BackgroundColor: 0 0 0 # background color BackgroundBottomColor: @BackgroundColor # background color at bottom of view WireframeColor: 0.584 0.626 0.73 # non-selected primitives WireOverColor: 0.168627 0.176471 0.2 # color of wires in Wire Shaded modes GhostFillColor: 0.30 0.30 0.30 # hidden-line ghost fill SelectedPrimColor: 1.00 0.50 0.0 # selected primitives AuxSelectedPrimColor1: 1.00 1.00 0.00 # selected primitives in first tmp. sel AuxSelectedPrimColor2: 0.00 1.00 1.00 # selected primitives in second tmp. sel UsdSelectedPrimitiveAlpha: ALPHA 0.2 # selected USD prims UsdModifiedPrimitiveColor: 0.00 1.00 1.00 # current state modified USD prims UsdModifiedPrimitiveAlpha: ALPHA 0.2 # current state modified USD prims CookSelectColor: 0.90 0.60 0.00 # points/primitives in cook selection FillSelectionAlpha: ALPHA 0.5 # Blend factor for shading&select color FillSelectionWireOverAlpha: ALPHA 0.25 # Blend factor for shading&select color PrimClosureColor: 0.15 0.40 0.25 # primitives when in closure (not sel'd) AuxGeoColor: 0.70 0.40 0.40 # spline and quadric hulls SelectedAuxGeoColor: 0.90 0.60 0.70 # selected spline and quadric hulls ProfileWireColor: 0.6 0.55 0.50 # profiles AxesColor: 1.00 0.00 0.00 # coordinate or c-plane axes XaxesColor: 1.00 0.50 0.50 # sticky x axis YaxesColor: 0.50 1.00 0.50 # sticky y axis ZaxesColor: 0.50 0.50 1.00 # sticky z axis SelectedAxesColor: 1.00 0.00 0.00 # selected coordinate axes PrimInfoColor: 1.00 0.78 1.0 # prim-vtx, prim-num, prim-normal SelectedPrimInfoColor: 1.00 0.50 0.0 # sel'd prim-vtx, prim-num, prim-normal PointColor: 0.40 1.00 1.00 # non-selected points and point info SelectedPointColor: 1.00 1.00 0.00 # selected points and point info Guide1Color: 0.40 0.40 1.00 # 1st guide geometry Guide2Color: 0.20 0.50 1.00 # 2nd guide geometry CplaneColor: 0.35 0.4 0.4 # non-selected construction plane ActiveCplaneColor: 0.30 0.45 0.45 # non-selected active construction plane SelectedCplaneColor: 1.00 0.51 0.80 # selected construction plane CplaneAlpha: ALPHA 0.1 # amount of shading between grid lines CplaneLineAlpha: ALPHA 0.3 # alpha of cplane grid lines CplaneLineFadedAlpha: ALPHA 0.1 # alpha of faded cplane grid lines GridColor: 0.45 0.488333 0.5 # reference plane ////////////////////////////////////////////////// GridLineAlpha: ALPHA .2 # alpha of ref plane grid lines GridLineFadedAlpha: ALPHA 0.2 # alpha of faded ref plane grid lines GridXRulerColor: 1 0.101961 0.32549 # reference grid x ruler color GridYRulerColor: 0.266593 0.9 0.18 # reference grid y ruler color GridZRulerColor: 0.52549 0.4 1 # reference grid z ruler color GridRulerAlpha: ALPHA 0.85 # alpha of ref plane ruler GridRulerFadedAlpha: ALPHA 0.4 # alpha of faded ref plane ruler HeightVectorColor: 1.00 0.50 0.50 # height motion indicator HandleColor: 1.00 0.17 0.00 # handle for direct manip. InactiveHandleColor: 0.40 0.40 0.40 # dimmed handle when not active PickedHandleColor: 1.00 0.51 0.80 # picked handle widget for direct manip. SelectedHandleColor: 1.00 1.00 0.00 # selected handle PeanutColor: 1.00 0.45 0.07 # peanut color for orientation picking LabelColor: 0.00 0.80 0.80 # overlay labels in view SelectedLabelColor: 0.80 0.80 0.00 # labels in the selected viewport PillTextColor: 0.75 0.75 0.75 # menu pill text color PillOutlineColor: 0.55 0.55 0.55 # menu pill outline PillBGColor: 0.15 0.15 0.15 # menu pill background PillBGAlpha: ALPHA 0.5 # menu pill background alpha PillCamLockTextColor: 0.85 0.85 0.85 # menu pill text color when cam is locked PillCamLockBGColor: 0.45 0.15 0.15 # menu pill bg when camera is locked PillCamLockOutlineColor: 0.7 0.55 0.55 # menu pill outline when camera is locked SelectedPillTextColor: 0.80 0.80 0.65 # menu pill text color (selected vp) SelectedPillOutlineColor: 0.55 0.55 0.55 # menu pill outline (selected