Note
These shelf tools work with the older pyro solver. Consider using tools under the Sparse Pyro FX tab, which instead work with the new sparse pyro solver introduced in Houdini 18.
See how to use the pyro tools.
Shelf tools
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Creates flames rising from the selected object.
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Creates a large explosion rising from the selected object.
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Creates a large explosion rising from the selected object.
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Creates thick cloud-like smoke rising from the selected object.
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Turns the selected object into a turbulent source of colored smoke.
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Turns on the color fields of a smoke object.
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Creates thin smolder-like smoke rising from the selected object.
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Creates a smooth burning candle flame rising from the selected object.
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Creates flames rising from the selected object, without any smoke (soot).
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Creates dry ice fog falling from the selected object.
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Creates a voluminous column of thick smoke, as from the rim of an erupting volcano.
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Generates a clustered simulation of smoke from an animated object.
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Creates a clustered (partitioned) smoke simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.
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Creates a clustered (partitioned) pyro simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.