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Houdini Engine for Unity
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[Question] - Editing CurveNodeData with C#
(2 replies)
Working directory when working w. TOP network HDA for Unity
(1 replies)
Heightfield to Unity terrain rotated
(1 replies)
Setting up your development environment for the plugin using .env file (using assets from outside the Unity project)
(4 replies)
HDA Promote object merge path to TOP node
(1 replies)
[Question] - Accessing a mesh collider from an input
(1 replies)
Geo Parenting
(1 replies)
Cooking PolyReduce Tools losing Source material in Unity
(2 replies)
Houdini engine for Apprentice users. HApi error: No valid Licenses found
(4 replies)
Prefab Instance Duplication & Tag Overwritting
(5 replies)
[Curve Hybrid Editing] - Enable/Disable functionality
(3 replies)
Scattering Trees and Details on Unity Terrain
(9 replies)
heightfield_maskexpand node don't expand at the boundary
(1 replies)
Why are input GameObject referenced by name?
(1 replies)
Game object pivot instead of centroid
(4 replies)
Converted Digital Asset invisible in Unity ?
(0 replies)
[Heightfield/HDA] Storing masks in tool w/ no function
(1 replies)
What is the right way to create a new HEU_InputInterface?
(2 replies)
Point Attributes for Facial Capture?
(7 replies)
Shrinkwrap/ConvexHull not working on Object Merge input
(1 replies)
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