viewport) SelectedPillBGColor: 0.15 0.15 0.15 # menu pill background (selected vp) SelectedPillBGAlpha: ALPHA 0.75 # menu pill background alpha (selected) SnapshotColor: 0.6 0.6 0.6 # viewport snapshot color OverlayLabelColor: 1.00 0.00 1.00 # overlay labels in view AuxOverlayLabelColor: 0.80 0.80 0.00 # auxiliary overlay labels in view HandlePivotColor: 0.40 0.40 1.00 # the pivot of handles HandleAxisColor: 1.00 1.00 1.00 # axis lines for the handle HandleXAxisColor: 1.00 0.00 0.00 # x axis lines for the handle HandleYAxisColor: 0.00 1.00 0.00 # y axis lines for the handle HandleZAxisColor: 0.00 0.00 1.00 # z axis lines for the handle HandlePlaneAxisColor: 0.60 0.03 0.60 # axis lines for the handle HandleViewAxisRotateColor: 0.60 0.03 0.60 # outer rotate ring for handle HandleTumbleSphereColor: 0.50 0.50 0.50 # tumble sphere color for handle HandleBendColor: 0.10 0.90 0.10 # bend handle color HandleTwistColor: 1.00 1.00 0.20 # twist handle color HandleTracerColor: 0.40 0.40 0.40 # tracers drawn by dragged handle HandleDeltaTextColor: 1.00 0.17 0.00 # text delta values HandleDeltaTextShadowColor: 0.00 0.00 0.00 # text shadow for delta values HandleDeltaTextAlpha: ALPHA 1.0 # opacity of delta text values CPlaneHandleXlateColor: 0.45 0.00 0.90 # translate axes of c-plane handle CPlaneHandleRotateColor: 0.65 0.15 0.25 # rotate portion on c-plane handle CPlaneHandleBorderColor: 0.45 0.00 0.90 # scale border on c-plane handle OrthoGridColor: 0.4 0.45 0.50 # ortho viewport grid lines OrthoGridOriginColor: 0.30 0.30 0.30 # ortho viewport origin lines UVGridColor: 0.30 0.30 0.30 # uv viewport grid lines UVGridOriginColor: 0.35 0.35 0.35 # uv viewport origin lines UVGridBoundaryColor: 0.35 0.35 0.35 # uv viewport boundary lines ObjectSelectColor: 1.00 1.00 0.00 # object selection highlight color ObjectCurrentColor: 1.00 0.85 0.00 # current object highlight color ObjectSelectHintColor: 0.50 0.80 0.00 # object selection hint highlight color ObjectGhostColor: 0.30 0.30 0.30 # color blended into object when ghosted ObjectGhostAlpha: ALPHA 0.75 # alpha for color/ghost mixing UVBackFaceFillColor: 0.90 0.35 0.90 # fill color for back facing polys UVOverlapFillColor: 1.00 0.00 0.00 # fill color for overlapping UV areas UVOverlapFillAlpha: ALPHA 0.70 # alpha for overlapping UV areas UVFillAlpha: ALPHA 0.40 # fill alpha for front facing polys SelectedUVBackFaceFillColor: 0.90 0.50 0.90 # the selected version IKCriticalZoneColor: 0.98 0.35 0.20 # inv. kin. danger zone cone ViewMaskOverlayColor: 0.40 0.40 0.40 # view mask overlay CameraMaskColor: 0.40 0.40 0.40 # camera mask LockedCameraMaskColor: 0.60 0.20 0.20 # camera mask when locked CameraOverlayColor: 1.00 1.00 1.00 # camera overlay TextColor: 0.6 0.6 0.6 # viewport text TextShadowColor: 0.0 0.0 0.0 # viewport text dropshadow GeoWarningColor: 1.0 0.7 0.2 # indicates a potential problem LocateColor: 0.8 0.5 0.0 # mouse locate overlay color LocateAlpha: ALPHA 0.2 # mouse locate overlay alpha LocateNearColor: 0.1 0.9 0.1 # mouse locate nearby color LocateNearAlpha: ALPHA 0.3 # mouse locate nearby alpha PrimLocateColor: 0.4 0.75 1.0 # mouse locate prim color PrimLocateRemoveColor: 0.95 0.30 0.30 # mouse locate prim color PrimLocateToggleColor: 0.5 0.15 0.6 # mouse locate prim color PrimLocateAlpha: ALPHA 0.4 # mouse locate prim overlay alpha PointLocateColor: 0.6 0.9 1.0 # mouse locate point color PointLocateRemoveColor: 1.0 0.10 0.10 # mouse locate point color PointLocateToggleColor: 0.7 0.3 0.6 # mouse locate point color PointLocateAlpha: ALPHA 1 # mouse locate point overlay alpha EdgeLocateColor: 0.6 0.9 1.0 # mouse locate edge color EdgeLocateRemoveColor: 1.0 0.10 0.10 # mouse locate edge color EdgeLocateToggleColor: 0.7 0.3 0.6 # mouse locate edge color EdgeLocateAlpha: ALPHA 1 # mouse locate edge overlay alpha