0707070000010000000006660000000000000000010000001155302153000000700000000237.start fplayback -i on -r off -f 1 -e on -h on -t on -a on -k on -s 1
tcur 0
fps 24
tset 0 10
frange 1 240
unitlength 1
unitmass 1
prompt '`strcat(oppwf(), " -> ")`'
0707070000010000000006660000000000000000010000001155302153000001300000001031.variables set -g ACTIVETAKE = 'Main'
set -g E = '2.7182818284590452354'
set -g EYE = 'stereo'
set -g HIP = '/work/training_education_docs/Learn/sop'
set -g HIPNAME = 'visualize_vector_attributes.hip'
set -g JOB = '/Users/jeff_wagner'
set -g PI = '3.1415926535897932384'
set -g POSE = '/Users/jeff_wagner/Library/Preferences/houdini/11.0/poselib'
set -g _HIP_SAVEPLATFORM = 'darwin-x86_64-gcc4.2-MacOSX10.6'
set -g _HIP_SAVETIME = 'Mon Apr 18 07:41:12 2011'
set -g _HIP_SAVEVERSION = '11.0.658'
set -g _HIP_SHELFTOOLCOUNT = '2'
set -g status = '0'
0707070000010000000006660000000000000000010000001155302153000001100000000267.aliases alias cd 'opcf'
alias cp 'opcp'
alias h 'history'
alias hython 'python'
alias ls 'opls'
alias matramp 'opramp'
alias opcd 'opcf'
alias oppwd 'oppwf'
alias pwd 'oppwf'
alias rm 'oprm'
0707070000010000000006660000000000000000010000001155302153000001400000000021.takeconfig takename -g take
0707070000010000000006660000000000000000010000001155302153000001500000000000.hou.session 0707070000010000000006660000000000000000010000001155302153000001000000021367.defotl INDX       !HIP Internal Operator Definitions      INDEX_SECTION       M#X   Sop/mountain     "M#X         mountain   Mountain    oplib:/Sop/mountain?Sop/mountain   SOP_mountain           Sop               sop      M[h   INDX              DialogScript      dM[h   VexCode  d  +M[h   VflCode    Lt# Context: Sop

/*
 * Houdini Dialog Script generated automatically
 * by vcc from source file mountain.
 * Generated: Wed Feb 16 01:04:01 2011
 */

{
    name	"mountain"
    script	"mountain"
    label	"Mountain"

    help {
	  ""
    }

    bindselectorreserved	vex_group points "Mountain Points"
	"Select the points for Mountain and press Enter to complete"
	0 1 "all" 0 "" 0

    bindhandle	height ladder "Height" parm0 ""
    bindhandle	{-1,0,0,1,offset1} xform "Noise Transform" tx ""
    bindhandle	{-1,0,0,1,offset2} xform "Noise Transform" ty ""
    bindhandle	{-1,0,0,1,offset3} xform "Noise Transform" tz ""
    bindhandle	{0,1,1,0,freq1} xform "Noise Transform" sx ""
    bindhandle	{0,1,1,0,freq2} xform "Noise Transform" sy ""
    bindhandle	{0,1,1,0,freq3} xform "Noise Transform" sz ""

    parm {
	name	frac_depth
	label	"Fractal Depth"
	type	integer
	default	{ 3 }
	range	 { 1 10 }
	export	all
    }
    parm {
	name	rough
	label	"Roughness"
	type	float
	default	{ 0.600000024 }
	range	 { 0.05 0.95 }
	export	all
    }
    parm {
	name	height
	label	"Height"
	type	float
	default	{ 1 }
	export	all
    }
    parm {
	name	freq
	label	"Frequency"
	type	float
	size	3
	default	{ 1 1 1 }
	export	dialog
    }
    parm {
	name	offset
	label	"Offset"
	type	float
	size	3
	default	{ 0 0 0 }
	export	dialog
    }
    parm {
	name	ntype
	label	"Noise Type"
	type	string
	menu	{
	    "perlin"	"Perlin Noise"
	    "sparse"	"Sparse Convolution"
	    "alligator"	"Alligator Noise"
	}
	default	{ "perlin" }
	export	none
    }
    parm {
	name	do_color
	label	"Color Points"
	type	toggle
	default	{ 0 }
	export	none
    }
    parm {
	name	clr_off
	label	"Color Offset"
	type	float
	default	{ 0.400000006 }
	export	none
	disablewhen { { do_color off } }
    }
    parm {
	name	clr_scale
	label	"Color Scale"
	type	float
	default	{ 1 }
	export	none
	disablewhen { { do_color off } }
    }
}
#
#  "mountain.vex" created on Wed Feb 16 01:04:01 2011
#	with vcc
#
_name   mountain

