Houdini Engine for Unreal
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Custom Commands

Overview

Custom Houdini Engine commands are available in Houdin 16.5. They can either be called via the console, file menu or via keyboard shortcuts.

More information on the action performed by these commands can be found in Baking , Cooking and Debugging .

Console Commands

These are the currently supported console commands for the Houdini Engine plugin for Unreal:

  • Houdini.Open : Opens a copy of the internal Houdini scene in an new instance of Houdini.
  • Houdini.Save : Saves the current Houdini scene to a hip file.
  • Houdini.Clean : Cleans up unused/unreferenced Houdini Engine temporary files.
  • Houdini.Pause : Pauses or resumes Houdini Engine Asset cooking.
  • Houdini.Bake : Bakes and replaces with blueprints the Houdini Asset Actors currently selected in the World Outliner.
  • Houdini.BakeAll : Bakes and replaces with blueprints all Houdini Asset Actors in the current level.
  • Houdini.Cook : Forces a recook of the Houdini Asset Actors currently selected in the World Outliner.
  • Houdini.CookAll : Forces a recook of all Houdini Engine Asset Actors in the current level.
  • Houdini.Rebuild : Rebuilds the Houdini Asset Actors currently selected in the current level.
  • Houdini.RebuildAll : Rebuilds all Houdini Engine Asset Actors in the current level.
  • Houdini.RestartSession : Forces the current session to be stopped and restarted.

File Menu Actions

The following commands are available in the Unreal File menu:

Unreal_MenuActions.png
  • Open Scene in Houdini : Opens a copy of the internal Houdini scene in an new instance of Houdini.
  • Save Houdini scene (HIP) : Saves the current Houdini scene to a hip file.
  • Save Houdini scene (HIP) : Saves the current Houdini scene to a hip file.
  • Report a plugin bug : Opens your internet browser to the bug report page on SideFX's website.
  • Clean Houdini Engine Temp Folder : Cleans up unused/unreferenced Houdini Engine temporary files.
  • Bake And Replace All Houdini Assets : Bakes and replaces with blueprints all Houdini Asset Actors in the current level.
  • Pause Houdini Engine Cooking : Pauses or resumes Houdini Engine Asset cooking.
  • Restart the Houdini Engine Session : Stops the current session and start a new one using the current session settings.
Note
Restart session is a helper function that should be used carefully and for debug/troubleshoot purpose only, for example, in case of the session's settings not being set properly, or to switch to a Houdini Engine Debugger session for example. The existing Houdini Engine session (if any) is not cleaned up before starting the new one.

Keyboard Shortcuts

These are the default Keyboard Shortcut:

  • Ctrl + Alt + O : Opens a copy of the internal Houdini scene in an new instance of Houdini.
  • Ctrl + Alt + P : Pauses or resumes Houdini Engine Asset cooking.
  • Ctrl + Alt + B : Bakes and replaces with blueprints the Houdini Asset Actors currently selected in the World Outliner.
  • Ctrl + Alt + C : Forces a recook of the Houdini Asset Actors currently selected in the World Outliner.
  • Ctrl + Alt + R : Rebuilds the Houdini Asset Actors currently selected in the current level.