I'm getting some weird viewport behaviour, most obviously with a simple Voronoi Fractured object. Edges seem highlighted in a weird way in Flat Shaded mode, not flush as they'd appear in H11.
Is this just me? My machine's got a Quadro FX 5800 with the latest drivers, running Windows 7 and the latest H12 daily build.
I've attached a screenshot.
H12: Viewport woes
2823 2 0- Darric
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- Darric
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Okay, I've just discovered that I can fix that by turning “Hidden Line Sensitivity” to 0/0 in Display Options > Geometry > Wireframe, but it's worth noting that in H11 it's at the default value of 2/2 without any apparent problem.
Also, the very problem that “Hidden Line Sensitivity” aims to fix obviously now manifests, but that's a much less egregious issue. :roll:
Also, the very problem that “Hidden Line Sensitivity” aims to fix obviously now manifests, but that's a much less egregious issue. :roll:
- Darric
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