how to create a loft shape based on two rectangles
5374 8 3- oat
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- Jenny
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- oat
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- oat
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- oat
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- Jenny
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- zarti
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hi ,
this is my suggestion ..
just put both prim's IDs separately on “subnet1” parameters .
i simply used the Transform SOP to avoid the probs with the points' disorder .
works fine on parallel prims . if you need to rotate them separately , dive inside the “subnet1” and fill the rotation inputs with some maths ..
.cheers
this is my suggestion ..
just put both prim's IDs separately on “subnet1” parameters .
i simply used the Transform SOP to avoid the probs with the points' disorder .
works fine on parallel prims . if you need to rotate them separately , dive inside the “subnet1” and fill the rotation inputs with some maths ..
.cheers
except the things that cannot be seen , nothing is like it seems .
- digitallysane
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Haven't checked Zarti's file, maybe it's the same thing.
If the 2 polygons (box faces) actually exist, then a Skin SOP should do the surface. Might need to fiddle with point order/sort/shift vertices.
If the 2 faces don't actually exist (they're holes) then Divide SOP>Remove shared edges, followed by the same Skin SOP. The resulting geo then merged with the original boxes and fused.
Dragos
If the 2 polygons (box faces) actually exist, then a Skin SOP should do the surface. Might need to fiddle with point order/sort/shift vertices.
If the 2 faces don't actually exist (they're holes) then Divide SOP>Remove shared edges, followed by the same Skin SOP. The resulting geo then merged with the original boxes and fused.
Dragos
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