    _decl	frac_depth	int	parm	3
    _decl	rough	float	parm	0.6
    _decl	height	float	parm	1
    _decl	freq	vector	parm	1 1 1
    _decl	offset	vector	parm	0 0 0
    _decl	ntype	string	parm	"perlin"
    _decl	do_color	int	parm	0
    _decl	clr_off	float	parm	0.4
    _decl	clr_scale	float	parm	1
    _decl	&constcv0	vector	const	0.1 0.8 1
    _decl	&constcv1	vector	const	0.1 0.7 1
    _decl	&constcv2	vector	const	0.1 0.5 1
    _decl	&constcv3	vector	const	0.1 0.2 1
    _decl	&constcv4	vector	const	0.1 0.1 1
    _decl	&constcv5	vector	const	0.1 0.1 0.7
    _decl	&constcv6	vector	const	0.1 0.1 0.3
    _decl	&constcv7	vector	const	0.4 0.8 0.2
    _decl	&constcv8	vector	const	0.5 0.7 0.2
    _decl	&constcv9	vector	const	0.5 0.5 0.2
    _decl	&constcv10	vector	const	0.5 0.2 0.5
    _decl	&constcv11	vector	const	0.7 0.1 0.6
    _decl	&constcv12	vector	const	0.8 0.1 0.7
    _decl	&constcv13	vector	const	0.8 0.8 0.8
    _decl	&constcf0	float	const	2
    _decl	&constcf1	float	const	1
    _decl	&constcf2	float	const	0
    _decl	&constci0	int	const	0
    _decl	&constci1	int	const	1
    _decl	&constci2	int	const	2
    _decl	&constcs0	string	const	"alligator"
    _decl	&constcs1	string	const	"sparse"
    _decl	PP	vector	local
    _decl	%varuv1	vector	local
    _decl	nval	float	local
    _decl	scale	float	local
    _decl	%varvf0	float	local
    _decl	i	int	local
    _decl	%varvi0	int	local
    _decl	%varvi1	int	local
    _decl	%varvi2	int	local
    _decl	%varvi3	int	local



    set@VV	%varuv1	P
    add@VV	%varuv1	offset
    mul@VV	%varuv1	freq
    set@VV	PP	%varuv1
    set@FI	nval	&constci0
    set@FF	scale	height
    set@II	i	frac_depth
    bwhile
:LABEL0
    gt@III	%varvi0	i	&constci0
    sub@II	i	&constci1
    while@LI	:LABEL1	%varvi0
        eq@ISS	%varvi1	ntype	&constcs0
        if@LI	:LABEL2	%varvi1
            anoise@FV	%varvf0	PP
            mul@FF	%varvf0	scale
            add@FF	nval	%varvf0
:LABEL2
        else@LI	:LABEL3	%varvi1
            eq@ISS	%varvi2	ntype	&constcs1
            if@LI	:LABEL4	%varvi2
                snoise@FV	%varvf0	PP
                mul@FF	%varvf0	scale
                add@FF	nval	%varvf0
:LABEL4
            else@LI	:LABEL5	%varvi2
                noise@FV	%varvf0	PP
                mul@FF	%varvf0	&constcf0
                sub@FF	%varvf0	&constcf1
                mul@FF	%varvf0	scale
                add@FF	nval	%varvf0
:LABEL5
            endel@I	%varvi2
:LABEL3
        endel@I	%varvi1
        mul@VI	PP	&constci2
        mul@FF	scale	rough
    jump@L	:LABEL0
:LABEL1
    normalize@VV	%varuv1	N
    mul@VF	%varuv1	nval
    add@VV	P	%varuv1
    if@LI	:LABEL6	do_color
        set@FF	%varvf0	nval
        add@FF	%varvf0	clr_off
        mul@FF	%varvf0	clr_scale
        set@FF	nval	%varvf0
        lt@IFF	%varvi3	nval	&constcf2
        if@LI	:LABEL8	%varvi3
            neg@FF	%varvf0	nval
            cspline@VFV	%varuv1	%varvf0	&constcv0	&constcv0	&constcv1	&constcv2	&constcv3	&constcv4	&constcv5	&constcv6	&constcv6
            set@VV	Cd	%varuv1
:LABEL8
        else@LI	:LABEL9	%varvi3
            cspline@VFV	%varuv1	nval	&constcv7	&constcv7	&constcv8	&constcv9	&constcv10	&constcv11	&constcv12	&constcv13	&constcv13
            set@VV	Cd	%varuv1
:LABEL9
        endel@I	%varvi3
:LABEL6
    endif@I	do_color
_code_end


