Houdini Engine for Unreal
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Node Sync is a new feature for the Houdini Unreal Engine Plugin that enables sharing geometry between Unreal and Houdini Session Sync. It works for Skeletal and static meshes.
Node Sync and Session Sync is included in the Houdini Engine plugin which can be installed using the Houdini Launcher or Houdini Engine For Unreal GitHub Repistory.
Follow the instructions on the Getting Started page to install the Houdini Engine plugin.
From Unreal, you can launch a new instance of Houdini with SessionSync.
In Unreal's main toolbar, click Houdini Engine then Open Houdini Sync Session.
A new Houdini application opens.
Learn more about Session Sync on its documentation page.
Send to Houdini allows you to send Skeletal and Static meshes from Unreal into Houdini.
You can select multiple meshes at one time and send them to Houdini.
You can also use the outliner to select your Skeletal or Static Meshes.
The Fetch from Houdini tool allows you to send your current Houdini output node into Unreal as a Skeletal or Static mesh.