I would like to setup a network that cracks/fractures geometry along the current edges without creating new edges giving me a cracked shell effect (I dont need the insides). I tried this with the Voronoi fracture, but everything I have tried will always create new cracks. Any ideas? Thanks!
Have you considered using a foreach, to split your geometry into its primitives ? I think you could achieve what you want to do. Split your geometry into its primitives, and then displace these as needed…
Just a quick thought…
HTH
If you can't script/program it, it's no good at all !