/*
 * PROPRIETARY INFORMATION.  This software is proprietary to
 * Side Effects Software Inc., and is not to be reproduced,
 * transmitted, or disclosed in any way without written permission.
 *
 * Produced by:
 *	Side Effects Software Inc
 *	123 Front Street West, Suite 1401
 *	Toronto, Ontario
 *	Canada   M5J 2M2
 *	416-504-9876
 *
 * NAME:	mountain.vfl (  VEX Geometry )
 *
 * COMMENTS:	This VEX function is useful for creating a "fractal" type
 *		mountain.
 */

#pragma oplabel		"Mountain"
#pragma opname		"mountain"
#pragma opicon		SOP_mountain
#pragma opmininputs	1
#pragma opmaxinputs	1


// Noise centered at zero
#define	noise0(PP)	(2.0*noise(PP)-1.0)

// UI Hints

#pragma label	frac_depth	"Fractal Depth"
#pragma label	rough		"Roughness"
#pragma label	height		"Height"
#pragma label	freq		"Frequency"
#pragma label	offset		"Offset"
#pragma	label	ntype		"Noise Type"
#pragma	label	do_color	"Color Points"
#pragma	label	clr_off		"Color Offset"
#pragma	label	clr_scale	"Color Scale"

#pragma hint	do_color	toggle

#pragma disable clr_off		do_color off
#pragma disable clr_scale	do_color off

#pragma choice	ntype	"perlin"	"Perlin Noise"
#pragma	choice	ntype	"sparse"	"Sparse Convolution"
#pragma choice	ntype	"alligator"	"Alligator Noise"

#pragma range	rough		.05	.95
#pragma range	frac_depth	1	10

#pragma export	frac_depth	all
#pragma export	height		all
#pragma export	rough		all
#pragma export	freq		dialog
#pragma export	offset		dialog

#pragma bindhandle height	ladder "Height" parm0
#pragma bindhandle {-1,0,0,1,offset1}	xform "Noise Transform" tx
#pragma bindhandle {-1,0,0,1,offset2}	xform "Noise Transform" ty
#pragma bindhandle {-1,0,0,1,offset3}	xform "Noise Transform" tz
#pragma bindhandle {0,1,1,0,freq1}	xform "Noise Transform" sx
#pragma bindhandle {0,1,1,0,freq2}	xform "Noise Transform" sy
#pragma bindhandle {0,1,1,0,freq3}	xform "Noise Transform" sz

#pragma bindselectorreserved vex_group points "Mountain Points" \
	"Select the points for Mountain and press Enter to complete" \
	all 0 "" 0 0 1

sop
mountain(int frac_depth=3;		// Fractal depth
	 float rough=.6;		// Fractal roughness
	 float height=1;		// Height amount

	 vector freq=1;			// Noise Frequency
	 vector offset=0;		// Noise Offset
	 string ntype="perlin";
	 int do_color=0;
	 float clr_off=0.4;
	 float clr_scale=1;
    )
{
    int		i;
    float	scale;
    float	nval;
    vector	PP = (P + offset) * freq;

    nval = 0;
    scale = height;
    for (i = frac_depth; i-- > 0; scale *= rough)
    {
	     if (ntype == "alligator")	nval += scale*anoise(PP);
	else if (ntype == "sparse")	nval += scale*snoise(PP);
	else				nval += scale*noise0(PP);
	PP *= 2;
    }

