Houdini Indie lets you work interactively in the Houdini GUI, load Houdini Digital Assets into other apps using Houdini Engine plug-ins and to render with Mantra. Houdini Engine Indie does not let you use the Houdini GUI but does let you work at a command-line level, load Houdini Digital Assets into other apps using Houdini Engine plug-ins and render with Mantra.
Houdini Indie works with the following third party renderers: RenderMan, Arnold, Redshift and OctaneRender. V-ray and Maxwell Render will be supported in the future. These renderers will let you render under the Houdini Indie limited commercial conditions.
The Houdini Indie render restriction only applies to renderings within the Houdini GUI including Mantra and other 3rd party renderers. Rendering from other applications using the Houdini Engine will not have the same restriction although the work created must respect Houdini Indie’s limited commercial license.
Yes, but you will have to purchase commercial licenses as soon as you cross the 100K USD threshold.
Yes you can use up to three Houdini Indie licenses and three Houdini Engine Indie licenses. Once gross revenues reach $100,000, full commercial licenses will be required.
No. You will need Houdini commercial licenses for your work.
Houdini Indie can be used for evaluations but cannot be used for any commercial work because of the studio’s income. Please contact an account manager firstname.lastname@example.org to get a commercial eval license if you want to run a more effective test.
As long as the new side project stays separate from your other jobs then it is allowed.
As long as the personal project stays separate from your day job then it is allowed.
If you produce final renders or baked out data for the large company then they are considered a client and you may use Houdini Indie. If you want to share scene files and assets then you are partners and will require a commercial license.
No. The company’s income applies in this situation and you would require a commercial license.
The clause "“...in the case of an Indie User that is using the Software to create content for a third party that will use such content in connection with a Commercial activity…”" is referring to situations where larger studios want to contract work out to freelancers. In those cases the combined gross income of the studio and the freelancer needs to be less than $100K USD if you are sharing scene files and assets. If you are delivering final renders or baked out data then the clients income does not need to be considered.
Yes. At your request, Side Effects will do a one-time conversion of .hiplc and .otllc files to commercial files after you have purchased commercial licenses.
No. Houdini commercial and indie licenses should not be used in the same pipeline.
This is not prohibited but also not recommended. Since Houdini commercial and indie licenses can not be used in the same pipeline, it would be too easy to accidentally get .hip and .hiplc files mixed up.
The Houdini Indie license server allows you to return your license to SideFX from your old machine then reacquire it to the new one. You can do this a couple times a year unless you have system issues then you can contact support about extending this capability to get you up and running.