Overview
They can either be called via the console, the Houdini Engine menu or via keyboard shortcuts.
More information on the action performed by these commands can be found in AssetsBaking , AssetsCooking and Debugging .
Houdini Engine Menu Actions
The following commands are available in the Houdini Engine menu in Unreal:
Session
- Create Session : Starts a new Houdini Engine session using the current session settings and automatically connects to it.
- Connect Session : Connects to an existing Houdini Engine Session using the current session settings.
- Stop Session : Stops the current Session and clean up the internal Houdini Scene.
- Restart the Houdini Engine Session : Stops the current session and start/connect a new one using the current session settings.
- Open Houdini Session Sync : Stops the current session, opens Houdini and automatically start and connect a Session Sync. (v2)
- Close Houdini Session Sync : Closes Houdini and the Session Sync that was previously started by Open Houdini Session Sync. (v2)
- Sync Viewport : When using Session Sync, lets you decide control the viewport synchronization between Houdini and Unreal.
PDG
- Work Item Import Settings : Lets you decide if the PDG Asset Link should be using the asynchronous commandlet importer, and lets you start/stop it.
File
- Open Scene in Houdini : Opens a copy of the internal Houdini scene in an new instance of Houdini.
- Save Houdini scene (HIP) : Saves the current internal Houdini scene to a hip file.
- Clean Houdini Engine Temp Folder : Cleans up all unused/unreferenced Houdini Engine temporary files found in the temporary folder.
Help and support
- Report a plugin bug : Opens your internet browser to the bug report page on SideFX's website.
Actions
- Recook All : Forces a recook and update on all Houdini Asset Actors in the current level.
- Recook Selection : Forces a recook and update on all the currently selected Houdini Asset Actors.
- Rebuild All : Rebuilds all Houdini Asset Actors in the current level.
- Rebuild Selection : Rebuilds all the currently selected Houdini Asset Actors.
- Bake And Replace All Houdini Assets : Bakes and replaces with blueprints all Houdini Asset Actors in the current level.
- Bake And Replace Selection : Bakes and replaces with blueprints all Houdini Asset Actors in the current level.
- Refine All Houdini Proxy Meshes : Builds and replaces all Houdini proxy meshes in the current level with native Unreal Static Meshes. (v2)
- Refine Selected Houdini Proxy Meshes: Builds and replaces all the selected Houdini proxy meshes with native Unreal Static Meshes. (v2)
- Pause Houdini Engine Cooking : Pauses or resumes Houdini Engine Asset cooking.
Console Commands
These are the currently supported console commands for the Houdini Engine plugin for Unreal:
- Houdini.Open : Opens a copy of the internal Houdini scene in an new instance of Houdini.
- Houdini.Save : Saves the current Houdini scene to a hip file.
- Houdini.Clean : Cleans up unused/unreferenced Houdini Engine temporary files.
- Houdini.Pause : Pauses or resumes Houdini Engine Asset cooking.
- Houdini.Bake : Bakes and replaces with blueprints the Houdini Asset Actors currently selected in the World Outliner.
- Houdini.BakeAll : Bakes and replaces with blueprints all Houdini Asset Actors in the current level.
- Houdini.Cook : Forces a recook of the Houdini Asset Actors currently selected in the World Outliner.
- Houdini.CookAll : Forces a recook of all Houdini Engine Asset Actors in the current level.
- Houdini.Rebuild : Rebuilds the Houdini Asset Actors currently selected in the current level.
- Houdini.RebuildAll : Rebuilds all Houdini Engine Asset Actors in the current level.
- Houdini.RestartSession : Forces the current session to be stopped and restarted.
- Houdini.RefineAll : Builds and replaces all Houdini proxy meshes with native Unreal Static Meshes. (v2)
- Houdini.OpenSessionSync : Stops the current session, opens Houdini and automatically start and connect a Session Sync. (v2)
Keyboard Shortcuts
These are the default Keyboard Shortcut:
- Ctrl + Alt + O : Opens a copy of the internal Houdini scene in an new instance of Houdini.
- Ctrl + Alt + P : Pauses or resumes Houdini Engine Asset cooking.
- Ctrl + Alt + B : Bakes and replaces with blueprints the Houdini Asset Actors currently selected in the World Outliner.
- Ctrl + Alt + C : Forces a recook of the Houdini Asset Actors currently selected in the World Outliner.
- Ctrl + Alt + R : Rebuilds the Houdini Asset Actors currently selected in the current level.