I'm getting two errors when I try to use the unified noise VOP in a volume VOP context:
call to undefined function float_pyro_vopfw_VOP_CTXT()
invalid type on right side of assignment: undefined
Do the pyro nodes not work in this context? In my view this is an area where the new noise functions in particular would be most useful.
-Jon
pyro2 noise volume vop context
4991 4 1- jparker
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- Mario Marengo
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Ah!
An oversight. Thanks for catching this.
I'll be submitting a few fixes soon, but if you need it to work “right now” and you're feeling adventurous, you can insert the following in $HH/vex/include/pyro_utils.h at line 660:
float pyro_vopfw_VOP_CTXT (float p) { return 0; }
float pyro_vopfw_VOP_CTXT (vector p) { return 0; }
float pyro_vopfw_VOP_CTXT (vector4 p) { return 0; }
Alternatively, you can replace that file with the one I'm attaching here (which has those 4 extra lines in it).
Cheers.
An oversight. Thanks for catching this.
I'll be submitting a few fixes soon, but if you need it to work “right now” and you're feeling adventurous, you can insert the following in $HH/vex/include/pyro_utils.h at line 660:
float pyro_vopfw_VOP_CTXT (float p) { return 0; }
float pyro_vopfw_VOP_CTXT (vector p) { return 0; }
float pyro_vopfw_VOP_CTXT (vector4 p) { return 0; }
Alternatively, you can replace that file with the one I'm attaching here (which has those 4 extra lines in it).
Cheers.
- jparker
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Ah great, thanks for the patch.
FWIW I think it's great that you can use these outside of a SHOP context. I do a lot of volume density manipulation testing in COPs because it's a lot faster and easier to test things out there first before I commit to large render times. So these new nodes will really come in handy!
-Jon
FWIW I think it's great that you can use these outside of a SHOP context. I do a lot of volume density manipulation testing in COPs because it's a lot faster and easier to test things out there first before I commit to large render times. So these new nodes will really come in handy!
-Jon
- Mario Marengo
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- Mario Marengo
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