Rigid Bodies tab shelf tool

Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

Shelf tools

• Creates one or more rigid bodies from SOP geometry.

• Creates an RBD object from SOP geometry.

• Creates a number of rigid bodies from SOP geometry and glues them together.

• Creates a rigid body at each point of some source geometry, similarly to how the Copy SOP copies geometry onto points.

• Adds agent primitives to a Bullet simulation.

• Fills an object with spheres and uses the Bullet solver to drive them.

• Creates a number of rigid bodies from SOP geometry, which use proxy geometry from a convex decomposition.

• Creates a number of rigid bodies from SOP geometry, which use proxy geometry composed of adaptively-sized spheres.

• Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups.

• Automatically fractures an RBD object.

• Stores filtered information about impacts on an RBD object.

• Emits particles from the edges and surfaces of separating fractured rigid bodies.

• Automatically freezes RBD Objects that have come to rest.

• Creates glue constraints between adjacent RBD objects.

• Constrains an object to a point in space using a pin-like connection.

• Constrains an object to remain a certain distance from the constraint, and limits the objectâ€™s rotation.

• Constrains an object to rotate and translate on a single axis, and limits the rotation and translation on that axis

• Constrains an object to a point in space using a hinge-like connection.

• Constrains an object to a point in space using a spring-like connection.

• Constrains the rotation an object so it does not rotate at all.

• Constrains the rotation of an object so it attempts to rotate naturally, but bounces back to its original rotation.

• Changes the parent of a constraint from a point in space to a goal object.

Shelf tools

Using the shelf

• How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Shelf tabs

• Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.

• Tools on the Modify tab let you easily customize objects in the scene view.

• Tools on the Model tab let you edit objects in the scene view.

• Tools on the Polygon tab let you modify polygons in the scene view.

• Tools on the Deform tab let you deform objects in the scene view.

• Tools on the Texture tab let you texture objects in the scene view.

• The Rigging tab contains tools for creating premade rigs.

• The Muscles tab contains tools for creating muscles.

• Tools on the Character tab let you create characters in the scene view.

• Tools on the Constraints tab create a constraint network where you can constrain objects to each other in the scene view.

• Tools on the Hair Utils tab let you quickly set up hair and fur on objects.

• Tools on the Guide Process tab let you influence the placement and orientation of guide hairs by painting skin attributes.

• Tools on the Grooming tab let you add and directly manipulate hair.

• The Simple FX tab contains tools for creating dynamic simulations at the geometry level.

• The Cloud FX tab contains tools for creating cloud effects.

• The Volume tab contains tools for creating volume effects.

• Tools on the Lights and Cameras tab let you create and place lights and cameras in the scene view.

• Tools on the Collisions tab let you create collision objects in the scene view.

• Tools on the Particles tab let you create dynamic particle simulations.

• The Grains tab contains tools for simulate grains of sand and other granular matter.

• The Vellum tab contains tools for creating different types of vellum effects.

• Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

• Tools on the Particle Fluids tab let you create particle based liquids in the scene view.

• Viscous fluids are FLIP simulations that use a temperature attribute to drive viscosity.

• The Oceans tab contains tools for creating ocean simulations.

• The Fluid Containers tab contains tools for creating pyro, smoke, and liquid containers.

• The Populate Containers tab contains tools for creating and removing fire, smoke, and liquid.

• The Container Tools tab contains tools for manipulating fire, smoke, and liquid.

• Tools on the Pyro FX tab let you create simulated smoke and fire effects.

• Tools on the Sparse Pyro FX tab let you create simulated smoke and fire effects.

• Tools on the Solid tab let you create and modify solid objects.

• Tools on the Wires tab let you create flexible dynamic objects in the scene view.

• The Crowds tab contains tools for creating crowds, crowd behaviors, as well as examples.

• Tools on the Drive Simulation tab let you manipulate dynamic objects in the scene view.