interactive fibre optics - any ideas

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hey all

i would like any advice on making something that looks like fibre optics that should be emitted from an object and move through the world avoiding other objects.

i would like to use particles because the feel needs to be very organic and turbulant and also needs to move around objects, however the render needs to be solid and tube like.

i was thinking of grouping particles based on their emition point and then extruding between the grouped points, however i have no idea how i would do that. this would also be nice because then i dont need a high point count.

anyways
i would love it if any one has any comments or ideas

thanks in advance

aracid
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