    // Move in the direction of the surface normal
    P += normalize(N)*nval;

    if (do_color)
    {
	nval = (nval+clr_off)*clr_scale;
	if (nval < 0)
	{
	    Cd = cspline(-nval,
			    { 0.1, 0.8, 1.0 },
			    { 0.1, 0.8, 1.0 },
			    { 0.1, 0.7, 1.0 },
			    { 0.1, 0.5, 1.0 },
			    { 0.1, 0.2, 1.0 },
			    { 0.1, 0.1, 1.0 },
			    { 0.1, 0.1, 0.7 },
			    { 0.1, 0.1, 0.3 },
			    { 0.1, 0.1, 0.3 });
	}
	else
	{
	    Cd = cspline(nval,
			    { 0.4, 0.8, 0.2 },
			    { 0.4, 0.8, 0.2 },
			    { 0.5, 0.7, 0.2 },
			    { 0.5, 0.5, 0.2 },
			    { 0.5, 0.2, 0.5 },
			    { 0.7, 0.1, 0.6 },
			    { 0.8, 0.1, 0.7 },
			    { 0.8, 0.8, 0.8 },
			    { 0.8, 0.8, 0.8 });
	}
    }
}
0707070000010000000006660000000000000000010000001155302153000001500000000000.OPlibraries 0707070000010000000006660000000000000000010000001155302153000001700000000000.OPpreferences 0707070000010000000006660000000000000000010000001155302153000001500000000210.OPfallbacks Sop/mountain /Library/Frameworks/Houdini.framework/Versions/11.0.658/Resources/houdini/otls/OPlibSop.otl
Sop/mountain otls/OPlibSop.otl
0707070000010000000006660000000000000000010000001155302153000001500000004136.OPdummydefs INDX              INDEX_SECTION       M#X   Sop/mountain     M!         mountain   Mountain    oplib:/Sop/mountain?Sop/mountain   SOP_mountain           Sop               sop      M#X  INDX              DialogScript      dM[h# Context: Sop

/*
 * Houdini Dialog Script generated automatically
 * by vcc from source file mountain.
 * Generated: Wed Feb 16 01:04:01 2011
 */

{
    name	"mountain"
    script	"mountain"
    label	"Mountain"

    help {
	  ""
    }

    bindselectorreserved	vex_group points "Mountain Points"
	"Select the points for Mountain and press Enter to complete"
	0 1 "all" 0 "" 0

    bindhandle	height ladder "Height" parm0 ""
    bindhandle	{-1,0,0,1,offset1} xform "Noise Transform" tx ""
    bindhandle	{-1,0,0,1,offset2} xform "Noise Transform" ty ""
    bindhandle	{-1,0,0,1,offset3} xform "Noise Transform" tz ""
    bindhandle	{0,1,1,0,freq1} xform "Noise Transform" sx ""
    bindhandle	{0,1,1,0,freq2} xform "Noise Transform" sy ""
    bindhandle	{0,1,1,0,freq3} xform "Noise Transform" sz ""