VertexLocateColor: 0.6 0.9 1.0 # mouse locate vertex color VertexLocateRemoveColor: 1.0 0.10 0.10 # mouse locate vertex color VertexLocateToggleColor: 0.7 0.3 0.6 # mouse locate vertex color VertexLocateAlpha: ALPHA 1 # mouse locate vertex overlay alpha BreakpointLocateColor: 0.6 0.9 1.0 # mouse locate breakpoint color BreakpointLocateRemoveColor: 1.0 0.30 0.30 # mouse locate breakpoint color BreakpointLocateToggleColor: 0.7 0.3 0.6 # mouse locate breakpoint color BreakpointLocateAlpha: ALPHA 1 # mouse locate breakpoint overlay alpha HandleLocateColor: 0.7 0.7 0.5 # glow around mouse located handle part HandleLocatePassiveColor: 0.3 0.3 0.65# passive glow around mouse located handle part HandleLocateAlpha: ALPHA 0.6 # opacity of handle locate glow HandleAxisLocateAlpha: ALPHA 0.5 # opacity of handle axis locate glow HandleTumbleSphereAlpha: ALPHA 0.25 # opacity of handle tumble sphere HandleTracerFillAlpha: ALPHA 0.7 # opacity of filled handle tracers SelectBoxOutline: 0.6 0.6 0.6 # selection box outer outline SelectBoxInnerLine: 0.3 0.3 0.3 # selection box inner outline SelectBoxFill: 0.2 0.2 0.2 # selection box shaded fill SelectBoxAlpha: ALPHA 0.25 # selection box fill alpha SliderKnobMaxColor: 1.0 1.0 0.0 # slider handle max value warning ObjectNameColor: 1.0 0.3 0.3 # color for object name guides PointTrailColor: 0.00 0.58 0.58 # non-selected point trails SelectedPointTrailColor: 0.80 0.30 0.30 # selected point trails RenderBorderColor: 0.40 0.40 0.40 # Render Region border (located) RenderInactiveBorderColor: 0.05 0.05 0.05 # Render Region border (not located) RenderTextColor: 0.50 0.50 0.50 # Render Region heading text RenderLocateColor: 0.6 0.3 0.2 # Render Region part locate color RenderBarColor: 0.15 0.15 0.15 # Render Region title bar bg color FlattenPinColor: 1.0 0.0 0.0 # UV Flatten state pin color FlattenSelectedPinColor: 1.0 1.0 0.0 # UV Flatten state selected pin color FlattenInitialPinColor: 0.7 0.0 0.0 # UV Flatten state initial pin color BoundaryColor: 0.1 0.2 0.9 # Geometry boundary decoration EdgeTipColor: 0.1 0.9 0.4 # Edge selection direction indicator ViewPivotFGColor: 1.0 0.2 0.2 # View pivot indicator colors, with ViewPivotBGColor: 1.0 0.2 0.2 # BG ignored if same as FG. BBoxOutlineColor: 0.4 0.4 0.4 # Bounding box wireframe color BBoxOutlineAlpha: ALPHA 0.75 # Bounding box wireframe alpha (*approx) BBoxSolidColor: 0.35 0.35 0.35 # Bounding box wireframe color BBoxSolidAlpha: ALPHA 0.75 # Bounding box shaded alpha (approx*) BackfaceTintColor: 0.04 0.12 0.3 # Tint for backfacing polys, when on BackfaceTintAlpha: ALPHA 0.66 # Tint Blend for backfacing polys MessageColor: 0.8 0.8 0.8 # color of normal-priority messages PromptColor: 0.8 0.8 1.0 # color of tool prompts WarningColor: 0.9 0.65 0.0 # color of warning messages ErrorColor: 1.0 0.2 0.2 # color of error messages SuccessColor: 0.35 0.65 0.35 # color of success indication FlashMessageColor: 1.0 1.0 1.0 # color of flash messages OverlayBackgroundColor: @BackgroundColor # Background of group list OverlayBackgroundAlpha: ALPHA 0.5 # Alpha for background of group list OverviewViewRegionColor: 0.7 0.7 0.7 # View region rectangle OverviewWinRegionColor: 1.0 1.0 0.0 # Window region rectangle OverviewNominalWinRegionColor: 0.4 0.4 1.0 # Nom. window region rectangle LopIncludeBoxGuide: 0.40 0.40 1.00 # LOP guide for "include" bbox LopExcludeBoxGuide: 1.00 0.40 0.40 # LOP guide for "exclude" bbox LopSubnetGuide1: 0.40 0.40 1.00 # LOP subnet first guide LopSubnetGuide2: 1.00 0.40 0.40 # LOP subnet second guide LopSubnetGuide3: 0.40 1.00 0.40 # LOP subnet third guide # *approx: uses sample-based opacity. Will be rounded to 1/AA_level, where # AA_level is the antialias-level of the framebuffer. Higher values will # give more accurate opacity. The default 4x AA gives 0, 0.25, 0.5, 0.75, 1.