Houdini Engine for Unreal
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Blueprint Support

In version 2, it is possible to use Houdini Asset Components in the Blueprint Editor.

This lets you preset and use Houdini Digital Assets in Blueprint Actors. Changing parametersor inputs on the Houdini Asset will automatically update all placed instances of that Blueprint.

Start by creating a new Blueprint Actor, or open an existing one, and add a Houdini Asset Component to it.

The Houdini Asset used by the component can then be selected in the details panel. This will cook the HDA, and display its parameters interface and default output. You can then modify the HDAs parameters and inputs, which will recook and update the HDA outputs.

You can then place the actor in levels, and modifying parameters or inputs on the Houdini Asset Component in the Blueprint Actor will automatically update all placed instances of that Blueprint.

Note
Currently, only Static meshes and Instancer outputs are supported, and only geometry and curve inputs are available when using HDAs in the BP Editor.