# Nodes popLocals

Standard POP local variables

AGE |
The seconds a particle in the template has been alive. |

AX AY AZ |
Acceleration of the particle. |

BBX BBY BBZ |
The point’s relative position in the bounding box. |

DEAD |
Point is dead. |

ITER |
Processing iteration number. |

JUSTHIT |
A collision for this particle was detected (for example, by the Collision POP) during the processing of this |

LIFE |
Percent of total life used (from 0 to 1). |

LIFESPAN |
Expected lifetime of particle. |

MAPU MAPV MAPW |
Point or vertex texture coordinates. |

NPT |
Total number of points. |

NGRP |
Total number of points in source group. |

NX NY NZ |
Normal vector. |

PT |
The point number of the currently processed point. The |

RESTX RESTY RESTZ |
The rest position. |

SLIDING |
The sliding state of the particle. |

SPRINGK |
Elasticity of a point. |

STOPPED |
Point is stopped. |

STUCK |
1 if particle is stuck to a collision object. |

TENSION |
Spring tension. |

TIMEINC |
Time increment. |

TX TY TZ |
Point position. |

U V |
Surface UV values. |

VX VY VZ |
Velocity direction. |

WEIGHT |
Point spline weight. |

Added by Collision POP/Limit POP

DIST |
Distance from particle to last collision. |

HCR HCG HCB |
Diffuse color at the collision point on the surface the particle collided with. |

HITID |
ID for last collision. You can control how this attribute is set in the Collision or Limit POP to help distinguish types of collisions. |

HITTIME |
The time at which the last collision occurred. |

HMAPU HMAPV |
The texture map UV coordinates for the surface location where the last collision occurred. |

HNX HNY HNZ |
The normal at the surface location where the last collision occurred. |

HTX HTY HTZ |
World space position of the last collision. |

HU HV |
The UV coordinates for the surface location where the last collision occurred. |

NUMHIT |
Number of times the particle has collided. |

Added by Color POP

CA |
Point or vertex alpha value. |

CR CG CB |
Diffuse point or vertex color. |

Added by Property POP

ATTRACT |
Attractor point. |

CHARGE |
Charge of the particle. |

CLING |
Point is clinging to geometry. |

DRAG |
Point drag. |

FOLLOW |
Leader to follow. |

MASS |
Point mass. |

PSCALE |
Particle Scale. |

SCALEX SCALEY SCALEZ |
Non-uniform scale. |

Added by Proximity POP

NEAREST |
Either the point number or id of the particle nearest to this one. |

NEARESTDIST |
The distance to the nearest particle. |

NUMPROXIMITY |
The number of particles within a specified proximity to this particle. |

Added by Rotation POP

ROTA |
Rotation angle. |

ROTX ROTY ROTZ |
Rotation axis. |

Added by Source POP

GEN |
Generation. |

ID |
ID number, which always remains constant. |

ORIGIN |
Original Source point was birthed from. |

PARENT |
Parent’s ID Number. |

Added by Speed Limit POP

SPEEDMAX |
Maximum speed. |

SPEEDMIN |
Minimum speed. |

Added by Sprite POP

SROT |
Sprite rotation around view axis (in degrees). |

STEXU STEXV |
Texture coordinate of sprite’s lower-left corner. |

STEXW STEXH |
Size of sprite in texture space. |

SX SY |
Sprite scale. |

Controlled by Suppress Rule POP

SUPPPOS |
Suppress default position rule. |

SUPPVEL |
Suppress default velocity rule. |

SUPPUP |
Suppress default up-vector rule. |

SUPPAGE |
Suppress default aging rule. |

SUPPROT |
1 if particle is suppressing its default rotation rule. |

SUPPANGVEL |
1 if particle is suppressing its default angular velocity rule. |

Added by Up Vector POP

PVX PVY PVZ |
Previous velocity. |

UPX UPY UPZ |
Up vector. |

Added by Location, Source, Softbody, Split POPs

SPEED |
Absolute speed of particle. |

BBX BBY BBZ |
The point’s relative position in the bounding box. |

CA |
Point or vertex alpha value. |

CR CG CB |
Diffuse point or vertex color. |

DIST |
Distance from particle to last collision. |

DRAG |
Point drag. |

ITER |
Processing iteration number. |

MAPU MAPV MAPW |
Texture coordinates. |

MASS |
Point mass. |

NPART |
Number of particles. |

NPT |
Total number of points. |

NPRIM |
Total number of primitives. |

NGRP |
Total number of points in source group. |

NX NY NZ |
Normal vector. |

P |
Source point. |

PSCALE |
Particle Scale. |

SCALEX SCALEY SCALEZ |
Non-uniform scale. |

SPEED |
Absolute speed of particle. |

SPRINGK |
Elasticity of a point. |

TENSION |
Spring tension. |

TIMEINC |
Time increment. |

TX TY TZ |
Point position. |

UPX UPY UPZ |
Up vector. |

U V |
Surface UV values. |

VX VY VZ |
Velocity direction. |

WEIGHT |
Point spline weight. |

### Usages in other examples

Example name | Example for |
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