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Overview ¶
Welcome to the LOPs Lighting Tutorial series. Houdini’s tooling and support for USD is collectively known as Solaris. Solaris includes USD support in the view and a new network type, LOPs (Light Operators). LOP networks are similar to SOPs, where each node accepts incoming geometry, modifies it, and outputs new geometry. In LOPs, each node accepts an incoming USD scene, modifies it, and outputs a new scene. LOPs also features Houdini’s new renderer, Karma, which consumes usd
instead of ifd
, which mantra consumed. The LOPs context features many new enhancements to make lighting faster and more efficient.
Download the support files ¶
You will need to download the necessary support files (~284 MB).
Once you have downloaded the files, you will need to unarchive them. Depending on your operating system, this might be as simple as double clicking on the file.
The files should be stored in $HIP
. As you might know, $HIP
within Houdini means “where you launched Houdini.” So if you are planning on storing your hip files for these tutorials in $HOME/projects/LOPS
then you should put the downloaded files in the same place.
In the downloaded files you will see Houdinis file called “tutorial-lighting-end.hip
”, “tutorial-lighting-start.1.hip
” and a directory called “BarScene
”. Before you launch Houdini, move the two hip files up one level in your directory tree.
A few things to know before you begin ¶
This tutorial series features assets which have been marshaled into LOPs via the Stage Manager. The Stage Manager imports USD prims into LOPs via
usd
files. If you do not have your assets saved out as usd
files, you can either import directly from SOPs via the Scene Import (for entire scenes), or via the
SOP Import (for individual objects/SOPs). New geometry can be created in LOPs directly though the
SOP Create LOP.
Tutorials ¶
These are the tutorials that will walk you through using LOPS/USD in a typical pipeline.
-
LOPs for lighting - Tutorial 1
In the first tutorial, you will open and explore the example LOPs scene file, create a point light and a new camera, make a few adjustments to LOPs and render properties and settings, and produce a test render.
-
LOPs for lighting - Tutorial 2
Continuing from the previous tutorial, you will light your LOPs scene.
-
LOPs for lighting - Tutorial 3
You will continue to tweak your lighting, organize your lights, and then render your scene.