    parm {
	name	frac_depth
	label	"Fractal Depth"
	type	integer
	default	{ 3 }
	range	 { 1 10 }
	export	all
    }
    parm {
	name	rough
	label	"Roughness"
	type	float
	default	{ 0.600000024 }
	range	 { 0.05 0.95 }
	export	all
    }
    parm {
	name	height
	label	"Height"
	type	float
	default	{ 1 }
	export	all
    }
    parm {
	name	freq
	label	"Frequency"
	type	float
	size	3
	default	{ 1 1 1 }
	export	dialog
    }
    parm {
	name	offset
	label	"Offset"
	type	float
	size	3
	default	{ 0 0 0 }
	export	dialog
    }
    parm {
	name	ntype
	label	"Noise Type"
	type	string
	menu	{
	    "perlin"	"Perlin Noise"
	    "sparse"	"Sparse Convolution"
	    "alligator"	"Alligator Noise"
	}
	default	{ "perlin" }
	export	none
    }
    parm {
	name	do_color
	label	"Color Points"
	type	toggle
	default	{ 0 }
	export	none
    }
    parm {
	name	clr_off
	label	"Color Offset"
	type	float
	default	{ 0.400000006 }
	export	none
	disablewhen { { do_color off } }
    }
    parm {
	name	clr_scale
	label	"Color Scale"
	type	float
	default	{ 1 }
	export	none
	disablewhen { { do_color off } }
    }
}
0707070000010000000006660000000000000000010000001155302153000002000000000012expression.func # 0 bytes
0707070000010000000006660000000000000000010000001155302153000001000000000575vex.def comment ""
position 5.5 2.5
cachesize 1
flags =  lock off model off template off footprint off xray off bypass off display off render off highlight off unload off savedata off compress off exposed on
inputs
{
}
stat
{
  create 1303126499
  modify 1303126500
  author jeff_wagner@lorient-3.local
  access 0777
}
color UT_Color RGB 0.8 0.8 0.8 
delscript ""
exprlanguage hscript
end
0707070000010000000006660000000000000000010000001155302153000001100000000020vex.parm {
version 0.8
}
0707070000010000000006660000000000000000010000001155302153000001000000000567obj.def comment ""
position 5 2
cachesize 1
flags =  lock off model off template off footprint off xray off bypass off display on render on highlight off unload off savedata off compress off exposed on
inputs
{
}
stat
{
  create 1303126498
  modify 1303126512
  author jeff_wagner@lorient-3.local
  access 0777
}
color UT_Color RGB 0.8 0.8 0.8 
delscript ""
exprlanguage hscript
end
0707070000010000000006660000000000000000010000001155302153000001100000000020obj.parm {
version 0.8
}
0707070000010000000006660000000000000000010000001155302153000002600000000032obj/grid_object1.init type = geo
matchesdef = 0
0707070000010000000006660000000000000000010000001155302153000002500000000737obj/grid_object1.def objflags objflags =  origin off
pretransform UT_DMatrix4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
comment ""
position 0 0
cachesize 1
flags =  lock off model off template off footprint off xray off bypass off display on render off highlight off unload off savedata off compress off exposed on selectable on
inputs
{
}
stat
{
  create 1303126512
  modify 1303126826
  author jeff_wagner@lorient-3.local
  access 0777
}
color UT_Color RGB 0.8 0.8 0.8 
delscript ""
exprlanguage hscript
end
0707070000010000000006660000000000000000010000001155302153000003600000020166obj/grid_object1.spareparmdef     group {
	name	"stdswitcher5"
	label	"Transform"

	parm {
	    name	"keeppos"
	    baseparm
	    joinnext
	    export	none
	}
	parm {
	    name	"pre_xform"
	    baseparm
	    export	none
	}
	parm {
	    name	"xOrd"
	    baseparm
	    joinnext
	    export	none
	}
	parm {
	    name	"rOrd"
	    baseparm
	    export	none
	}
	parm {
	    name	"t"
	    baseparm
	    export	all
	}
	parm {
	    name	"r"
	    baseparm
	    export	all
	}
	parm {
	    name	"s"
	    baseparm
	    export	none
	}
	parm {
	    name	"p"
	    baseparm
	    export	none
	}
	parm {
	    name	"scale"
	    baseparm
	    export	none
	}
	parm {
	    name	"lookatpath"
	    baseparm
	    export	none
	}
	parm {
	    name	"lookup"
	    baseparm
	    export	none
	}
	parm {
	    name	"pathobjpath"
	    baseparm
	    export	none
	}
	parm {
	    name	"roll"
	    baseparm
	    export	none
	}
	parm {
	    name	"pos"
	    baseparm
	    export	none
	}
	parm {
	    name	"uparmtype"
	    baseparm
	    export	none
	}
	parm {
	    name	"pathorient"
	    baseparm
	    export	none
	}
	parm {
	    name	"up"
	    baseparm
	    export	none
	}
	parm {
	    name	"bank"
	    baseparm
	    export	none
	}
    }

    group {
	name	"stdswitcher5_1"
	label	"Material"

	parm {
	    name	"shop_materialpath"
	    baseparm
	    joinnext
	    export	none
	}
	parm {
	    name	"shop_materialopts"
	    baseparm
	    export	none
	}
    }

    group {
	name	"stdswitcher5_2"
	label	"Render"

	parm {
	    name	"tdisplay"
	    baseparm
	    joinnext
	    export	none
	}
	parm {
	    name	"display"
	    baseparm
	    export	none
	}
	parm {
	    name	"vm_phantom"
	    label	"Phantom"
	    type	toggle
	    default	{ "0" }
	    range	{ 0 1 }
	    export	none
	    parmtag	{ "spare_category" "Render" }
	}
	parm {
	    name	"vm_renderable"
	    label	"Renderable"
	    type	toggle
	    default	{ "1" }
	    range	{ 0 1 }
	    export	none
	    parmtag	{ "spare_category" "Render" }
	}
	group {
	    name	"folder0"
	    label	"Shading"

