Reading RBD motion from POP

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I forgot how,m and I cant find the tut that shopws how to attach RBD motion from POP onto the geometry.

I have a cup and 8 grapes. Each one a separate Geometyr object. Cup is a passive rigid body and grapes are active rigids. I have the POPNet doing the RBD simulatiuon of grapes falling into the cup. But I have forgotten how to attach the computed motion to the grape geometries, and I can't find the tutorial for it.

DaveR
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Just following up. I am refering to V6.1 RBD's. According to V5 RBD tutorial, when RBD_Create POP is added a CHOP is created which is used to feed motion back to Geometry. But in V6 RBDCreate DOES NOT create that CHOP (Why not?). So in V6 so do I get RBD motion from POP to OBJ.

DaveR
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