pause all animated channels

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Imagine a scene that has animated elements in it and what not.. what i want to do is go to a certain frame in the animation and kill all the animation channels in every parameter, but keep the current value in all channels at that frame. so basically just freeze the animation at a certain point, but allow the timeline to be able to move back and forth and animate a camera around the now still objects.

i figured i could prob do this through textport, but was wondering if someone could point me in the right direction..

thanks,
dave
Dave Quirus
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Just run chrm on all the channels you want to delete. I believe it already takes the last value of the channel and put it into the parameter when deleting a channel.
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perfect, thanks edward..

is there any chance you can do something in the textport recursively? sorta, like `chrm -r *` and it would take care of any sub ops/nets down the line. i ended up just having to do this (where i just guessed at the levels deep for the first):

/ -> chrm */*/*/*/*/*/*/*
/ -> chrm */*/*/*/*/*/*
/ -> chrm */*/*/*/*/*
/ -> chrm */*/*/*/*
/ -> chrm */*/*/*
/ -> chrm */*/*
/ -> chrm */*
/ -> chrm *

thanks,
dave
Dave Quirus
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