	    parm {
		name	"categories"
		label	"Categories"
		type	string
		default	{ "" }
		help	"A list of tags which can be used to select the object"
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Shading" }
	    }
	    parm {
		name	"reflectmask"
		label	"Reflection Mask"
		type	oplist
		default	{ "*" }
		help	"Objects that will be reflected on this object."
		range	{ 0 1 }
		export	none
		parmtag	{ "oprelative" "/obj" }
		parmtag	{ "opfilter" "!!OBJ/GEOMETRY!!" }
		parmtag	{ "spare_category" "Shading" }
		parmtag	{ "opexpand" "1" }
	    }
	    parm {
		name	"refractmask"
		label	"Refraction Mask"
		type	oplist
		default	{ "*" }
		help	"Objects that will be refracted on this object."
		range	{ 0 1 }
		export	none
		parmtag	{ "oprelative" "/obj" }
		parmtag	{ "opfilter" "!!OBJ/GEOMETRY!!" }
		parmtag	{ "spare_category" "Shading" }
		parmtag	{ "opexpand" "1" }
	    }
	    parm {
		name	"lightmask"
		label	"Light Mask"
		type	oplist
		default	{ "*" }
		help	"Lights that illuminate this object."
		range	{ 0 1 }
		export	none
		parmtag	{ "oprelative" "/obj" }
		parmtag	{ "opfilter" "!!OBJ/LIGHT!!" }
		parmtag	{ "spare_category" "Shading" }
		parmtag	{ "opexpand" "1" }
	    }
	    parm {
		name	"vm_volumefilter"
		label	"Volume Filter"
		type	string
		default	{ "gaussian" }
		menu	{
		    "box"	"Box Filter"
		    "gaussian"	"Gaussian"
		    "bartlett"	"Bartlett (triangle)"
		    "catrom"	"Catmull-Rom"
		    "hanning"	"Hanning"
		    "blackman"	"Blackman"
		    "sinc"	"Sinc (sharpening)"
		}
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Shading" }
	    }
	    parm {
		name	"vm_volumefilterwidth"
		label	"Volume Filter Width"
		type	float
		default	{ "1.5" }
		range	{ 0.001 5 }
		export	none
		parmtag	{ "spare_category" "Shading" }
	    }
	    parm {
		name	"vm_matte"
		label	"Matte shading"
		type	toggle
		default	{ "0" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Shading" }
	    }
	    parm {
		name	"vm_rayshade"
		label	"Raytrace Shading"
		type	toggle
		default	{ "0" }
		help	"Shade every sample rather than shading micropolygon vertices.  This setting enables the raytrace rendering engine on a per-object basis."
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Shading" }
	    }
	}

	group {
	    name	"folder0_1"
	    label	"Sampling"

	    parm {
		name	"geo_velocityblur"
		label	"Geometry Velocity Blur"
		type	toggle
		default	{ "0" }
		disablewhen	"{ allowmotionblur == 0 }"
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Sampling" }
	    }
	}

	group {
	    name	"folder0_2"
	    label	"Dicing"

	    parm {
		name	"vm_shadingquality"
		label	"Shading Quality"
		type	float
		default	{ "1" }
		disablewhen	"{ vm_renderengine != micropoly vm_renderengine != pbrmicropoly }"
		range	{ 0 10 }
		export	none
		parmtag	{ "spare_category" "Dicing" }
	    }
	    parm {
		name	"vm_rayshadingquality"
		label	"Ray Shading Quality"
		type	float
		default	{ "1" }
		range	{ 0 10 }
		export	none
		parmtag	{ "spare_category" "Dicing" }
	    }
	    parm {
		name	"vm_flatness"
		label	"Dicing Flatness"
		type	float
		default	{ "0.05" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Dicing" }
	    }
	    parm {
		name	"vm_raypredice"
		label	"Ray Predicing"
		type	integer
		default	{ "0" }
		menu	{
		    "off"	"Disable Predicing"
		    "on"	"Full Predicing"
		    "bounds"	"Precompute Bounds"
		}
		range	{ 0 10 }
		export	none
		parmtag	{ "spare_category" "Dicing" }
	    }
	    parm {
		name	"vm_curvesurface"
		label	"Shade Curves As Surfaces"
		type	toggle
		default	{ "0" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Dicing" }
	    }
	}

