, including color and texture coordinates.

Tip

Turning the cutoff frequency up beyond 1 sometimes gives much smoother results than sticking to the default 0-1 range.

Parameters

Group

Subset of primitives to smooth.

Apply To

Apply smoothing operation to point position, texture uv’s, color, or other attributes specified by name.

Attribute Names

Point or vertex attributes to smooth

Cutoff Frequency

Noise frequency to remove. The larger this value, the more it will keep the original shape of the geometry.

Smoothing Iterations

Number of smoothing steps.

See also

Geometry nodes