maya 2 houdini model artifact?

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hey all


i've exported a (bevel text) .obj from maya, and loaded it with a file sop,
and when i render, the model comes out really strange, not deformed or anything, more like as if its been smoothed.

any ideas would be great :-)


thanks in advance

aracid
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Hi aracid,

Sometimes the normals are flipped so append a Facet SOP & turn on “Orient Polygons” & “Post Compute Normals”. Since you have bevels, you also will want to turn on “Cusp Polygons” & adjust the Cusp Angle.

Cheers!
steven
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hey stevenong

thats exactly what i was looking for, and your timing is perfect.

thanks sooooo much.


all the best

aracid
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If you want to maintain the normals as they were in Maya without recalculating them in Houdini (which could lead to different results), use the Primitive SOP and do a “Reverse” in the Vertex option of the “Face/Hull” tab.

-Craig
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hey craiglhoffman
thanks for the info

however strangely enough that didnt have the same effect as the facet sop solution.

is it just the standard procedure when takeing polygons from maya to houdini, to pass them through a primitive sop to reverse the normals?



all the best
aracid
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