	group {
	    name	"folder0_3"
	    label	"Geometry"

	    parm {
		name	"vm_rmbackface"
		label	"Backface Removal (Mantra)"
		type	toggle
		default	{ "0" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"shop_geometrypath"
		label	"Procedural Shader"
		type	oppath
		default	{ "" }
		range	{ 0 1 }
		export	none
		parmtag	{ "oprelative" "." }
		parmtag	{ "opfilter" "!!SHOP/GEOMETRY!!" }
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_forcegeometry"
		label	"Force Procedural Geometry Output"
		type	toggle
		default	{ "1" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_rendersubd"
		label	"Polygons As Subdivision (Mantra)"
		type	toggle
		default	{ "0" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_renderpoints"
		label	"Render As Points (Mantra)"
		type	toggle
		default	{ "0" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_usenforpoints"
		label	"Use N For Point Rendering"
		type	toggle
		default	{ "0" }
		disablewhen	"{ vm_renderpoints == 0 }"
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_metavolume"
		label	"Metaballs as Volume"
		type	toggle
		default	{ "0" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_coving"
		label	"Coving"
		type	integer
		default	{ "1" }
		menu	{
		    "0"	"Disable Coving"
		    "1"	"Coving for displacement/sub-d"
		    "2"	"Coving for all primitives"
		}
		range	{ 0 10 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_computeN"
		label	"Automatically Compute Normals"
		type	toggle
		default	{ "1" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	    parm {
		name	"vm_overridedetail"
		label	"Ignore Geometry Attribute Shaders"
		type	toggle
		default	{ "0" }
		range	{ 0 1 }
		export	none
		parmtag	{ "spare_category" "Geometry" }
	    }
	}

    }

    group {
	name	"stdswitcher5_3"
	label	"Misc"

	parm {
	    name	"use_dcolor"
	    baseparm
	    export	none
	}
	parm {
	    name	"dcolor"
	    baseparm
	    export	none
	}
	parm {
	    name	"picking"
	    baseparm
	    export	none
	}
	parm {
	    name	"pickscript"
	    baseparm
	    export	none
	}
	parm {
	    name	"caching"
	    baseparm
	    export	none
	}
	parm {
	    name	"vport_shadeopen"
	    baseparm
	    export	none
	}
	parm {
	    name	"vport_displayassubdiv"
	    baseparm
	    invisible
	    export	none
	}
    }

