is there any way to re-triangulate
polys so that each triangle is as
equalateral as possible without
subdividing?
see this thread for an example:
http://odforce.net/forum/index.php?act=ST&f=19&t=1522&s=0435578487442e22db1f91f1dcd26fe7 [odforce.net]
sensible_triangulatiion
3807 4 1- anon_user_40689665
- Member
- 648 posts
- Joined: July 2005
- Offline
- deecue
- Member
- 412 posts
- Joined: July 2005
- Offline
can't help you out houdini wise, but there is a ton of info out there on the delaunay method.. maybe you could do some research in recreating the algorithm somehow within houdini…
also, this seems to be a good resource for mesh generators (ones including delaunay) in case you want to try some out:
http://usuarios.vtr.net/~aortizbe/MGSoftware.htm [usuarios.vtr.net]
also, this seems to be a good resource for mesh generators (ones including delaunay) in case you want to try some out:
http://usuarios.vtr.net/~aortizbe/MGSoftware.htm [usuarios.vtr.net]
Dave Quirus
- edward
- Member
- 7715 posts
- Joined: July 2005
- Offline
I don't think the problem deals with mesh generation but rather more of mesh decomposition. I think is more related:
http://www.cosy.sbg.ac.at/~held/projects/triang/triang.html [cosy.sbg.ac.at]
http://www.cosy.sbg.ac.at/~held/projects/triang/triang.html [cosy.sbg.ac.at]
- anon_user_40689665
- Member
- 648 posts
- Joined: July 2005
- Offline
- edward
- Member
- 7715 posts
- Joined: July 2005
- Offline
-
- Quick Links