this is 11.1.67 on linux ubuntu
I'm doing colored liquid but the attenuation doesn't work with pbr
it's perfect in micropoly or raytrace .
luc
no refraction attenuation in pbr
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there is a way to obtain attenuation in pbr with the gatherloop node.
The use is quit similar to the rayhit node but give a blurring angle.
Alejandro give me an example scene in wip where I ask an replacement to my rayhit setup :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=23300 [sidefx.com]
Hope it helps
++
Vincent
@lulu116 :
Can I send you a pm to talk about alamaison ?
The use is quit similar to the rayhit node but give a blurring angle.
Alejandro give me an example scene in wip where I ask an replacement to my rayhit setup :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=23300 [sidefx.com]
Hope it helps
++
Vincent
@lulu116 :
Can I send you a pm to talk about alamaison ?
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