H12: Viewport woes

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I'm getting some weird viewport behaviour, most obviously with a simple Voronoi Fractured object. Edges seem highlighted in a weird way in Flat Shaded mode, not flush as they'd appear in H11.

Is this just me? My machine's got a Quadro FX 5800 with the latest drivers, running Windows 7 and the latest H12 daily build.

I've attached a screenshot.
Edited by - March 5, 2012 21:34:27

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frac.png (37.9 KB)

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Okay, I've just discovered that I can fix that by turning “Hidden Line Sensitivity” to 0/0 in Display Options > Geometry > Wireframe, but it's worth noting that in H11 it's at the default value of 2/2 without any apparent problem.

Also, the very problem that “Hidden Line Sensitivity” aims to fix obviously now manifests, but that's a much less egregious issue. :roll:
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Point numbers (when enabled to display in the viewport) also seem to flicker erratically as I pan the camera, appearing from some perspectives but not others on a seemingly random per point basis.
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