0707070000010000000006660000000000000000010000001155302153000002600000003710obj/grid_object1.parm {
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pre_xform	[ 0	locks=0 ]	(	0	)
xOrd	[ 0	locks=0 ]	(	"srt"	)
rOrd	[ 0	locks=0 ]	(	"xyz"	)
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lookatpath	[ 0	locks=0 ]	(	""	)
lookup	[ 0	locks=0 ]	(	on	)
pathobjpath	[ 0	locks=0 ]	(	""	)
roll	[ 0	locks=0 ]	(	0	)
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bank	[ 0	locks=0 ]	(	0	)
shop_materialpath	[ 0	locks=0 ]	(	""	)
shop_materialopts	[ 0	locks=0 ]	(	0	)
tdisplay	[ 0	locks=0 ]	(	"off"	)
display	[ 0	locks=0 ]	(	1	)
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dcolor	[ 0	locks=0 ]	(	1	1	1	)
picking	[ 0	locks=0 ]	(	"on"	)
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vport_shadeopen	[ 0	locks=0 ]	(	"off"	)
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stdswitcher5	[ 0	locks=0 ]	(	0	0	0	0	)
vm_phantom	[ 0	locks=0 ]	(	"off"	)
vm_renderable	[ 0	locks=0 ]	(	"on"	)
folder0	[ 0	locks=0 ]	(	0	0	0	0	)
categories	[ 0	locks=0 ]	(	""	)
reflectmask	[ 0	locks=0 ]	(	*	)
refractmask	[ 0	locks=0 ]	(	*	)
lightmask	[ 0	locks=0 ]	(	*	)
vm_volumefilter	[ 0	locks=0 ]	(	gaussian	)
vm_volumefilterwidth	[ 0	locks=0 ]	(	1.5	)
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geo_velocityblur	[ 0	locks=0 ]	(	"off"	)
vm_shadingquality	[ 0	locks=0 ]	(	1	)
vm_rayshadingquality	[ 0	locks=0 ]	(	1	)
vm_flatness	[ 0	locks=0 ]	(	0.0500000007	)
vm_raypredice	[ 0	locks=0 ]	(	0	)
vm_curvesurface	[ 0	locks=0 ]	(	"off"	)
vm_rmbackface	[ 0	locks=0 ]	(	"off"	)
shop_geometrypath	[ 0	locks=0 ]	(	""	)
vm_forcegeometry	[ 0	locks=0 ]	(	"on"	)
vm_rendersubd	[ 0	locks=0 ]	(	"off"	)
vm_renderpoints	[ 0	locks=0 ]	(	"off"	)
vm_usenforpoints	[ 0	locks=0 ]	(	"off"	)
vm_metavolume	[ 0	locks=0 ]	(	"off"	)
vm_coving	[ 0	locks=0 ]	(	1	)
vm_computeN	[ 0	locks=0 ]	(	"on"	)
vm_overridedetail	[ 0	locks=0 ]	(	"off"	)
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0707070000010000000006660000000000000000010000001155302153000003300000000633obj/grid_object1/grid1.def sopflags sopflags = 
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0707070000010000000006660000000000000000010000001155302153000003400000000516obj/grid_object1/grid1.parm {
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t	[ 0	locks=0 ]	(	0	0	0	)
rows	[ 0	locks=0 ]	(	30	)
cols	[ 0	locks=0 ]	(	30	)
orderu	[ 0	locks=0 ]	(	4	)
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matchesdef = 0
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inputs
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frac_depth	[ 0	locks=0 ]	(	3	)
rough	[ 0	locks=0 ]	(	0.600000024	)
height	[ 0	locks=0 ]	(	1	)
freq	[ 0	locks=0 ]	(	0.400000006	0.400000006	0.400000006	)
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0707070000010000000006660000000000000000010000001155302153000004400000000074obj/grid_object1/mountain1.userdata     ___toolcount___    2 ___toolid___    sop_mountain0707070000010000000006660000000000000000010000001155302153000005200000000034obj/grid_object1/point_N_vis_normals.init type = point
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0707070000010000000006660000000000000000010000001155302153000005200000003165obj/grid_object1/point_N_vis_normals.parm {
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{
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1 	mountain1 0 1
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glcache -M 1024
omparm "Follow Path" followpath /obj/grid_object1 "invisible(1)"
panepath -d Technical -f -p panetab1 /obj/grid_object1/point1
panepath -d Technical -f -p panetab15 /obj/grid_object1/point1
panepath -d Technical -f -p panetab2 /obj/grid_object1/point1
panepath -d Technical -f -p panetab3 /obj/grid_object1/point1
panepath -d Technical -f -p panetab4 /obj/grid_object1/point1
panepath -d Technical -f -p panetab5 /img/comp1/
panepath -d Technical -f -p panetab14 /ch/
panepath -d Technical -f -p panetab6 /obj/grid_object1/point1
panepath -d Technical -f -p panetab7 /obj/grid_object1/point1
panepath -d Technical -f -p panetab13 /obj/
panepath -d Technical -f -p panetab11 /obj/grid_object1/point1
panepath -d Technical -f -p panetab12 /obj/
panepath -d Technical -f -p panetab8 /obj/grid_object1/point1
panepath -d Technical -f -p panetab9 /obj/
panepath -d Technical -f -p panetab10 /obj/
desk set Technical
performance -l window -c on -g off -o on -v on -f on -m off -r on -i on -h off -p off -s off -e off -F off -U ms -T 500
viewupdate -u always
audiopanel -s p ''
audiopanel -s r off
audiopanel -s s 1
audiopanel -s f 45
audiopanel -t p stop
audiopanel -t l off
audiopanel -t r on
audiopanel -o m off
audiopanel -o t on
audiopanel -o u on
audiopanel -o l 1
audiopanel -o r 1
audiopanel -o d 0
audiopanel -r d 0.2
audiopanel -m 0
audiopanel -a ''
audiopanel -f 1
audiopanel -O 0
colorsettings -D -A -g 1 -l ""
compproject -r 640 480 -a 1 -d i8 -p 0 255 -P full -f 0 -F 0 -l on
texcache  -a off -r 2048 2048 -m 10000 -M 1
shopvisible +OGL +OGL2 +I3D +VMantra +MI +RIB
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take name Main kids 0
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takeset Main
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